Skies of Arcadia/ROM map

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Chip tiny.png The following article is a ROM map for Skies of Arcadia.

Enemy Stats

  • Disc 1: 0x166D140 - Enemy stats
Offset Size    Description
------ ----    -----------
    1D    1    Width
    1E    1    Depth (can crash game if too high !)
    1F    1    Element
               00 : Green
               01 : Red
               02 : Purple
               03 : Blue
               04 : Yellow
               05 : Silver
               06 : Black (Unused)
    22    1    ?
    26    2    Experience
    28    2    Gold
    2C    3    HP
    32    1    ?
    5E    2    Attack
    66    2    Will
    6E    2    Power
    70    2    Defense
    72    2    Mag Def
    74    2    ?

Multi 6

Disk 1
	0x16266BA : Ferratus
	0x166D143 : Antonio 1
	0x166D3AE : Thorkryn
Disk 2
	0x27089D5 : Ramirez (2nd form)
	0x270CC30 : Elcian

US

Disk 1
	0x23DBEC : Galcian (on the train)

Debug strings

  • Disc 1: 0x2F5A13C9 - Debug Strings
syStart Ver 1.17 Build:Dec 01 1999 12:17:57
rb
CHUNK POF IS HEAP AREA OVER
Sound Driver Read Error
Sound Lib Init Error
Sound Mem Block Create Error
Sound Mem Block Param Error
Sound Drv Init Error
Sound Mem Block Destroy Error
MIDI PORT OPEN ERROR
MIDI PORT STOP ERROR
MIDI PORT RESET ERROR
Sound sdSysSetSlotMax Error
Sound MLT Down Load Error
SMSB
SMPB
MLT File Is Illegal %s
Sound Bank Data Down Load Error
Sound Fx Set Error
MIDI RELEASE MODE ERROR
Sound SHOT Close Error
Sound PCM Close Error
Bank 0 Error
Sound Get Status Error
Sound Midi Reset Prm Error
Sound Shot Reset Prm Error
Sound PCM Reset Prm Error
Sound Play Error
Bank Error
Sound PCM Down Load Error
Sound Pcm Status Error
Sound Pcm Play Error
Sound MIDI Pause Error
Sound MIDI Fade Error
Sound SHOT Fade Error
Sound PCM Fade Error Left
Sound PCM Fade Error Right
\sound\
MLT FAST HANDLE IS EMPTY
MLT FAST HANDLE ERROR %s
GAME
CAMERA
LIGHT 0
LIGHT 1
LIGHT 2
MURABITO
DEBUG MODE   -
Calc Vertex  -
Calc Polygon -
Draw Polygon -
FPS          -
TEXTURE      -
VIEW POS     -
PURSUIT POS  -
VIEW ANG     -
PURSUIT ANG  -
DISTANCE     -
PERS         -
LIGHT NUM    -
LIGHT POS    -
LIGHT VECTOR -
AMBIENT      -
DEFFUSE      -
SPECULAR     -
UP    - PLAYER Z +
DOWN  - PLAYER Z -
LEFT  - PLAYER X +
RIGHT - PLAYER X -
L BTN - VIEW 45 LEFT  TURN
R BTN - VIEW 45 RIGHT TURN
X BTN - VIEW MODE CHANGE
Y BTN - DEBUG INDICATE SWITCH
Z BTN - DEBUG MODE CHANGE
START - DUNGEON CHANGE
UP    - PLAYER ADVANCE
LEFT  - PLAYER TURN LEFT
RIGHT - PLAYER TURN RIGHT
L BTN - VIEW MODE CHANGE
UP    - X ROLL -
DOWN  - X ROLL +
LEFT  - Y ROLL -
RIGHT - Y ROLL +
L BTN - PERS FAR
R BTN - PERS NEAR
A BTN - DISTANCE NEAR
X BTN - DISTANCE FAR
Y BTN - Y +
B BTN - Y -
START - EXIT
UP    - Z +
DOWN  - Z -
LEFT  - X +
RIGHT - X -
L BTN - Y ROLL +
R BTN - Y ROLL -
X BTN - X ROLL +
A BTN - X ROLL -
Z BTN - RESET VIEW
UP    - Z -
DOWN  - Z +
LEFT  - X -
RIGHT - X +
UP    - LIGHT Z +
DOWN  - LIGHT Z -
LEFT  - LIGHT X +
RIGHT - LIGHT X -
R BTN - LIGHT Y +
L BTN - LIGHT Y -
A BTN - AMBIENT UP
B BTN - DEFFUSE UP
C BTN - SPECULAR
X BTN - LIGHT SWITCH
(L BTN)+(R BTN) - DELETE MURABITO
A BTN - SET MUARABITO %1d %3 2f %3d
INFOMATION ON 
STAGE SELECT
GAME MODE
CAMERA MODE
LIGHT MODE
FOG MENU
START = EXIT
CAMERA MODE 0
PURSUIT INF
VIEW INF
ALL RESET
FOG OFF
NEAR    -1.0000
FAR   -100.0000
RED     255
GREEN   255
BULE    255
\sound\m04s.p16
\ending\sr.mll
\ending\srok.mll
\ending\staff.mld
MOVE MODEL
HIT WEAPON
FACECHANGE
STAGE FADE
WEAPON CONT
FADE MODEL
TARGET MODEL
TARGET SPR
FLAIREWING
CHARA COLOR
POLYWALL
TEXCHANGE
PUTCOPYMODEL
SMOKE
TEXSCREEN
THUNDER
POINT LIGHT
STAGE LIGHT
MOTION CAMERA
CHARA FADE
RANBU HAICHI
STAGE COLOR
ALLHIT
CALL EFFECT
DRAQMA HAND
CHARA BREAK
SET PAUSE
CHARASHADOW
RANGEHIT
SYSTEM CAMERA
PAUSE RANGE
CHARA PRESS
MODEL BIND
ICON CONTROLL
UPSMOKE SP
SCREENSHOT
CONE COLISION
EFFECT WAIT
PARTICLE SPR
ZOOM SCREEN
DEBUG FRAME
SE REQUEST
RANGE FADE
OFFSET MOVE
TEXSCREENEX
MAGIC HAICHI
STREAM SET
DRAGONMOVE
TOKUSHUTAIKI
CAMERA EFFECT
MOTION BIND
MOTION PAUSE2
MLDLINK SET
SCREEN BULLER
TEXCOPYMODEL
ENVTEXFADE
MOTION BIND+
SPARC MODEL
CHARA UV
PUTMODEL SP
CALL CHARA
UPSMOKE DX
GATTAI HAICHI
PARTS SWITCH
CREW WAZA
MOTION LOAD
MAGIC HAICHI2
SET PAUSE EX
STAGE LIGHT2
DUPLIMOTION
PUTMODEL-
HIGH SHD
PUL PACK
SCREEN EFF
EXT CHARA
SYS CAMERA2
ALL FADE OUT
REVIVE STOP
END CODE
(SAMPLE)
SET POS(FP)
BOUND(FP)
SET ANG1(FP)
SET ANG2(FP)
INIT POS(FP)
PUB ANG(FP)
FP ATTACK(FP)
FP DROP(FP)
FP FLOAT(FP)
FP WAIT(FP)
FP DAMAGE(FP)
MOT PLAY(FP)
INIT DIR(FP)
MOVING FAR ATC
FP FADE(FP)
PARTS BREAK
DIE PATTERN
NOMDAMAGE(FP)
END CODE

Hidden Copyright

  • Disc 1: 0x3020BCD6 - Hidden Copyright
COPYRIGHT        (C) NEC        Corporation 1998
All rights reserved by NEC Corporation. This program must be
used solely for the purpose for which it was furnished by NEC
Corporation. No part of this program may be reproduced or
disclosed to others, in any form, without the prior written
permission of NEC Corporation.
Use of copyright notice does not evidence publication of this
program.
Developed by 
* Semiconductor Solution Engineering Division
  NEC Corpolation.
* Home Multimedia Development Division
  NEC Corpolation
* Client Server Software Development Division
  NEC Software,Ltd