Final Fantasy VI/RAM map

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Chip tiny.png The following article is a RAM map for Final Fantasy VI.

Actors

  • 1600-184F: Actors block (#$10 blocks, #$25 bytes/block)
    • 1600,X: Actor identifier. See Actor.
    • 1601,X: Actor graphics.
    • 1602,X-1607,X: Name.
    • 1608,X: Level.
    • 1609,X-160A,X: Current HP.
    • 160B,X-160C,X: Max HP.
    • 160D,X-160E,X: Current MP.
    • 160F,X-1610,X: Max MP.
    • 1611,X-1613,X: Experience.
    • 1614,X: Non-battle status 1. See Status ailment.
    • 1615,X: Non-battle status 4. See Status ailment.
    • 1616,X-1619,X: Battle commands. See battle command.
    • 161A,X: Vigor.
    • 161B,X: Speed.
    • 161C,X: Stamina.
    • 161D,X: Magic power.
    • 161E,X: Equipped esper.
    • 161F,X: Item equipped on right hand. See Item.
    • 1620,X: Item equipped on left hand. See Item.
    • 1621,X: Item equipped on head. See Item.
    • 1622,X: Item equipped on body. See Item.
    • 1623,X: Item equipped on relic (slot #$00). See Item.
    • 1624,X: Item equipped on relic (slot #$01). See Item.
    • Repeat for all blocks. The block index corresponds to the character.
  • 1850-185F: Multi-party block. (#$10 blocks, #$01 bytes/block)
    • #$07: Party identifier.
    • #$18: Party slot (0-3).
    • #$20: Row.
    • #$40: Availability.
    • #$80: Leader of party.
    • Repeat for all blocks. The block index corresponds to the character.

Battle

  • 11E0-11E1: Encountered monster formation. See monster formation.
  • 11E2: Battle background.
  • 1DDD-1E1C: Monster formations available on veldt.

Items

  • 1869-1968: Item identifier. See Item.
  • 1969-1A68: Item quantity.
  • 1EBA-1EBD: Rare items. See Rare items.

Magic and skills

  • 1A69-1A6C: gained Espers.
  • 1A6E-1CF5: gained spells block. (#$0C blocks, #$36 bytes/block)
  • 1CF6: Morphy supply.
  • 1CF7: gained Sword Tech levels.
  • 1D28: gained Blitz levels.
  • 1D29-1D2B: gained Lores.
  • 1D2C-1D4B: gained Rages.
  • 1D4C: gained Dances.

Miscellaneous

  • 1860-1862: Gil.
  • 1863-1865: Play time. (hours/minutes/seconds)
  • 1866-1868: Number of steps.
  • 1CF8-1D27: Sword Tech names. Unused in USA version. (#$08 blocks, #$06 bytes/block)

Party

  • 0069-006C: Characters in actual party.
  • 1A6D: Active party.
  • 1EDE-1EDF: Gained characters.