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Chrono Trigger (SNES)/Tech and Attack Documentation
List of Techs
01 - Cyclone 02 - Slash 03 - Lightning 04 - Spincut 05 - Lightning 2 06 - life 07 - confuse 08 - Luminaire 09 - Aura 0A - Provoke 0B - Ice 0C - Cure 0D - Haste 0E - Ice 2 0F - Marle's Cure 2 10 - Marle's Life 2 11 - Flame Toss 12 - Hypno Wave 13 - Fire 14 - Napalm 15 - Protect 16 - Fire 2 17 - MegaBomb 18 - Lucca's Flare 19 - Rocket Punch 1A - Cure Beam 1B - Laser Spin 1C - Robo Tackle 1D - Heal Beam 1E - Uzzi Punch 1F - Area Bomb 20 - Robo's Shock 21 - Slurp 22 - Slurpcut 23 - Water 24 - Heal 25 - Leap Slash 26 - Water 2 27 - Frog's Cure 2 28 - Frog Summon 29 - Kiss 2A - Rollo Kick 2B - Cat Attack 2C - Rock Throw 2D - Charm 2E - Tail Spin 2F - Dino Tail 30 - Triple Kick 31 - Lightning 2 32 - Ice 2 33 - Fire 2 34 - Dark Bomb 35 - Magic Wall 36 - Dark Mist 37 - Black Hole 38 - Dark Matter 39 - Aura Whirl 3A - Dual Ice Slash 3B - Dual Ice Slash 2 3C - Dual Flame Whirl 3D - Dual Fire Sword 3E - Dual Fire Sword 2 3F - Dual Rocket Roll 40 - Dual Max Cyclone 41 - Dual Super Volt 42 - Dual X-Strike 43 - Sword Stream 44 - Dual Spire 45 - Dual Drill Kick 46 - Dual Volt Bite 47 - Dual Falcon Hit 48 - Dual AntiPod 49 - Dual AntiPod 2 4A - Dual AntiPod 3 4B - Dual Aura Beam 4C - Dual Ice Tackle 4D - Dual Cure Touch 4E - Dual Ice Water 4F - Dual Glacier 50 - Dual Double Cure 51 - Dual Twin Charm 52 - Dual Ice Toss 53 - Dual Cube Toss 54 - Dual Fire Punch 55 - Dual Fire Tackle 56 - Dual Double Bomb 57 - Dual Flame Kick 58 - Dual Flame Whirl 59 - Dual Blaze Kick 5A - Dual Blade Toss 5B - Dual Bubble Snap 5C - Dual Cure Wave 5D - Dual Boogie 5E - Dual Spin Kick 5F - Dual Beast Toss 60 - Dual Slurp Kiss 61 - Dual Bubble Hit 62 - Dual Drop Kick 63 - Dual Red Pin 64 - Dual Line Bomb 65 - Dual Frong Flare 66 - Triple Delta Force 67 - Triple Life Line 68 - Triple Arc Impulse 69 - Triple Gatling Kick 6A - Triple Fire Zone 6B - Triple Delta Storm 6C - Triple Final Kick 6D - Triple Triple Raid 6E - Triple Twister 6F - Triple 3D Attack 70 - Triple Dark Eternal 71 - Triple Omega Flare 72 - Triple Spin Strike 73 - Triple Pogozo Dance 74 - Triple Grand Dream 75 - 76 - 77 - 78 - 79 - 7A - Angel Attack 7B - 7C - 7D - 7E - 7F - 80 -
Decoded Tech Hex Command
01 unknown 02 aa Load Animation aa 03 aa Load Animation aa 04 xx Unknown 05 xx Unknown 06 aa Load Animation aa 07 Unknown 08 Unknown 09 Set speed (slower) 0A Set speed (Slow) 0B Set speed (fast) 0C Set speed (faster) 0D xx Unknown 0E Unknown 0F Unknown 10 xx yy Believed to be slide sprite 11 Unknown 12 tt Send to target tt 13 xx yy zz Unknown 14 xx Unknown 15 xx yy Unknown 16 Unknown 17 Unknown 18 Unknown 19 xx yy Teleport to coordinates xx yy 1A Draw at coordinates (requires set coordinates command be done previously) 1B tt Load sprite at target tt (00 caster, 01 caster+1, 02 caster+2, 03 enemy 1 etc) 1C tt Load sprite at target tt (00 caster, 01 caster+1, 02 caster+2, 03 enemy 1 etc) 1D Unknown 1E ss perform super command ss (example cyclone) 1F Unknown 20 tt pause for time tt 21 unknown 22 tt pause for time tt 23 ss waits for subsection ss to be hit (used for synchronization between objects) 24 ss waits for section ss to be hit (used for synchronization between objects) 25 xx Unknown 26 aa bb Loads static animation aa bb not well documented thought to be animation/frame 27 Unknown 28 Unknown 29 Thought to be hide PC 2A Thought to be show PC 2B Unknown 2C Unknown 2D Unknown 2E Unknown 2F Unknown 30 aa mm Displace on axis aa for magnitude mm. Make sure you call SetObjectCoordinates after this. Absolute. 3A is relative version of this 31 xx Unknown 32 xx unknown 33 oo set at object oo (00 PC, 01 PC+1, 02 PC+2, etc) 34 xx Loads the Graphic associated with byte 7 in the graphics handler. xx = 1A hide xx = 1B show 35 increment subsection 36 increment section 37 xx Unknown 38 Unknown 39 Unknown 3A aa mm Displace on axis aa for magnitude mm. Make sure you call SetObjectCoordinates after this. Relative. 3A is absolute version of this 3B xx Unknown 3C xx Unknown 3D tt Load sprite at target tt (00 caster, 01 caster+1, 02 caster+2, 03 enemy 1 etc) 3E xx Unknown 3F xx Unknown 40 xx Unknown 41 xx yy Unknown 42 xx Unknown 43 xx yy zz Unknown 44 Unknown 45 xx Unknown 46 xx Unknown 47 ss Unknown 48 xx Unknown 49 xx yy Unknown 4A Unknown 4B Unknown 4C Unknown 4D Unknown 4E Unknown 4F Unknown 50 Unknown 51 Unknown 52 Unknown 53 Unknown 54 Unknown 55 Unknown 56 Unknown 57 Unknown 58 Unknown 59 Unknown 5A Unknown 5B Unknown 5C Unknown 5D Unknown 5E Unknown 5F Unknown 60 pp switch to pallette pp (Maybe?) 61 aa bb cc Morphs pallette not well documented 62 xx yy zz Unknown possibly pallette morph related 63 xx yy zz Unknown possibly pallette morph related 64 xx yy zz Unknown possibly pallette morph related 65 Unknown 66 Unknown 67 Unknown 68 Unknown 69 xx Unknown 6A Unknown 6B xx Unknown 6C xx yy 6D Unknown 6E Unknown 6F Unknown 70 Unknown 71 Unknown 72 xx Unknown 73 xx Unknown 74 xx Unknown 75 Reset Screen Color 76 xx yy 77 xx Unknown 78 xx Unknown 79 xx Unknown 7A xx yy 7B xx yy 7C Play weapon sound 7D Unknown 7E Unknown 7F Unknown 80 xx yy Possibly change screen color 81 xx Unknown 82 xx Unknown 83 xx Unknown 84 xx Unknown 85 xx Possibly set facing 86 Unknown 87 Unknown 88 Unknown 89 Unknown 8A Unknown 8B Unknown 8C Unknown 8D Unknown 8E Unknown 8F Unknown 90 Unknown 91 Unknown 92 Unknown 93 Unknown 94 Unknown 95 Unknown 96 Unknown 97 Unknown 98 xx yy 99 Unknown 9A xx yy 9B Unknown 9C xx yy 9D Unknown 9E Unknown 9F Unknown A0 Unknown A1 Unknown A2 Unknown A3 Unknown A4 xx yy A5 Unknown A6 Unknown A7 Unknown A8 xx Unknown A9 xx Unknown AA Unknown AB Unknown AC Unknown AD Unknown AE Unknown AF Unknown B0 Unknown B1 Unknown B2 Unknown B3 Unknown B4 Unknown B5 Unknown B6 Unknown B7 Unknown B8 Unknown B9 Unknown BA Unknown BB Unknown BC Unknown BD Unknown BE Unknown BF Unknown C0 ww xx yy zz Unknown C1 ww xx yy Unknown C2 ww xx yy zz Unknown C3 ww xx yy Unknown C4 xx yy C5 Unknown C6 Unknown C7 Unknown C8 Unknown C9 Unknown CA Unknown CB Unknown CC Unknown CD Unknown CE Unknown CF Unknown D0 Unknown D1 Unknown D2 xx Unknown D3 Unknown D4 Unknown D5 Unknown D6 Unknown D7 xx yy D8 xx ss nn Shake Sprite nn times at speed ss. xx is undocumented D9 xx Unknown DA xx Unknown DB Unknown
The 1E XX Command
1E XX is like a tech in itself, it has scene manipulation sprite movement and sound all in one. Sometimes it's animated in which case you must call the animation command before the 1E XX command. Here are confirmed XX's
00,01 get hit 02-04 get hit darker 05-09 get hit side 0A run to enemy 0B hit side 0C hit top, freeze 0D-0E run up run up 0F falls to ground 10 - 11 fall down goes to enemy 12 - flashes 13 charges enemy hands out 14 flashes 16 sound effect freezes game 17 toward enemy then to side x strike sound effect 18 flash animatin 19 glitchy 1a freezes 1b flashes 1c freezes 1D darkens screen 1E darkens screen comes back 1F cyclone movement with sound 20 move towards enemy with animation 21 Move towards enemy quickly 22 move accross screen with animatoin 23 animated quick circle 24 sprint away from enemy 26 freezes 27 28 19 animated dissapears didn't come back 2A falls to ground 2B spins to enemy then attacks 2C down then up 2D spins to enemy 2E off screen 2F jumps up shadow belo 30 - freezes 31- spins then animated 32 off screen 33 jump higher 34 goes off screen and reappears on top animated 35 freezes
Tech Properties
Each tech has certain properties associated with it. They start at 0x0C214B and are 12 bytes each.
Byte 01: Mgc Type, 01 Status Negative, 03 Time, 04 Status Positive, 46 steal. Other values Magic Power if TechType= magic or numHits if techType=multihit Byte 02: Tech Type, 00 Healing, 01 Status Positive, 02 Status Negative, 03 Damage, 06 Stealing, 08 Multi Hit Byte 03: If Tech Type is status related the bits of this determine which status gets added Byte 04: Insignificant part of two byte hit% Byte 05: Significant part of two byte hit% Byte 06: Unknown Byte 07: Higher values = less damage Byte 08: Unknown Byte 09: Higher values = more damage Byte 10: Higher values make magic techtypes do more damage Byte 11: Higher values make physical tech types do more damage Byte 12: Unknown
Status Bits
For techs which impact status the 3rd byte of the Tech Properties will determine which statuses changed. Each bit in that byte corresponds to a status these are listed below:
positive/negative Bit 1(80): beserk/stop Bit 2(40): shell/poison Bit 3(20): regen/unknown Bit 4(10): unknown/doom Bit 5(08): unknown/silence Bit 6(04): protect/confused Bit 7(02): unknown/sleep Bit 8(01): unknown/blind
Offsets Pertinent to Techs
All offsets given in terms of an unheadered Chrono Trigger ROM.
0x02BD40 ~ 0x?????: Tech names and descriptions that appear in the character status menus. The data are arranged like so: FF NN FF: Tech index of a character's first tech. NN: First tech index of the next character's first tech. Thus, Crono's data is 01 09; 01 is the index of Cyclone, and 09 is the index of Marle's Aura. Magus' techs are encompassed by 31 39; perhaps 39 pertains to the double tech Aura Whirl? 0xC0230 ~ 0xC0236: Tech learning progress (00 - 08) The effects of this offset range have not yet been explored thoroughly. 0xC0237 ~ 0xC023D: Techs learned (00, 80, C0, E0, F0, F8, FC, FE, FF) The effects of this offset range have not yet been explored thoroughly. 0x0C15CF ~ 0x0C1ACA: Tech names (11 bytes each) See the alphabet section for appropriate values. Tech names are supported in Temporal Flux as well. 0x0C1ACD ~ 0x0?????: Tech targeting. 2 bytes each. Some common values are: 07 00: One enemy (Example: Confuse, Charm) 08 00: All enemies (Example: Dark Matter, Ice 2, Luminaire) 80 00: One ally (Example: Cure, Aura) 81 00: All allies (Example: Heal Beam, Aura Whirl) 03 00: One fallen ally (Example: Life) 04 00: All fallen allies 12 03: Enemy area (Example: Cyclone, Dark Bomb) 0B 01: Enemy line (Example: Slash) 0C 05: Enemy line (Example: Flame Toss) 11 02: Area around character (Example: Area Bomb, Tail Spin) 1B 0A: Area around character (Example: Black Hole) 13 02: Area around character (Example: Max Cylone, Fire Zone) 0F 0B: Horizontal line (Example: Falcon Hit) 00 00: One ally status (Example: Haste, Magic Wall) 01 00: All allies status (Example: Life Line) 13 06: (Example: Double Bomb) 0D 01: (Example: Blade Toss) 0x0C214B ~ 0x0C23EA: ST Tech power: 12 bytes per tech, 8 techs per character. If the tech heals, 2nd byte affects power. For attack techs, 10th byte affects power. 0xC214B = cyclone attack 0xC2157 = Slash 0xC2163 = Lightning 0xC216F = Spincut 0xC217B = Lightning 2 0xC2187 = life 0xC2193 = confuse 0xC219F = lumiaire 0xC21AB = aura 0xC21B7 = provoke 0xC21C3 = ice ... 0x0C23EB ~ 0x0C247A: Some extra data for 12 combo techs. (4th = Crono's Confuse power, 5th = Triple Kick power, 9th = Double Cure?, 10th = Grand Dream, 11th = Twin Charm?, 12th = Slurp Kiss) 0x0C253C ~ 0x0C2573: Tech MP cost (1 byte per tech) 56 techs total (Cyclone through Dark Matter) 0x0C2577 ~ 0x0C257F: Redundant MP Costs (Confuse, Triple Kick, Life2, Charm, Slurp Cut, Cure2, Frog Squash, Charm, Kiss) 0x0C29D7 ~ 0x0C2AD6: "Stat increase" values (The "Item Secondary" byte "04" points to this array): 128 elements, 2 bytes per element Byte 1 = Stats to change: Power ~ 80 Speed ~ 40 Stamina ~ 20 Hit ~ 10 Evade ~ 8 Magic ~ 4 Magic Defense ~ 2 You can combine stats to change, but they will all be changed by the same amount. Byte 2 = Change: 00 - 7F: Increase by 0 to 127 80 - FF: Decrease by 128 to 1 0x0D45AD ~ 0x0D4925: Unknown tech data; 7 bytes each (127 techs). May point to graphics and sound data. The bytes are structured as follows: aa bb cc dd ee ff gg aa = An unknown tech index. May point to two-byte "slots" beginning at address 0x0D5EF0 bb = cc = dd = ee = ff = gg = Crono's first tech, Cyclone, will be used to illustrate. Its 7 bytes in this region are: 01 DA EF 20 01 01 FF 01: Points to the second "slot" in offset range 0x0D5EF0 ~ 0x?????? 0x0D5EF0 ~ 0x0D5FDB: Possible pointers to sound and personal tech animations. 2 bytes per tech. These do not seem to pertain to spell graphics packets (i.e., exchanging Cyclone data for Lightning causes the Lightning sound to be played and causes Crono to act as if he is casting Lightning, but the sparkles and Lightning bolt graphics are still Cyclone slashes). The extent of this data is unclear. The ending point may not occur until 0xD612F. 0x3DA89D ~ 0x?????: Tech names and descriptions that appear in the character battle menus. The data are arranged like so: FF NN FF: Tech index of a character's first tech. NN: First tech index of the next character's first tech. Thus, Crono's data is 01 09; 01 is the index of Cyclone, and 09 is the index of Marle's Aura. Magus' techs are encompassed by 31 39; perhaps 39 pertains to the double tech Aura Whirl? Lots of people need to be thanked for this, including Justin3009, Maelstrom, and AdNova. The list will grow...
Tech Name Alphabet
2F - Spell "Star" Symbol Capital Letters A0 - A A1 - B A2 - C A3 - D A4 - E A5 - F A6 - G A7 - H A8 - I A9 - J AA - K AB - L AC - M AD - N AE - O AF - P B0 - Q B1 - R B2 - S B3 - T B4 - U B5 - V B6 - W B7 - X B8 - Y B9 - Z Lower Case Letters BA - a BB - b BC - c BD - d BE - e BF - f C0 - g C1 - h C2 - i C3 - j C4 - k C5 - l C6 - m C7 - n C8 - o C9 - p CA - q CB - r CC - s CD - t CE - u CF - v D0 - w D1 - x D2 - y D3 – z Numbers D4 - 0 D5 - 1 D6 - 2 D7 - 3 D8 - 4 D9 - 5 DA - 6 DB - 7 DC - 8 DD – 9 Grammatical stuff DE - ! DF - ? E0 - / E1 - `` E2 - `` (going left) E3 - : Random Symbols E4 - % E5 - ( E6 - ) E7 - ' Grammatical E8 - . E9 - , Math Stuff EA - = EB - - EC - + ED - \ FF - Blank Space
Tech Addresses
Crono
CD5EE6: 09 09 - (CD45AC) Cyclone 9C 09 - Slash CD5EF6: 64 0A - (CD45C1) *Lightning B2 0B - Spin Cut 94 0C - *Lightning 2 02 0E - *Life 96 0E - Confuse (Rainbow Light 64 0a) 90 0F - Luminaire
Marle/Nadia
CD5EF6 (End Part): Aura - D7 0F Provoke - 6F 10 CD5F06: Cure - AB 10 (cd45F2 - cd4600 - For Graphics) Ice - 36 11 Haste- D3 11 Cure 2 - 3D 12 Ice 2 - E1 12 Life 2 - 5E 13
Lucca
CD5F06 (End Part): 38 14 - Flame Toss 4A 15 - Hypno Wave CD5F16: 6D 15 - *Fire 81 16 - Napalm E3 17 - *Protect 64 18 - *Fire 2 FA 18 - Mega Bomb B4 1A - Flare
Robo/R-66Y
CD5F16 (End Part): (cd4655) B3 1C - RocketPunch 0E 1E - Cure Beam CD5F26: AE 1E - Laser Spin 6A 12 - Heal Beam? 12 12 - Robo Tackle A5 20 - Uzzi Punch E4 21 - Area Bomb? 46 23 - Shock
Frog/Glenn
CD5F26 (End Part): 8F 23 - Slurp 97 24 - Slurp Cut CD5F36: B9 26 - *Water 81 27 - *Heal 22 28 - Leap Slash 11 29 - *Water 2 EE 29 - *Cure 2 13 2A - Frog Squash
Ayla
CD5F36 (End Part): 93 2A - Kiss 00 2B - Rollo Kick? CD5F46: F2 2B - Cat Attack 67 2C - Rock Throw F6 2C - Charm 98 2D - Triple Kick 72 2E - Tail Spin F9 2E - Dino Tail
Magus (Janus)
CD5F46 (End Part): 2E 2F - *Lightning 2 74 2F - *Dark Mist CD5F56: E1 2F - *Fire 2 2A 30 - *Dark Bomb A3 30 - *Ice 2 D7 30 - *Magic Wall 2F 31 - *Black Hole C9 31 - *Dark Matter
Double Techs
CD5F56 (End Part): 0E 32 - Aura Whirl 0D 33 - Ice Sword (3a) CD5F66: 9B 34 - Ice Sword 2 A9 35 - Fire Whirl cd474A - cd474f(3c) 2F 37 - Fire Sword E6 38 - Fire Sword 2 95 3A - Rocket Roll 57 3B - Max Cyclone E7 3B - Super Volt 9A 3C - X-Strike CD5F76: 19 3D - Sword Stream D3 3D - Spire 75 3F - Drill Kick 74 40 - Volt Bite 09 43 - Falcon Hit 4C 44 - Antipode 7E 45 - Antipode 2 F8 46 - Antipode 3 CD5F86: (50) E6 47 - Aura Beam 19 48 - Ice Tackle F3 48 - Cure Touch FE 49 - Ice Water FE 94 - Frog/Crono Unused Tech? C4 4B - Glacier 4A 4D - Double Cure 1C 4F - Twin Charm D8 4F - Ice Toss CD5F96: 6E 51 - Cube toss DE 52 - Fire Punch 03 55 - Fire Tackle 49 56 - DoublevBomb E6 58 - Flame Kick AB 5A - Blaze Kick B7 5B - Unused Tech (Fire Twister?) (5f) 86 5D - Blade Toss CD5FA6: 48 5E - Bubble Snap 42 5F - Cure Wave? 76 5F - Boogie F6 60 - Spin Kick B0 61 - Beast Toss 49 63 - Slurp Kiss BD 64 - Bubble Hit 1B 65 - Drop Kick CD5FC6: 86 76 - Unused Fire Sword FB 77 - Line Bomb B6 79 - Flare Frog
Triple Techs
CD5FB6: 69 66 - Delta Force 31 68 - Life Line B7 69 - Arc Impluse AF 6B - Final Kick AD 6D - Fire Zone 8C 6F - Delta Storm 26 70 - GatlingKick 4F 72 - Triple Raid CD5FC6: 33 73 - Twister 80 75 - 3D Attack 1E 7A - Eternal Dream 14 7B - Omega Laser 85 7C - Ice Sword 3? CD5FD6: 85 7E - Poyozo Dance (79) A7 7F - Unused One E0 81 - Life? Unknown E0 81 - ??? 6F 15 - Fire Walk? 73 36 - ??? 79 D5 - Screen Fades to Dark Red as in Flare's 85 F2 - Boss Death (Game Freezes) 00 2B - Ayla Attack?
Charm Data
01E9D5 - Beginning of charm processing 0C235C - Charm chance
Also of note, normally, Ayla has a fixed 27.7% chance to charm an item. With the Charm Top, this chance is tripled to just over 82.4%.
All determination of whether you get the item or not is done well before Ayla even fluffs her hair.
Have not checked into Twin Charm yet.
Interesting stuff. From watching what's getting stored to 7EAEE7 and 7E0016, Twin Charm gets the byte at 0C2464 ($50). In other words, 31.4% Hmm, is that correct? That isn't much of an upgrade.
Breakpoint C1D5EF is worth noting. When you perform an attack or tech, it loads 12 bytes of data (starting at 0C213F), the second of which is the % chance?
Trying to break down the Charm code further:
C1E9D5 C1E9DA CODE N Start of Charm processing C1E9DB C1E9DE CODE N Check if Charm Top is equipped C1E9DF C1E9DF DATA N Charm Top item index ($A5) C1E9E0 C1E9E1 CODE N Check if Charm Top is equipped C1E9E2 C1E9E9 CODE N Charm Top equipped, increases Charm chance to 82.4% C1EA27 C1EA3F CODE N Charm - stolen bit $80 and gets item reward index C1EA40 C1EA56 CODE N Charm - stolen bit $40 and gets item reward index
(these last two lines are for resetting the enemy stolen bit in memory, so that you can't steal the same item more than once from a single enemy)
31.6% to be more precise (remember, 0 is also a success). Yeah, ye olde Twin Charm is not so hot. But if the Charm Top still counts (and I am guessing it does), the highest steal chance is 94.1%. Probably great for single charm chances, like boss fights.
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As for why its not much of an upgrade, with the Charm Top tripling the result, the maximum value without overflow is 0x55. A better solution would probably have been to up the base result slightly, make Twin Charm more effective, and only doubled the effect with Charm Top.
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0C2A33 - Chance to get rare charm (aka normal drop)?
Code is a bit confusing, but this appears to be the value loaded and checked against to determine if a Charm attempt results in a charm or rare charm.
For a 100% base Charm chance, use this code: CC235C FF
Attack Pointers
Pointers are at CD5EC6 (2 bytes each) Data is at CE0380
The first attack and script is Crono's regular sword swipe, and I'm pretty sure these cover enemy attacks as well.
I think each script begins with 90 XX 90 XX (or something similar).
CE0000 - Pointers to Enemy Death Scripts (2 bytes each) CED428 - Enemy death scripts (Hetake uses this script)
D10000 - Pointers to attack graphic effects (2 bytes each((the slash of crono's sword for example...))
CD686E - pointers to attack graphic effects palettes (2 bytes each)
Notes on Tech Modification
Party does Party techs (Difference from the one listed below is sometimes this affects certain enemies): 7EAE93XX (XX list Index A at bottom) Certain moves may freeze or glitch
Enemies do Boss's Techs (Affects only enemies): 7EAEE4XX (XX can be anynumber mess around with it for different results)
Does move equal to XX( Affects only party): 7EB18CXX (See index A at bottom for list of XX) Certain moves may freeze or glitch; Example is pogozo dance with anyone and magus, interestingly i think this is because he doesnt have a boggy sprite while all the other characters possess some form of dancing sprite.
Use Enemy Moves: 7EAE9106 (Certain moves may freeze or glitch)
Player 1 does all techs/atks no matter who selects commands: 7EAE9100 (May Freeze on some moves)
Player 2 does all techs/atks no matter who selects commands: 7EAE9101 (May Freeze on some moves)
Player 3 does all techs/atks no matter who selects commands: 7EAE9102 (May Freeze on some moves)
Always a critical hit for party: 7ECC8702 (Easiest to see with frog and chrono)
MP and Tech Targeting
THIS IS HEADERED ROM! REMOVE 200 BYTES!
MP cost of techs begins at C273C, 1 byte each. Crono: C273C: Cyclone C273D: Slash C273E: Lightning C273F: Spincut C2740: Lightning 2 C2741: Life C2742: Confuse C2743: Luminaire Marle: C2744: Aura C2745: Provoke C2746: Ice C2747: Cure C2748: Haste C2749: Ice 2 C274A: Cure 2 C274B: Life 2 Lucca: C274C: Flame Toss C274D: Hypno Wave C274E: Fire C274F: Napalm C2750: Protect C2751: Fire 2 C2752: Mega Bomb C2753: Flare Robo: C2754: Rocket Punch C2755: Cure Beam C2756: Laser Spin C2757: Robo Tackle C2758: Heal Beam C2759: Uzzi Punch C275A: Area Bomb C275B: Shock Frog: C275C: Slurp C275D: Slurp Cut C275E: Water C275F: Heal C2760: Leap Slash C2761: Water 2 C2762: Cure 2 C2763: Frog Squash Ayla: C2764: Kiss C2765: Rollo Kick C2766: Cat Attack C2767: Rock Throw C2768: Charm C2769: Tail Spin C276A: Dino Tail C276B: Triple Kick Magus: C276C: Lightning 2 C276D: Ice 2 C276E: Fire 2 C276F: Dark Bomb C2770: Magic Wall C2771: Dark Mist C2772: Black Hole C2773: Dark Matter
Tech effects start at C1CCD, 2 bytes each. Crono: C1ACD: Cyclone C1CCF: Slash C1CD1: Lightning C1CD3: Spincut C1CD5: Lightning 2 C1CD7: Life C1CD9: Confuse C1CDB: Luminaire Marle: C1CDD: Aura C1CDF: Provoke C1CE1: Ice C1CE3: Cure C1CE5: Haste C1CE7: Ice 2 C1CE9: Cure 2 C1CEB: Life 2 Lucca: C1CED: Flame Toss C1CEF: Hypno Wave C1CF1: Fire C1CF3: Napalm C1CF5: Protect C1CF7: Fire 2 C1CF9: Mega Bomb C1CFB: Flare Robo: C1CFD: Rocket Punch C1CFF: Cure Beam C1D01: Laser Spin C1D03: Robo Tackle C1D05: Heal Beam C1D07: Uzzi Punch C1D09: Area Bomb C1D0B: Shock Frog: C1D0D: Slurp C1D0F: Slurp Cut C1D11: Water C1D13: Heal C1D15: Leap Slash C1D17: Water 2 C1D19: Cure 2 C1D1B: Frog Squash Ayla: C1D1D: Kiss C1D1F: Rollo Kick C1D21: Cat Attack C1D23: Rock Throw C1D25: Charm C1D27: Tail Spin C1D29: Dino Tail C1D2B: Triple Kick Magus: C1D2D: Lightning 2 C1D2F: Ice 2 C1D31: Fire 2 C1D33: Dark Bomb C1D35: Magic Wall C1D37: Dark Mist C1D39: Black Hole C1D3B: Dark Matter
Double Techs: C1D3D: Aura Whirl C1D3F: Ice Sword C1D41: Ice Sword 2 C1D43: Fire Whirl C1D45: Fire Sword C1D47: Fire Sword 2 C1D49: Rocket Roll C1D4B: Max Cyclone C1D4D: Super Volt C1D4F: X Strike C1D51: Sword Stream C1D53: Spire C1D55: Drill Kick C1D57: Volt Bite C1D59: Falcon Hit C1D5B: Antipode C1D5D: Antipode 2 C1D5F: Antipode 3 C1D61: Aura Beam C1D63: Ice Tackle C1D65: Cure Touch C1D67: Ice Water C1D69: Glacier C1D6B: Double Cure C1D6D: Twin Charm C1D6F: Ice Toss C1D71: Cube Toss C1D73: Fire Punch C1D75: Fire Tackle C1D77: Double Bomb C1D79: Flame Kick C1D7B: Fire Whirl C1D7D: Blaze Kick C1D7F: Blade Toss C1D81: Bubble Snap C1D83: Cure Wave C1D85: Boogie C1D87: Spin Kick C1D89: Beast Toss C1D8B: Slurp Kiss C1D8D: Bubble Hit C1D8F: Drop Kick C1D91: Red Pin C1D93: Line Bomb C1D95: Frog Flare
Triple Techs: C1D97: Delta Force C1D99: Life Line C1D9B: Arc Impulse C1D9D: Final Kick C1D9F: Fire Zone C1DA1: Delta Storm C1DA3: Gatling Kick C1DA5: Triple Raid C1DA7: Twister C1DA9: 3D Attack C1DAB: Dark Eternal C1DAD: Omega Flare C1DAF: Spin Strike C1DB1: Poyozo Dance C1DB3: Grand Dream
Each 2 byte field indicates the targets of the tech. Examples: 07 00: One enemy (Example: Confuse, Charm) 08 00: All enemies (Example: Dark Matter, Ice 2, Luminaire) 80 00: One ally (Example: Cure, Aura) 81 00: All allies (Example: Heal Beam, Aura Whirl) 03 00: One fallen ally (Example: Life) 04 00: All fallen allies 12 03: Enemy area (Example: Cyclone, Dark Bomb) 0B 01: Enemy line (Example: Slash) 0C 05: Enemy line (Example: Flame Toss) 11 02: Area around character (Example: Area Bomb, Tail Spin) 1B 0A: Area around character (Example: Black Hole) 13 02: Area around character (Example: Max Cylone, Fire Zone) 0F 0B: Horizontal line (Example: Falcon Hit) 00 00: One ally status (Example: Haste, Magic Wall) 01 00: All allies status (Example: Life Line) 13 06: (Example: Double Bomb) 0D 01: (Example: Blade Toss)
Tech Bit Locations
Crono
CD5EE6: 09 09 - (CD45AC)Cyclone 9C 09 - Slash CD5EF6: 64 0A - (CD45C1)*Lightning B2 0B - Spin Cut 94 0C - *Lightning 2 02 0E - *Life 96 0E - Confuse (Rainbow Light 64 0a) 90 0F - Luminaire
Marle/Nadia
CD5EF6 (End Part): Aura - D7 0F Provoke - 6F 10 CD5F06: AB 10 - *Cure (cd45F2 - cd4600 - For Graphics)*Ice - 36 11 *Haste- D3 11 *Cure 2 - 3D 12 *Ice 2 - E1 12 *Life 2 - 5E 13
Lucca
CD5F06 (End Part): 38 14 - Flame Toss 4A 15 - Hypno Wave CD5F16: 6D 15 - *Fire 81 16 - Napalm E3 17 - *Protect 64 18 - *Fire 2 FA 18 - Mega Bomb B4 1A - Flare
Robo/R-66Y
CD5F16 (End Part): (cd4655)B3 1C - RocketPunch 0E 1E - Cure Beam CD5F26: AE 1E - Laser Spin 6A 12 - Heal Beam? 12 12 - Robo Tackle A5 20 - Uzzi Punch E4 21 - Area Bomb? 46 23 - Shock
Frog/Glenn
CD5F26 (End Part): 8F 23 - Slurp 97 24 - Slurp Cut CD5F36: B9 26 - *Water 81 27 - *Heal 22 28 - Leap Slash 11 29 - *Water 2 EE 29 - *Cure 2 13 2A - Frog Squash
Ayla
CD5F36 (End Part): 93 2A - Kiss 00 2B - Rollo Kick? CD5F46: F2 2B - Cat Attack 67 2C - Rock Throw F6 2C - Charm 98 2D - Triple Kick 72 2E - Tail Spin F9 2E - Dino Tail
Magus(Janus)
CD5F46 (End Part): 2E 2F - *Lightning 2 74 2F - *Dark Mist CD5F56: E1 2F - *Fire 2 2A 30 - *Dark Bomb A3 30 - *Ice 2 D7 30 - *Magic Wall 2F 31 - *Black Hole C9 31 - *Dark Matter
Double Techs
CD5F56 (End Part): 0E 32 - Aura Whirl 0D 33 - Ice Sword (3a)
CD5F66: 9B 34 - Ice Sword 2 A9 35 - Fire Whirl cd474A - cd474f(3c) 2F 37 - Fire Sword E6 38 - Fire Sword 2 95 3A - Rocket Roll 57 3B - Max Cyclone E7 3B - Super Volt 9A 3C - X-Strike CD5F76: 19 3D - Sword Stream D3 3D - Spire 75 3F - Drill Kick 74 40 - Volt Bite 09 43 - Falcon Hit 4C 44 - Antipode 7E 45 - Antipode 2 F8 46 - Antipode 3
CD5F86: (50) E6 47 - Aura Beam 19 48 - Ice Tackle F3 48 - Cure Touch FE 49 - Ice Water FE 94 - Frog/Crono Unused Tech? C4 4B - Glacier 4A 4D - Double Cure 1C 4F - Twin Charm D8 4F - Ice Toss
CD5F96: 6E 51 - Cube toss DE 52 - Fire Punch 03 55 - Fire Tackle 49 56 - DoublevBomb E6 58 - Flame Kick AB 5A - Blaze Kick B7 5B - Unused Tech (Fire Twister?) (5f) 86 5D - Blade Toss
CD5FA6: 48 5E - Bubble Snap 42 5F - Cure Wave? 76 5F - Boogie F6 60 - Spin Kick B0 61 - Beast Toss 49 63 - Slurp Kiss BD 64 - Bubble Hit 1B 65 - Drop Kick
CD5FC6 - 86 76 - Unused Fire Sword FB 77 - Line Bomb B6 79 - Flare Frog
Triple Techs
CD5FB6: 69 66 - Delta Force 31 68 - Life Line B7 69 - Arc Impluse AF 6B - Final Kick AD 6D - Fire Zone 8C 6F - Delta Storm 26 70 - GatlingKick 4F 72 - Triple Raid
CD5FC6: 33 73 - Twister 80 75 - 3D Attack 1E 7A - Eternal Dream 14 7B - Omega Laser 85 7C - Ice Sword 3?
CD5FD6: 85 7E - Poyozo Dance (79) A7 7F - Unused One? E0 81 - Life?
Unknown
E0 81 - ??? 6F 15 - Fire Walk? 73 36 - ??? 79 D5 - Screen Fades to Dark Red as in Flare's 85 F2 - Boss Death (Game Freezes) 00 2B - Ayla Attack?
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