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Breath of Fire II/RAM map
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The following article is a RAM map for Breath of Fire II.
7E:5670 - 7E:5673 Warp Point Modifier (Set to FF to have all Warp Locations) 7E:0C86 Overworld 'Event' loading 01 - Nothing 02 - Dialogue box 03 - Main Menu 04 - Battle 05 - Character Switch 06 - Fishing 07 - Field Game 08 - Overworld Map 7E:55E0 Township level 7E:00C5 Screen brightness 7E:00C9 Layer 1 X Coordinates 7E:00CB Layer 1 Y Coordinates 7E:00CD Layer 2 X Coordinates 7E:00CF Layer 2 Y Coordinates 7E:00D1 Layer 3 X Coordinates 7E:00D3 Layer 3 Y Coordinates 7E:0400 Background palettes 7E:5050 - 7E:5053 Current PC's in your party \ 7E:5054 - 7E:5057 Current PC's check / These two areas 'MUST' be the same 7E:5058 - 7E:505F Possibly blank or unused 7E:5060 - 7E:50C0 - Inventory items (2 bytes each) 7E:50C0 - 7E:50D0 - Special Items 7E:50D0 - 7E:51CB - Bank data (2 bytes each) 7E:51CC - Bank Zenny (4 bytes) 7E:51D0 - 7E:51DF ??? (Gets written to and read from beginning of game and battle but does nothing from what is seen) 7E:51E0 - 7E:51E3 Start of PC data (PC Name) 7E:51E4 When set to 20, it sets PC sprite as Valerie 7E:51E5 PC 1 Status 7E:51E6 PC 1 Current PC 00 - Ryu 01 - Bow 02 - Rand 03 - Katt 04 - Nina 05 - Jean 06 - Sten 07 - Spar 08 - Bleu 09 - Kid Ryu 0A - Kid Bow (Zombie in battle) 0B - Spar Form #1 (Snap Dragon) 0C - Jean Form #1 0D - Rand Form #1 0E - Bow Form #1 0F - Nina Form #1 10 - Katt Form #1 11 - Spar Form #2 (Mushroom Girl) 12 - Spar Form #3 (Seedling) 13 - Sten Form #1 14 - Rand (Recolored) 15 - Nina (Recolored) 16 - Sten (Recolored) 17 - Spar (Recolored) 18 - Valerie (No battle sprites) 19 - Ryu Battle Sprites (Final running scene) 7E:51E7 PC 1 Level 7E:51E8 PC 1 Current Health (2 bytes) 7E:51EA PC 1 Max Health (2 bytes) 7E:51EC PC 1 Current AP (2 bytes) 7E:51EE PC 1 Max AP (2 bytes) 7E:51F0 PC 1 Shaman Form 7E:51F1 PC 1 Strength 7E:51F2 PC 1 Stamina (Base defense) + (Equipment = Defense) 7E:51F3 PC 1 Agility (2 bytes) 7E:51F5 PC 1 Condition (Better PC Condition, the more damage dealt, less damage taken and higher counter attack) 7E:51F6 Weapon Equipped (2 bytes. 2nd byte dictates it's a weapon) 7E:51F8 Shield Equipped (2 bytes. 2nd byte dictates it's a shield) 7E:51FA Armor Equipped (2 bytes. 2nd byte dictates it's an armor) 7E:51FC Helmet Equipped (2 bytes. 2nd byte dictates it's an helmet) 7E:51FE Accessory #1 Equipped (2 bytes. 2nd byte dictates it's an accessory) 7E:5200 Accessory #2 Equipped (2 bytes. 2nd byte dictates it's an accessory) 7E:5202 PC 1 Attack (2 bytes) 7E:5204 PC 1 Defense (2 bytes) 7E:5206 PC 1 Vigor (2 bytes) 7E:2508 PC 1 Wisdom (From current equipment + Base) 7E:5209 PC 1 Luck (From current equipment + Base) 7E:520B PC 1 Guts 7E:520C PC 1 Wisdom Base 7E:520D PC 1 Luck Base 7E:520E PC 1 Current EXP (3 bytes) 7E:5211-7E:521F All do nothing but are read to be stored into another location with other stats. 7E:5420 Ryu's spell table 7E:5440 Bow's spell table 7E:5460 Rand's spell table 7E:5480 Katt's spell table 7E:54A0 Nina's spell table 7E:54C0 Jean's spell table 7E:54E0 Sten's spell table 7E:5500 Spar's spell table 7E:5520 Bleu's spell table 7E:5540 - 7E:55B0 Shaman stat bonus for each PC (+10 per PC) 7E:5540 Offense Shaman stat boost 7E:5542 Defense Shaman stat boost 7E:5544 Vigor Shaman stat boost 7E:5546 Wisdom Shaman stat boost 7E:5548 Luck Shaman stat boost (Does not work) 7E:554A AP Shaman stat boost 7E:554C PC graphic to use 7E:554E Unused 7E:5696 Bit for Sana being used (Based on PC #) 7E:5697 Bit for Seso being used (Based on PC #) 7E:5698 Bit for Spoo being used (Based on PC #) 7E:5699 Bit for Solo being used (Based on PC #) 7E:569A Bit for Seny being used (Based on PC #) 7E:569B Bit for Shin being used (Based on PC #)
Internal Data for Breath of Fire II
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