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EarthBound Beginnings/Enemy groups
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Enemy groups | |
Game | EarthBound Zero |
Start Address | 2CFA8 |
End Address | 2D619 |
# of Entries | 165 |
Entry Length | 10 (0x0A) |
Total Length | 1650 bytes (0x672) |
Back to the ROM map |
Format
- Byte 0: First enemy type, or FF for none
- Byte 1:
- Bits 0-6: First enemy letter: (0=none, 1=A, 2=B, 3=C, 4=D)
- Bit 7: If set, enemy doesn't appear until called
- Bytes 2-7: Same as 0-1, for second, third, and fourth enemies
- Byte 8:
- Bits 0-4: Positioning
- Bits 5-7: Set for special encounters: (1=B.B.'s Boss, 2=R7037, 3=R7038, 4=R7038XX, 5=Giegue)
- Byte 9:
- Bits 0-3: Palette
- Bits 4-7: Music
Music
Changing the group's music byte to any value 0-F will set it's music to one of the following:
- 0 = No music
- 1 = 8 Melodies
- 2 = Battle With a Flippant Foe
- 3 = Battle With a Dangerous Foe
- 4 = Hippie Battle
- 5 = Versus Giegue
- 6 = Bein' Friends
- 7 = Bein' Friends
- 8 = Yucca Desert
- 9 = Magicant
- A = Snowman
- B = Mt. Itoi
- C = Factory
- D = Cemetery
- E = Twinkle Elementary School
- F = Department Store