Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mega Man IV/RAM map/Direction Bits
Jump to navigation
Jump to search
- LSB to MSB
Bit Function 0-5 Shape ID (Decides Height and Width setting of occupying space). See note 6 Weapon damage: See note 7 Substance (If Set, MM is damaged if hitting Object)
Bit 0-5:
- ???Megaman's byte in this array ($408) has no use, appearently.
Bit 6:
- If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
- If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 5 of Sprite Flag (of 528). If it is invisible, nothing happen.)