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Lufia & The Fortress of Doom (SNES)/RAM map
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File Structure (0x2000 = 8192 bytes) Offset | Len | Description _______|______|____________ 0x0000 | 2048 | Slot #1 0x0800 | 2048 | Slot #2 0x1000 | 2048 | Slot #3 Save Slot Structure (0x800 = 2048 bytes) Hex | Len | Description ____|______|____________ 006 | 2 | Checksum 10A | 1 | Message Speed (6: Slow, 2: Normal, 0: Fast) 10B | 1 | Sound (0: Sterio, 1: Mono) 10C | 1 | Time: Minute + 0x64 10D | 2 | Time: Hour 10F | 2 | Time: Seconds, Ticks 113 | 6 | Main Name (6 Byte C-Style String) 119 | 24 | 4 x Name (6 Byte C-Style String) 131 | 1 | Number of Characters 132 | 3 | Gold 135 | 4 | 4 x Character ID 13E | 120 | Invintory (60 * type, count pairs) 1B6 | 4 | 4 x Level 1C6 | 8 | 4 x Current HP 1CE | 8 | 4 x Current MP 1D6 | 96 | 4 x Magic (24 bytes each) 238 | 8 | 4 x Max HP 240 | 8 | 4 x Max MP 248 | 8 | 4 x Base Agility 250 | 8 | 4 x Base Intelligence 258 | 8 | 4 x Base Strength 260 | 8 | 4 x Base Magic Power 298 | 8 | 4 x Aquired +Max HP 2A0 | 8 | 4 x Aquired +Max MP 2A8 | 8 | 4 x Equipt +Attack 2B0 | 8 | 4 x Equipt +Defence 2B8 | 8 | 4 x Aquired +Agility 2C0 | 8 | 4 x Aquired +Intelligence 2C8 | 8 | 4 x Aquired +Strength 2D0 | 8 | 4 x Equipt +Magic 2D8 | 4 | 4 x Lo Experience Byte 2DC | 4 | 4 x Hi Experience Byte 300 | 1 | Floating 301 | 1 | Sweet Water 307 | 4 | 4 x Weapon 30B | 4 | 4 x Armor 30F | 4 | 4 x Shield 313 | 4 | 4 x Helmet 317 | 4 | 4 x Boots 31B | 4 | 4 x Ring 3DA | 1 | Map ID 3DB | 1 | Layer (0:Ground, 1:Walk Through Walls) 3DC | 1 | Facing (0:Right 1:Left 2:Down 3:Up) 3DF | 2 | Player X Axis 3E1 | 2 | Player Y Axis