Final Fantasy V Advance/TBL

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< Final Fantasy V Advance
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BZ5E

BZ5J

BZ5P

00=a
01=e
02=i
03=n
04=o
05= 
06=r
07=t
08=s
09=l
0A=u
0B=.
0C=d
0E=c
0F=h

10=m
11=g
12=p
13=f
14=!
15=:
16=b
17=v
18=,
19=w
1A=y
1B=S
1C=k
1D=z
1E='
1F=C

20=é
21=L
22=G
23=E
24=A
25=q
26=T
27=?
28=M
29=I
2A=K
2B=P
2C=D
2D=-
2E=F
2F=W

30=B
31=H
32=N
33=R
34=x
35=¡
36=j
37=V
38=O
39=U
3A=ü
3B=è
3C=ä
3D=á
3E=J
3F=à

40=í
41=ö
42=ó
43=Q
44=¿
45=1
46=Y
47=Z
48=2
49=X
4A=0
4B=ê
4C="
4D=ß
4E=â
4F=3

50=ñ
51=5
52=4
53=*
54=ú
55=ù
56=ì
57=È
58=ò
59=«
5A=»
5B=º
5D=6
5E=É
5F=8

60=ô
61=+
62=î
63=û
64=ç
65=7
66=%
67=9
68=(
69=)
6A=À
6B=/
6C=Ç
6D=Á
6E=Ü
6F=æ

70=Ä
71=ï
72=Ö
// Japanese one.
74=  
75=Ó
76=Ú
77=;
78=Ê
79=Ñ
// Lower case ones.
7A=["m]
7B=['m]
7C=Æ
7D=Í
7E=Î
7F=Â

C280=Ô
C281=Ë
C282=Ì
C283=Ï
C284=Ò
C285=Ù
C286=Û
C287=・
C289=‥
C28D=…
C28E=ë
// Large one.
C28F=--

C290=[DPad]
C291=[DPadUp]
C292=[DPadRight]
C293=[DPadDown]
C294=[DPadLeft]
C295=↑
C296=→
C297=↓
C298=←
C299=&
// Should be "first" abbreviature.
C29A=[a.]
C29B=Ã

Equivalent

5C=5B
73=7A=4C
7B=C288=1E

C28A=0B
C28B=C28C=74
C29C=68
C29D=69

C487 to C490 = C28F to C298
// Only used in credits...
C493=21

Pointers

Almost every entry from BZ5P is the BZ5E one plus 0x100!

Endstring

BZ5E and BZ5P = 0D.
BZ5J = 00.

When used alone, waits for a response. It can be used like that with the pictures.

Linebreaks

Dialogues

BZ5E = C28E.
BZ5P = C38E.
BZ5J = D3A0.

Location Names in Menus

BZ5E = C392.
BZ5P = C492.
BZ5J = D4A4.

Pictures

Bartz

BZ5E = C2A5.
BZ5P = C3A5.
BZ5J = D3B7.

Lenna

BZ5E = C2A6.
BZ5P = C3A6.
BZ5J = D3B8.

Galuf

BZ5E = C2A7.
BZ5P = C3A7.
BZ5J = D3B9.

Faris

BZ5E = C2A8.
BZ5P = C3A8.
BZ5J = D3BA.

Krile

BZ5E = C2A9.
BZ5P = C3A9.
BZ5J = D3BB.

Boko

BZ5E = C2AA.
BZ5P = C3AA.
BZ5J = D3BC.

Cid

BZ5E = C2AB.
BZ5P = C3AB.
BZ5J = D3BD.

Mid

BZ5E = C2AC.
BZ5P = C3AC.
BZ5J = D3BE.

Dorgann

BZ5E = C2AD.
BZ5P = C3AD.
BZ5J = D3BF.

Kelger

BZ5E = C2AE.
BZ5P = C3AE.
BZ5J = D480.

Xezat Surgate

BZ5E = C2AF.
BZ5P = C3AF.
BZ5J = D481.

King Tycoon

BZ5E = C2B0.
BZ5P = C3B0.
BZ5J = D482.

Gilgamesh

BZ5E = C2B1.
BZ5P = C3B1.
BZ5J = D483.

Exdeath

BZ5E = C2B2.
BZ5P = C3B2.
BZ5J = D484.

Bartz' name

BZ5E = C2B3.
BZ5P = C3B3.
BZ5J = D485.

Only Bartz can be renamed, so there is only one for him.

Dialogue Item

BZ5E = C2B4.
BZ5P = C3B4.
BZ5J = D486.

Dialogue Gil

BZ5E = C2B5.
BZ5P = C3B5.
BZ5J = D487.

Dialogue Ability

BZ5E = C2B6.
BZ5E = C3B6.
BZ5J = D488.

Clean Box

BZ5E = C2B7.
BZ5P = C3B7.
BZ5J = D489.

Waits for a response to clean the box and set the position to the beginning (before the box).

Auto-response

BZ5E = C2B8.
BZ5P = C3B8.
BZ5J = D48A.

Works like a flag, setting the auto-response. Obviously, it needs a modifier like the endstring to act, doesn't simply work being called alone. Mainly used to continue messages with the Clean Box.

Pauses

BZ5E = C2B9, C2BA, C2BB, C2BC, C2BD.
BZ5P = C3B9, C3BA, C3BB, C3BC, C3BD.
BZ5J = D48B, D48C, D48D, D48E, D48F, D490, D491.

Makes a little pause and keeps reading the following entries. The higher the value, the longer the wait. There are more, but they are not used.

Battle Variable 1

BZ5E = C380.
BZ5P = C480.
BZ5J = D492.

Used in: character level and gil obtained.

Battle Variable 2

BZ5E = C381.
BZ5P = C481.
BZ5J = D493.

Used in: actual HP and experience obtained.

Battle Variable 3

BZ5E = C382.
BZ5P = C482.
BZ5J = D494.

Used in: maximum HP and ability points obtained.

Battle Item

BZ5E = C383.
BZ5P = C483.
BZ5J = D495.

Job Ability

BZ5E = C384.
BZ5P = C484.
BZ5J = D496.

Rewarded after battles.

Magic and Ability

BZ5E = C385.
BZ5P = C485.
BZ5J = D497.

Same as Job Ability and the name of a blue magic that was learned.

Character Name

BZ5E = C386.
BZ5P = C486.
BZ5J = D498.

Remove Picture

BZ5E = C391.
BZ5P = C491.
BZ5J = D4A3.

Used to remove the pictures from the box, for common characters. It can be used together with an endstring.