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Dragon Warrior II (NES)/RAM map
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The following article is a RAM map for Dragon Warrior II (NES).
RAM Byte Address | Byte Size | Function | Details |
0x0400 - 0x04ff | 256 | (Overworld) Something with status screens | This block of RAM seems to be a bitmap showing what overworld tiles are overlaid with status popups like health or a menu... but changing it seems to have no effect. This block of RAM seems to have a different purpose during battles. |
0x0624 - 0x0625 | 2 | Party Gold | Little-endian value. Total gold for your party is 255 * 0x0625 byte plus the 0x0624 byte. You can just set the 0x0625 byte to 0xff for a LOT of gold. |
0x0633 - 0x0635 | 3 | Character 1: Current XP | Little-endian value. Current total experience points for the first character. Careful, changing this will potentially result in a long process of level up messages after your next battle! |
0x063b | 1 | Character 1: Current HP | Current hit points for the first character. Appears fine to set this higher than your max HP. |