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Game Boy Wars 3/ROM map
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Block 1 (000000-004000)
- 29BC-29C2 ~ HL += A
- 2A21-2A6F ~ DE / BC: DE holds rounded down answer, BC holds remainder
- 2A70-2A78 ~ [HL] -= 1, BC *= -1
- 2A79-2A81 ~ [HL] -= 1, DE *= -1
- 3A93-3A9D ~ A = [HL + A]
- 3B50-3B58 ~ ldi [HL],[DE]; inc DE, dec BC, repeat if BC != 0
- 3B79-3B83 ~ [HL], [HL+1]...[HL+BC] = A
Block 2 (004000-008000)
Block 3 (008000-00C000)
Block 4 (00C000-010000)
Block 5 (010000-014000)
Block 6 (014000-018000)
Block 7 (018000-01C000)
Block 8 (01C000-020000)
Block 9 (020000-024000)
Block 10 (024000-028000)
Block 11 (028000-02C000)
Block 12 (02C000-030000)
Block 13 (030000-034000)
Block 14 (034000-038000)
Block 15 (038000-03C000)
Block 16 (03C000-040000)
Block 17 (040000-044000)
Block 18 (044000-048000)
Block 19 (048000-04C000)
- 4000-401F ~ RAM addresses $D000~$D63F set to 0
- 4020-4028 ~ HL = Unit Type's stats starting location (A is Unit Type)
- 4029-4036 ~ HL = Unit's stats starting location (A is Unit #)
- 4037-4042 ~ A = Unit Type's used stat (A is Unit Type, C is used stat)
- 4043-404E ~ DE = Unit Type's used stat (2 bytes) (A is Unit Type, C is used stat)
- 404F-4065 ~ RAM addresses $CD28~$CD31 set to hold Unit Type's name
- 4066-4082 ~ A = Unit's used stat (A is Unit #, C is used stat)
- 4083-40A0 ~ DE = Unit's used stat (2 bytes) (A is Unit #, C is used stat)
- 40A1-40BC ~ B -> Unit's used stat (A is Unit #, C is used stat)
- 40BD-40DA ~ DE -> Unit's used stat (2 bytes) (A is Unit #, C is used stat)
- 40DB-40F4 ~ Adding the unit's EXP in, checking for 400 EXP cap (A is Unit #, HL is gained EXP)
- 40F5-4105 ~ A = Unit's Level - 1 (A is Unit #)
- 4106~412A ~ RAM addresses $$CCDD~$CCED set to hold selected Unit's stats
- 4329-4350 ~ A != 0 && Z Flag Set: Loading Valid (A is 1st Unit's #, B is 2nd Unit's #)
- 4741-4757 ~ Unit's 8th stat = Unit Type's Fuel
- 4758-477C ~ Unit's 9th and 10th stats = Unit Type's Ammo (each weapon)
- 479F-47AC ~ A = used Movement Cost