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Pokémon Mystery Dungeon: Red Rescue Team/Scripting
Much of the game uses it's own specific scripts to move along the plot and have characters interact.
Every script command is 16 byte (0x10) long. The first two bytes are the command identifier, and the rest are the arguments. The last four bytes in a statement are usually reserved for a pointer if needed.
Command identifier, argument, and pointer are in little-endian form.
Below are described the known script commands:
[01 00] Warp To Location
The 01 Command fades out the current screen, and warps the player to a new location.
Format: 01 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out in frames Y = Place to warp to
For a list of locations avaible, refer to the Location ID List in notes page.
[02 00] Warp To Dungeon
The 02 command warps the player directly into a dungeon.
Format: 02 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out in frames Y = Dungeon ID
[03 00] Warp To Friend Area Map
The 03 command warps the player directly to the friend area map.
Format: 03 00 XX XX YY YY YY YY 00 00 00 00 00 00 00 00 X = Time to fade out in frames Y = Unknown; Command only works if set to zero or one.
[04 00] Warp To Dungeon With Map Walking Animation
The 04 command is similar to the 02 command. It warps the player into a dungeon, but plays a map walking animation first.
Format: 04 00 XX XX YY YY 00 00 00 00 00 00 00 00 00 00 X = Time to fade out in frames Y = Dungeon ID [00 - 2C]
[05 00] Dungeon Rules Entering Confirm
To do: {{{1}}} |
Displays dialogue that asks if it is OK to enter the dungeon with the following rules.
Format: 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[30 00] Close Textbox
Makes the textbox to disappear.
Format: 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[DB 00] Pause Script Reading
Indicates a pause to wait before executing the next command.
Format: DB 00 XX XX 00 00 00 00 00 00 00 00 00 00 00 00
X = Delay amount in frames