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Pac-Man (NES, Famicom Disk System)/RAM map
The following article is a RAM map for Pac-Man (NES, Famicom Disk System).
$001A - X location of Pac-Man
$001C - Y location of Pac-Man
$001E - X location of Shadow
$0020 - Y location of Shadow
$0022 - X location of Speedy
$0024 - Y location of Speedy
$0026 - X location of Bashful
$0028 - Y location of Bashful
$002A - X location of Pokey
$002C - Y location of Pokey
$002E - X location of the fruit/bonus
$0032 - Pac-Man's graphic
$0033 - Shadow's graphic
$0034 - Speedy's graphic
$0035 - Bashful's graphic
$0036 - Pokey's graphic
$0041 - X location of the game board
$0042 - Y location of the game board
$0067 - Current number of lives
$0068 - Level
$006A - Number of Pellets left to beat level
$006C - Power Pellet in upper left flash
$006D - Power Pellet in upper right flash
$006E - Power Pellet in lower left flash
$006F - Power Pellet in lower right flash
$0070 - 00000*0 digit in score
$0071 - 0000*00 digit in score
$0072 - 000*000 digit in score
$0073 - 00*0000 digit in score
$0074 - 0*00000 digit in score
$0075 - *000000 digit in score
$0600 - Melody for Beginning Music
$0601 - Accompanyment for Beginning Music
$0602 - Extra Life gained sound effect
$0603 - Dying sound effect
$0604 - Pacman eating pellet sound effect
$0605 - Pacman digesting pellet sound effect
$0606 - Pacman eating fruit sound effect
$0607 - Pacman eating ghost sound effect
$0608 - Eaten Ghost retreating sound effect
$0609 - Power Pellet running low sound effect
$060A - Slow Ambience sound effect
$060B - Medium Ambience sound effect
$060C - Fast Ambience sound effect
$060D - Melody for Act
$060E - Accompanyment for Act
$060F - Pause sound effect