Might and Magic: Secret of the Inner Sanctum/ROM map

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Chip tiny.png The following article is a ROM map for Might and Magic: Secret of the Inner Sanctum.

Graphics

* 0x40010 to 0x4100F = Text
* 0x41010 to 0x4200F = Town Tiles
* 0x42010 to 0x4300F = Cave Tiles
* 0x43010 to 0x4400F = Cave Tiles 2
* 0x44010 to 0x4500F = Castle Tiles
* 0x45010 to 0x4600F = Overworld Tiles
* 0x46010 to 0x4680F = Interface Tiles
* 0x4680F to 0x4E80F = Portraits 1
* 0x4E80F to 0x4F80F = Fire/Interface/Shooting/Slashing Sprites
* 0x50010 to 0x5100F = Unused Japanese Intro Text 1
* 0x51010 to 0x5200F = Title Screen Tiles
* 0x52010 to 0x5800F = Title Screen Owl Animation
* 0x58010 to 0x5980F = Automap Tiles
* 0x5A810 to 0x5B80F = Portraits 2
* 0x5B010 to 0x5C00F = Unused Japanese Intro Text 2
* 0x5C010 to 0x6000F = Sorpigal Gallery Tiles
* 0x60010 to 0x6500F = Treasure Chests/Locations/Portraits 3
* 0x65010 to 0x6580F = Fly/Monster Explosion/Interface Graphics
* 0x65810 to 0x8000F = Monster Graphics

Palletes

* 0x16EE1 to 0x16EF0 = Title Screen Sprites
* 0x1723E to 0x1724D = Title Screen
* 0x2822C to 0x2823B = Blacksmith Pallete
* 0x2824E to 0x2825D = Portsmith Blacksmith Pallete
* 0x28270 to 0x2827F = Innkeeper Pallete
* 0x28292 to 0x282A1 = Portsmith Innkeeper Pallete
* 0x282B4 to 0x282C3 = Training Pallete
* 0x282D6 to 0x282E5 = Portsmith Training Pallete
* 0x282F8 to 0x28307 = Food Shop Pallete
* 0x2831A to 0x28329 = Portsmith Food Shop Pallete
* 0x2842A to 0x28439 = Guards
* 0x2855C to 0x2856B = Guildmaster Pallete
* 0x2868E to 0x2869D = Castle Entrance 1 Pallete
* 0x286B0 to 0x286BF = Castle Entrance 2 Pallete
* 0x28914 to 0x28923 = Tavern Pallete
* 0x28936 to 0x28C53 = Title Screen Owl
* 0x38EAC to 0x38EBB = Sorpigal Pallete
* 0x38EFA to 0x38F09 = Algary Pallete
* 0x38F48 to 0x38F57 = Portsmith Pallete
* 0x38FE4 to 0x38FF3 = Earlquin Pallette
* 0x39032 to 0x39041 = Sorpigal Cavern Pallete
* 0x39080 to 0x3908F = C2 Cave
* 0x390CE to 0x390DD = Portsmith Cavern Pallete
* 0x3911C to 0x3912B = Erliquin Cavern Pallete
* 0x3916A to 0x39179 = Dusk Cavern Pallete
* 0x392F0 to 0x392FF = Varn A1 Pallete
* 0x3933E to 0x3934D = Varn A2 Pallete
* 0x3938C to 0x3939B = Varn A3 Pallete
* 0x393DA to 0x393E9 = Varn A4 Pallete
* 0x39428 to 0x39437 = Varn B1 Pallete
* 0x39476 to 0x39486 = Varn B2 Pallete
* 0x394C4 to 0x394D3 = Varn B3 Pallete
* 0x39512 to 0x39521 = Varn B4 Pallete
* 0x39560 to 0x3956F = Varn C1 Pallete
* 0x395AE to 0x395BD = Varn C2 Pallete
* 0x395FC to 0x3960B = Varn C3 Pallete
* 0x3964A to 0x39659 = Varn C4 Pallete
* 0x39698 to 0x396A7 = Varn D1 Pallete
* 0x396E6 to 0x396F5 = Varn D2 Pallete
* 0x39734 to 0x39743 = Varn D3 Pallete
* 0x39782 to 0x39791 = Varn D4 Pallete
* 0x397D0 to 0x397DF = Varn E1 Pallete
* 0x397DD to 0x397E0 = Darkness Pallete
* 0x39908 to 0x39917 = Castle Doom
* 0x39956 to 0x39965 = Castle White Wolf
* 0x399A4 to 0x399B3 = Castle Dragadune
* 0x39A8E to 0x39A9D = Castle Alamar
* 0x399F2 to 0x39A01 = Castle Blackridge South
* 0x39A40 to 0x39A4F = Castle Blackridge North
* 0x39D9A to 0x39DA9 = City Of Gold F1
* 0x39DE8 to 0x39DF7 = City Of Gold F2
* 0x39E36 to 0x39E45 = City Of Gold F3
* 0x39E84 to 0x39E93 = City Of Gold F4
* 0x3C63E to 0x3C65D = Automap Pallete Outdoors
* 0x3C65E to 0x3C67D = Automap Pallete Indoors

Sprites

* 0x28C65 to 0x28CA3 = Sprite Assembly 1
* 0x28CA4 to 0x28CE3 = Sprite Assembly 2

Game Data

* 0x26589 to 0x2659A = Sorpigal Blacksmith
* 0x2859B to 0x265AC = Portsmith Blacksmith
* 0x265AD to 0x265BE = Algary Blacksmith
* 0x265BF to 0x265D0 = Dusk Blacksmith
* 0x265D0 to 0x265E2 = Erliquin Blacksmith

Text

* 0x1826D to 0x18A75 Monster Names
* 0x1CDE9 to 0x1D9FF Item Names