James Pond 2: Codename: RoboCod/ROM map

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Revision as of 09:31, 3 August 2013 by RRB Brick (talk | contribs) (Most of the Rom map is here. Will add the rest later.)
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Chip tiny.png The following article is a ROM map for James Pond 2: Codename: RoboCod.

Data found: 84.37%

ROM Address Bytes The Data's usage
$00000 512 bytes Rom Header
$00300 6 bytes Checksum Pointer
$0032C 1 byte Change Between 61-6F to skip logo and include intro.
$00434 4 bytes Score Art Pointer
$004C4 4 bytes Level to go to after beating Snowman Boss.
$0052D 1 byte Game Over Music
$00562 10 bytes Game Over Text
$005C0 36 bytes Finishing Text
$00610 4 bytes How many Lives you start with
$00616 4 bytes How much power you start with
$015A4 320 bytes Background level pointers
$01710 4 bytes How long fadeouts last.
$0173C 4 bytes How long fadeins last?
$01748 6 bytes Palette block pointer
$0180C 4 bytes Speed of fadeins and fadeouts.
$0188F 4 bytes Speed of T Screen fade in after intro.
$01942 16 bytes James Pond lives art pointers
$01980 20 bytes James Pond Power art pointers
$01A98 4 bytes speed James Pond moves side to side (growing)
$01C02 4 bytes Delay for crouching.
$01C88 4 bytes speed James Pond moves from side to side.
$02AF5 1 byte Clear level (pond jumping) Sound Effect.
$02C79 1 byte Hit Head sound effect.
$02DCA 2 bytes Pond's Jumping Height
$02DD1 1 byte Pond's Jumping Sound Effect.
$0306F 1 byte Delay of Pond Growing
$03083 1 byte Pond's Growing Sound Effect.
$032CC 2 bytes Change to 00 00 to stop shaking screen
$032D3 1 byte How far James Pond falls before shaking screen
$032D6 4 bytes How big screen shakes after big fall.
$032DD 1 byte Screen Shake sound effect.
$03331 1 byte Wing Flap sound effect.
$03C92 2 bytes Height you go after hitting spikes
$03C99 1 byte Hurt from spikes sound effect.
$03D3B 1 byte Hurt from enemy sound effect.
$03DEA 4 bytes Power you start with after losing a life.
$040DD 1 byte Pick up Penguin sound effect.
$04107 1 byte Hit enemy sound effect.
$04257 1 byte Kill Big Enemy sound effect.
$042B3 1 byte Kill Small Enemy sound effect.
$04315 1 byte Kill Boss sound effect.
$04837 1 byte Enemy appears from machine Sound Effect.
$04DF3 1 byte Car sound effect.
$04E47 1 byte Plane Sound effect.
$05241 1 byte Delay before M Cannons start firing.
$0526D 1 byte M Cannon rate of fire
$05271 1 byte M Cannon Sound Effect.
$0548D 1 byte Cannon Fire Sound Effect.
$0633B 1 byte Affects the flash. [mult of 20]
$0703E 6 bytes Level pointers main pointer
$0704A 6 bytes Level properties pointer
$0706C 6 bytes Level group headers pointer
$07FEE 12 bytes Main area Level Header
$07FFA 12 bytes Sports 1 Level Header
$08006 12 bytes Sports 2 Level Header
$08012 12 bytes Sports 3 Level Header
$0801E 12 bytes Sports secret Level Header
$0802A 12 bytes Games 1 Level Header
$08036 12 bytes Games secret 1.1 Level Header
$08042 12 bytes Games secret 1.2 Level Header
$0804E 12 bytes Games 2 Level Header
$0805A 12 bytes Games secret 2 Level Header
$08066 12 bytes Games 3 Level Header
$08072 12 bytes Games 4 Level Header
$0807E 12 bytes Toys 1 Level Header
$0808A 12 bytes Toys 3 Level Header
$08096 12 bytes Toys 2 Level Header
$080A2 12 bytes Toys secret Level Header
$080AE 12 bytes Toys boss Level Header
$080BA 12 bytes Games boss Level Header
$080C6 12 bytes Music boss Level Header
$080D2 12 bytes Sweets 1 Level Header
$080DE 12 bytes Sweets secret 1 Level Header
$080EA 12 bytes Sweets 2 Level Header
$080F6 12 bytes Sweets secret 2 Level Header
$08102 12 bytes Sweets 3 Level Header
$0810E 12 bytes Sweets 4 Level Header
$0811A 12 bytes Sweets secret 3 Level Header
$08126 12 bytes Sweets 5 Level Header
$08132 12 bytes Cars 2 Level Header
$0813E 12 bytes Cars 1 Level Header
$0814A 12 bytes Cars 4 Level Header
$08156 12 bytes Cars 3 Level Header
$08162 12 bytes Cars secret 1 Level Header
$0816E 12 bytes Cars 6 Level Header
$0817A 12 bytes Cars 5 Level Header
$08186 12 bytes Cars secret 2 Level Header
$08192 12 bytes Cars secret 3 Level Header
$0819E 12 bytes X World ?? Level Header
$081AA 12 bytes Christmas 1 Level Header
$081B6 12 bytes Christmas 2 Level Header
$081C2 12 bytes Christmas 3 Level Header
$081CE 12 bytes Christmas 4 Level Header
$081DA 12 bytes Christmas 5 Level Header
$081E6 12 bytes Christmas secret 1 Level Header
$081F2 12 bytes Cars Boss Level Header
$081FE 12 bytes Christmas secret 2.2 Level Header
$0820A 12 bytes Christmas secret 2.1 Level Header
$08216 12 bytes Snowman boss Level Header
$08222 12 bytes Bath secret 1 Level Header
$0822E 12 bytes Bath 1 Level Header
$0823A 12 bytes Bath 2 Level Header
$08246 12 bytes Bath 3 Level Header
$08252 12 bytes Bath 4 Level Header
$0825E 12 bytes Bath 5 Level Header
$0826A 12 bytes Bath secret 2 Level Header
$08276 12 bytes Bath 7 Level Header
$08282 12 bytes Bath 6 Level Header
$0828E 12 bytes Bath secret 3 Level Header
$0829A 12 bytes Music 1 Level Header
$082A6 12 bytes Music 2 Level Header
$082B2 12 bytes Music secret 1 Level Header
$082BE 12 bytes Music 3 Level Header
$082CA 12 bytes Music 4 Level Header
$082D6 12 bytes Music 5 Level Header
$082E2 12 bytes Music 6 Level Header
$082EE 12 bytes X World route Level Header
$082FA 12 bytes Big top 1 Level Header
$08306 12 bytes X World 1 Level Header
$08312 12 bytes X World 2 Level Header
$0831E 12 bytes X World 3 Level Header
$0832A 12 bytes X world s Level Header
$08336 12 bytes Big Top 2 Level Header
$08342 12 bytes Mystery Level Header
$0834E 12 bytes Games 5 Level Header
$0835A 12 bytes Big Top 3 Level Header
$08366 12 bytes Big Top secret Level Header
$08372 12 bytes Games secret 3 Level Header
$0837E 12 bytes Music secret 3 Level Header
$0838A 12 bytes Music 8 Level Header
$08396 12 bytes Music 7 Level Header
$083A2 12 bytes Music secret 2 Level Header
$083AE 12 bytes Ending Level Header
$083BA 32 bytes Level Palette 1
$083DA 32 bytes Level Palette 2
$0843A 32 bytes Level Palette 3
$0845A 32 bytes Level Palette 4
$0849A 32 bytes Title Screen Palette
$0869A 32 bytes Icing water palette
$08A2B 1 byte Checkpoint sound effect.
$08B13 1 byte Hit ! Crate sound effect.
$090E9 1 byte Item Pickup Sound Effect.
$091CF 1 byte Invincibility Sound Effect.
$091E1 1 byte Umbrella Sound Effect.
$0915F 1 byte Ankh Sound Effect.
$0917F 1 byte Star Sound Effect.
$0918D 1 byte Max power you can have. (use with 9195)
$09195 1 byte Max Power you can have. (use with 918D)
$0921C 10 bytes Invincibility code CHEAT
$0923A 10 bytes Infinite lives code LIVES
$09250 10 bytes Power Code POWER
$099E4 6 bytes Cred./Options c. art pointer 1
$099EA 6 bytes Credits/Options 8x8 tiles pointer 1
$09B8A 150 bytes Music text
$09E0C 222 bytes Options text?
$09EEC 64 bytes Options Palette
$0A1CE 21 bytes Tallying Text
$0A27C 6 bytes Credits/Options c. art pointer 2
$0A282 6 bytes Credits/Options 8x8 tiles pointer 2
$0A2C6 6 bytes Credits/Options 8x8 tiles pointer 3
$0A2CE 2 bytes Credits BG image X and Y axis
$0A2F6 6 bytes Credits palette pointer
$0A414 64 bytes Credits palette
$0A454 594 bytes Credit text & pointers
$0A70C 6 bytes Press Start text pointer
$0A79E 4 bytes Big Text art pointer
$0A7B6 4 bytes Text art pointer
$0A7DE 16 bytes Press Start text
$0A7EE 16 bytes James Pond text
$0A7FE 19 bytes James Pond text 2
$0A811 30 bytes Copyright Text
$0A82F 39 bytes Copyright Text 2
$0A999 1 byte Continue Sound Effect.
$0A9CF 1 byte Robocod Fail Sound Effect.
$0AAA4 4 bytes Lives you restart with.
$0AAAA 4 bytes Power you restart with.
$0AB08 262 bytes Failed text & pointers
$0AE02 66 bytes Continue Text
$0B062 357 bytes Intro text & pointers
$0B1C8 6 bytes Ice Intro c.art pointer
$0B1CE 6 bytes Ice intro c.art pointer 2
$0B282 2 bytes change to 4E71 to Skip Intro
$0C19D 1 byte Santa's Sack sound effect.
$0C6BC 6 bytes EA logo properties pointer 1
$0C6CC 6 bytes EA logo properties pointer 2
$0C810 6 bytes EA logo properties pointer 3
$0C89C 6 bytes EA logo properties pointer 4
$0C8A6 6 bytes EA logo properties pointer 5
$0CAC4 44 bytes EA logo properties?
$0EEDA 4 bytes Penguin art pointer
$0EEF4 4 bytes Penguin art 2 pointer
$0EF1C 4 bytes Exit art pointer
$14D62 2912 bytes Text art
$159C2 1536 bytes Exit art
$15FC2 512 bytes Penguin art
$161C2 512 bytes Penguin art 2
$163C2 3072 bytes James Pond Lives art
$16FC2 1280 bytes James Pond Power art
$174C2 22144 bytes James Pond art
$1CB42 768 bytes Car art
$1CE42 2816 bytes Plane art
$1D942 1088 bytes Pond Growing block art
$1DD82 5760 bytes Big text art
$1F402 1024 bytes Score art
$1F802 3584 bytes Explosion art
$20602 2304 bytes Bus art
$20F02 1152 bytes Enemy spawn art
$21382 768 bytes Flower art
$21682 3072 bytes Cake man art
$22282 1024 bytes Ghost art?
$22682 2624 bytes Train art
$230C2 5952 bytes Machine art
$24802 2560 bytes Glove art
$25202 1536 bytes Snake art
$25802 768 bytes Green Invader art
$25B02 768 bytes Y Invader art
$25E02 1280 bytes Card bird art
$26302 1792 bytes Pencil art
$26A02 2176 bytes Big snake art
$27282 1536 bytes Car enemy art
$27882 1024 bytes Red Jumper art
$27C82 1024 bytes Yellow Jumper art
$28082 1024 bytes Pink Jumper art
$28482 256 bytes Peanut art
$28582 512 bytes Invincible art
$28782 1536 bytes Cannon art
$28D82 1152 bytes Plane enemy art
$29202 192 bytes 1up art
$292C2 320 bytes Bubble art?
$29402 2048 bytes Fish enemy art
$29C02 3072 bytes Guard enemy art
$2A802 2048 bytes Boy enemy art
$2B002 704 bytes Stars art
$2B2C2 1536 bytes Sub enemy art
$2B8C2 2048 bytes Snowman art
$2C0C2 2688 bytes Elephant art
$2CB42 1024 bytes Bullet art
$2CF42 512 bytes Spheres art?