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Castlevania (NES, Famicom Disk System)/ROM map
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The following article is a ROM map for Castlevania (NES, Famicom Disk System).
Header
- 00000-0000F = ROM Header Data
Bank 0
- 00010-000F0 = Unidentified ASM
- 000F1-00144 = Title Screen Subroutine
- 00145-00fcb = Unidentified ASM
- 00fcc-011ab = Sprite Pointer and Composition Table
- 011ac-03510 = Unidentified ASM
- 03511-03b10 = Graphical Data
- 03b11-0400f = Unused Space
Bank 1
- 04010-07d17 = Graphical Data
- 07d18-0800f = Unused Space
Bank 2
- 08010-0c00f = Level 2,3,4,and Misc Graphics
Bank 3
- 0c010-1000f = Level 5,6,7,Castle Map and Misc Graphics
Bank 4
- 10010-13417 = Unidentified ASM
- 13418-1400f = Unused Space
Bank 5
- 14010-15e56 = Unidentified ASM
- 15e57-16017 = Unused Space
- 16018-166F5 = Unidentified ASM
- 166F6-1800f = Unused Space
Bank 6
- 18010-1ba4a = Unidentified ASM
- 1ba4b-1c00f = Unused Space
Bank 7
- 1c010-1df39 = Unidentified ASM, some graphical data?
- 1df3a-1df61 = Table of Enemy Point Value codes
- 1df62-1df88 = Table of Enemy Point Value code values
- 1df89-1e479 = Unidentified ASM, some graphical data?
- 1e47a-1e4db = Sprite Table Collision Data
- 1e4da-1e588 = Unidentified ASM, some graphical data?
- 1e589-1e5e8 = Pointer Table for How Enemies are Effected by being attacked
- 1e5e9-1e96b = Unidentified ASM, some graphical data?
- 1e96c-1e9c5 = Pointer Table for Sprite Behavior
- 1e9c6-1f24b = Unidentified ASM, some graphical data?
- 1f24c-1f2a5 = Data Table for Sprite Animations
- 1f2a6-1f3ee = Unidentified ASM, some graphical data?
- 1f3ed-1f446 = Pointer Table for Sprite Loading Properties
- 1f447-2000f = Unidentified ASM, some graphical data?
Internal Data for Castlevania
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