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EarthBound/Character Graphics Control Table
Character Graphics Control Table | |
Game | EarthBound |
Start Address | 0x3F4B5 |
End Address | 0x3F5C4 |
# of Entries | 17 |
Entry Length | 16(0x10) |
Total Length | 272 bytes (0x110) |
Back to the ROM map |
The Character Graphics Control Table stores which sprites are used by each playable character, including computer controlled ones, in various circumstances.
Format
Default Sprite
{{table el|len=2 bytes (0x2)|loc=0x00-0x01|valrange=0-65535 (0x00-0xFFFF}(must be a valid out of battle sprite index} The number of the sprite to be used when a character is alive under normal circumstances.
Ghost Sprite
{{table el|len=2 bytes (0x2)|loc=0x02-0x03|valrange=0-65535 (0x00-0xFFFF}(must be a valid out of battle sprite index} The number of the sprite to be used when a character has lost consciousness. While in the Lost Underworld, Tiny Ghost Sprite is used instead.
Ladder Sprite
{{table el|len=2 bytes (0x2)|loc=0x04-0x05|valrange=0-65535 (0x00-0xFFFF}(must be a valid out of battle sprite index} The number of the sprite to be used when a character is climbing a ladder.
Rope Sprite
{{table el|len=2 bytes (0x2)|loc=0x06-0x07|valrange=0-65535 (0x00-0xFFFF}(must be a valid out of battle sprite index} The number of the sprite to be used when a character is climbing a rope.
Tiny Sprite
{{table el|len=2 bytes (0x2)|loc=0x08-0x09|valrange=0-65535 (0x00-0xFFFF}(must be a valid out of battle sprite index} The number of the sprite to be used for a character who is alive while in the Lost Underworld.
Tiny Ghost Sprite
{{table el|len=2 bytes (0x2)|loc=0x0A-0x0B|valrange=0-65535 (0x00-0xFFFF}(must be a valid out of battle sprite index} The number of the sprite to be used while a character is unconscious in the Lost Underworld.
Robot Sprite
{{table el|len=2 bytes (0x2)|loc=0x0C-0x0D|valrange=0-65535 (0x00-0xFFFF}(must be a valid out of battle sprite index} The number of the sprite to be used by a character after the party has been turned into robots.
Unknown
- Length: 2 bytes (0x2)
- Offset within entry: 0x04-0x05
- Range of values: 0-65535 (0x00-0xFFFF
Two byes of unknown purpose. Always set to FF FF for all characters in the normal game.