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Final Fantasy V Advance/TBL
BZ5E
BZ5J
BZ5P
00=a 01=e 02=i 03=n 04=o 05= 06=r 07=t 08=s 09=l 0A=u 0B=. 0C=d 0E=c 0F=h 10=m 11=g 12=p 13=f 14=! 15=: 16=b 17=v 18=, 19=w 1A=y 1B=S 1C=k 1D=z 1E=' 1F=C 20=é 21=L 22=G 23=E 24=A 25=q 26=T 27=? 28=M 29=I 2A=K 2B=P 2C=D 2D=- 2E=F 2F=W 30=B 31=H 32=N 33=R 34=x 35=¡ 36=j 37=V 38=O 39=U 3A=ü 3B=è 3C=ä 3D=á 3E=J 3F=à 40=í 41=ö 42=ó 43=Q 44=¿ 45=1 46=Y 47=Z 48=2 49=X 4A=0 4B=ê 4C=" 4D=ß 4E=â 4F=3 50=ñ 51=5 52=4 53=* 54=ú 55=ù 56=ì 57=È 58=ò 59=« 5A=» 5B=º 5D=6 5E=É 5F=8 60=ô 61=+ 62=î 63=û 64=ç 65=7 66=% 67=9 68=( 69=) 6A=À 6B=/ 6C=Ç 6D=Á 6E=Ü 6F=æ 70=Ä 71=ï 72=Ö // Japanese one. 74= 75=Ó 76=Ú 77=; 78=Ê 79=Ñ // Lower case ones. 7A=["m] 7B=['m] 7C=Æ 7D=Í 7E=Î 7F=Â C280=Ô C281=Ë C282=Ì C283=Ï C284=Ò C285=Ù C286=Û C287=・ C289=‥ C28D=… C28E=ë // Large one. C28F=-- C290=[DPad] C291=[DPadUp] C292=[DPadRight] C293=[DPadDown] C294=[DPadLeft] C295=↑ C296=→ C297=↓ C298=← C299=& // Should be "first" abbreviature. C29A=[a.] C29B=Ã
Equivalent
5C=5B 73=7A=4C 7B=C288=1E C28A=0B C28B=C28C=74 C29C=68 C29D=69 C487 to C490 = C28F to C298 // Only used in credits... C493=21
Pointers
Almost every entry from BZ5P is the BZ5E one plus 0x100!
Endstring
BZ5E and BZ5P = 0D. BZ5J = 00.
When used alone, waits for a response. It can be used like that with the pictures.
Linebreaks
Dialogues
BZ5E = C28E. BZ5P = C38E. BZ5J = D3A0.
Location Names in Menus
BZ5E = C392. BZ5P = C492. BZ5J = D4A4.
Pictures
Bartz
BZ5E = C2A5. BZ5P = C3A5. BZ5J = D3B7.
Lenna
BZ5E = C2A6. BZ5P = C3A6. BZ5J = D3B8.
Galuf
BZ5E = C2A7. BZ5P = C3A7. BZ5J = D3B9.
Faris
BZ5E = C2A8. BZ5P = C3A8. BZ5J = D3BA.
Krile
BZ5E = C2A9. BZ5P = C3A9. BZ5J = D3BB.
Boko
BZ5E = C2AA. BZ5P = C3AA. BZ5J = D3BC.
Cid
BZ5E = C2AB. BZ5P = C3AB. BZ5J = D3BD.
Mid
BZ5E = C2AC. BZ5P = C3AC. BZ5J = D3BE.
Dorgann
BZ5E = C2AD. BZ5P = C3AD. BZ5J = D3BF.
Kelger
BZ5E = C2AE. BZ5P = C3AE. BZ5J = D480.
Xezat Surgate
BZ5E = C2AF. BZ5P = C3AF. BZ5J = D481.
King Tycoon
BZ5E = C2B0. BZ5P = C3B0. BZ5J = D482.
Gilgamesh
BZ5E = C2B1. BZ5P = C3B1. BZ5J = D483.
Exdeath
BZ5E = C2B2. BZ5P = C3B2. BZ5J = D484.
Bartz' name
BZ5E = C2B3. BZ5P = C3B3. BZ5J = D485.
Only Bartz can be renamed, so there is only one for him.
Dialogue Item
BZ5E = C2B4. BZ5P = C3B4. BZ5J = D486.
Dialogue Gil
BZ5E = C2B5. BZ5P = C3B5. BZ5J = D487.
Dialogue Ability
BZ5E = C2B6. BZ5E = C3B6. BZ5J = D488.
Clean Box
BZ5E = C2B7. BZ5P = C3B7. BZ5J = D489.
Waits for a response to clean the box and set the position to the beginning (before the box).
Auto-response
BZ5E = C2B8. BZ5P = C3B8. BZ5J = D48A.
Works like a flag, setting the auto-response. Obviously, it needs a modifier like the endstring to act, doesn't simply work being called alone. Mainly used to continue messages with the Clean Box.
Pauses
BZ5E = C2B9, C2BA, C2BB, C2BC, C2BD. BZ5P = C3B9, C3BA, C3BB, C3BC, C3BD. BZ5J = D48B, D48C, D48D, D48E, D48F, D490, D491.
Makes a little pause and keeps reading the following entries. The higher the value, the longer the wait. There are more, but they are not used.
Battle Variable 1
BZ5E = C380. BZ5P = C480. BZ5J = D492.
Used in: character level and gil obtained.
Battle Variable 2
BZ5E = C381. BZ5P = C481. BZ5J = D493.
Used in: actual HP and experience obtained.
Battle Variable 3
BZ5E = C382. BZ5P = C482. BZ5J = D494.
Used in: maximum HP and ability points obtained.
Battle Item
BZ5E = C383. BZ5P = C483. BZ5J = D495.
Job Ability
BZ5E = C384. BZ5P = C484. BZ5J = D496.
Rewarded after battles.
Magic and Ability
BZ5E = C385. BZ5P = C485. BZ5J = D497.
Same as Job Ability and the name of a blue magic that was learned.
Character Name
BZ5E = C386. BZ5P = C486. BZ5J = D498.
Remove Picture
BZ5E = C391. BZ5P = C491. BZ5J = D4A3.
Used to remove the pictures from the box, for common characters. It can be used together with an endstring.