If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Tactics Ogre: Let Us Cling Together (SNES)/RAM map
Jump to navigation
Jump to search
$7E00F5 - $2140 Buffer $7E00F6 - $2141 Buffer $7E00F7 - $2142 Buffer $7E00FA - $2143 Buffer(?)
$7E0540 - Flag for OAM Update $7E0545 - Contains the address of the OAM Buffer - Low Byte $7E0546 - Contains the address of the OAM Buffer - High Byte $7E0547 - Not empty, if Joypad 1 has inputs? $7E0548 - Not empty, if Joypad 2 has inputs? $7E0549 - Joypad 1 Inputs - Low Byte $7E054A - Joypad 1 Inputs - High Byte $7E054B - Joypad 2 Inputs - Low Byte $7E054C - Joypad 2 Inputs - High Byte $7E054D - Joypad 1 held buttons - Low Byte $7E054E - Joypad 1 held buttons - High Byte $7E054F - Joypad 2 held buttons - Low Byte $7E0550 - Joypad 2 held buttons - High Byte $7E0551 - Last frame's Joypad 1 Inputs - Low Byte $7E0552 - Last frame's Joypad 1 Inputs - High Byte $7E0553 - Last frame's Joypad 2 Inputs - Low Byte $7E0554 - Last frame's Joypad 2 Inputs - High Byte $7E056A - $2100 Buffer (what is to input?) $7E056B - $2105 Buffer (what is to input?) $7E056C - $2101 Buffer (what is to input?) $7E056D - $2107 Buffer (what is to input?) $7E056E - $2108 Buffer (what is to input?) $7E056F - $2109 Buffer (what is to input?) $7E0570 - $210A Buffer (what is to input?) $7E0571 - $210D Buffer (what is to input?) - Low Byte $7E0572 - $210D Buffer (what is to input?) - High Byte $7E0573 - $210E Buffer (what is to input?) - Low Byte $7E0574 - $210E Buffer (what is to input?) - High Byte $7E0575 - $210F Buffer (what is to input?) - Low Byte $7E0576 - $210F Buffer (what is to input?) - High Byte $7E0577 - $2110 Buffer (what is to input?) - Low Byte $7E0578 - $2110 Buffer (what is to input?) - High Byte $7E0579 - $2111 Buffer (what is to input?) - Low Byte $7E057A - $2111 Buffer (what is to input?) - High Byte $7E057B - $2112 Buffer (what is to input?) - Low Byte $7E057C - $2112 Buffer (what is to input?) - High Byte $7E057D - $2113 Buffer (what is to input?) - Low Byte $7E057E - $2113 Buffer (what is to input?) - High Byte $7E057F - $2114 Buffer (what is to input?) - Low Byte $7E0580 - $2114 Buffer (what is to input?) - High Byte $7E0581 - $2130 Buffer (what is to input?) $7E0583 - $2132 Buffer (what is to input?) --- R? $7E0584 - $2132 Buffer (what is to input?) --- G? $7E0585 - $2132 Buffer (what is to input?) --- B? $7E0586 - $420C Buffer? $7E0587 - $2100 Buffer (what is currently in it?) $7E0588 - $2101 Buffer (what is currently in it?) $7E0589 - $2105 Buffer (what is currently in it?) $7E058A - $2106 Buffer $7E058B - $2107 Buffer (what is currently in it?) $7E058C - $2108 Buffer (what is currently in it?) $7E058D - $2109 Buffer (what is currently in it?) $7E058E - $210A Buffer (what is currently in it?) $7E058F - $210B Buffer (both input and info?) $7E0590 - $210C Buffer (both input and info?) $7E05A6 - $212C Buffer (both input and info?) $7E05A7 - $212D Buffer (both input and info?) $7E05A8 - $212E Buffer $7E05A9 - $212F Buffer $7E05AF - $4200 Buffer? $7E05B0 - $420C Buffer? $7E05BD - If bit 6 is set, it can force a CGRAM update at $80/B3D8 $7E05C0 - Jump Table Index value, maybe highly important!
$7E05D9 - Place where a JSL-command is built, see $80/A1DF $7E05DA - Place where a JSL-command is built, see $80/A1DF $7E05DB - Place where a JSL-command is built, see $80/A1DF $7E05DC - Place where a JSL-command is built, see $80/A1DF $7E05DD - Place where a JSL-command is built, see $80/A1DF
$7E1249 - Flag for CGRAM Update $7E05F0 - $4209 Buffer (V Timer Low Byte) $7E05F1 - $420A Buffer (V Timer High Byte) $7E0EC7 - Counter of used VRAM DMA Pipeline Entries
VRAM DMA Pipeline (Y is always 2 bytes)
$7E0EC9,y - VRAM DMA Pipeline: $4305 - 16 bit - Data Size $7E0F89,y - VRAM DMA Pipeline: $4302 - 16 bit - Source Address $7E110A,y - VRAM DMA Pipeline: $4304 - 8 bit - Source Bank $7E1109,y - VRAM DMA Pipeline: $2115 - 8 bit - VRAM Settings $7E1049,y - VRAM DMA Pipeline: $2116 - 16 bit - VRAM Destination
CGRAM Buffer
$7E124B-$7E144A (At least in the intro section - maybe the position is flexible?)
(In-Battle?) Character Stats (taken from the first battle)
Everything written here counts as register for the FIRST figure. It's always the the next forty ($28) registers of
the same kind for all the other figures on battle field.
$7E17AE - (8 bit) Character Sprite $7E17AF - (8 bit) ??? Has to do with the character figure in the menu $7E17D6 - ??? $7E17D7 - (8 bit) Element $7E17FE - (8 bit) Level $7E17FF - (8 bit) Exp $7E1826 - (signed 11 bit or so) Current HP $7E184E - (signed 11 bit or so) Max HP $7E1876 - (signed 11 bit or so) Current MP $7E189E - (signed 11 bit or so) Max MP $7E18C6 - STR $7E18EE - INT $7E1916 - AGI $7E193E - DEX $7E1966 - VIT $7E198E - MEN $7E19B6 - (unsigned 8 bit) LUK $7E19B7 - ??? $7E19DE - Status Effects(?) $7E19DF - ??? $7E1A2E - ??? $7E1A2F - ??? $7E1A56 - ??? Changes the color in the background of the figure in the menu $7E1A57 - ??? $7E1B6E - ??? $7E1DC7 - ??? $7E1DEE - Move $7E1E94 - (16 bit) Address in WRAM for characters name, class and so on.