Lagoon (SNES)/ROM map

From Data Crystal
Jump to navigation Jump to search

Chip tiny.png The following article is a ROM map for Lagoon (SNES).

Keep in mind that two-byte numbers are in reverse order in the file.

ROM File offsets:

ASM Code Bank

0x00:0013           Reset Vector
0x00:d05a  (000002) Shortsword price (atland)
0x00:d05c  (000002) Bandit armor price
0x00:d05e  (000002) Iron shield price
0x01:05f6  (000028) Routine reads dialogue text into RAM
0x01:59d9           Starting level
0x01:59ec           Starting strength
0x01:59fb           Starting defense
0x01:5a01  (000002) Starting gold

Text Bank

0x02:0200-0670      Text
0x02:0870-5010      Text
0x02:5210-6680      Text
0x02:6790-77d0      Text

Monster Data Bank

0x02:91f0           Monster data follows this offset
0x02:946b  (000002) Samson gold
0x02:946d  (000002) Samson exp
0x02:947a  (000002) Natela gold
0x02:947c  (000002) Natela exp
0x02:9489  (000002) Eardon gold
0x02:948b  (000002) Eardon exp
0x02:9498  (000002) Duma gold
0x02:949a  (000002) Duma exp
0x02:94c5  (000002) Thimale gold
0x02:94c7  (000002) Thimale exp
0x02:94d4  (000002) Battler gold
0x02:94d6  (000002) Battler exp
0x02:953d  (000002) Ella gold
0x02:953f  (000002) Ella exp


Misc

0x02:ca81  (000002) Gold gift from Atland Mayor

Graphics

0x08:8000-b600      Nasir Graphics (uncompressed)
0x08:b600-be00      Shield graphics (uncompressed)
0x0b:8e00-a800      Item graphics (uncompressed)

Compressed Graphics

0x0e:e47a-e54f      Logo graphic compression dictionary
0x0e:e54f           Logo graphic starting byte (compressed)

Unused

0x0f:fca0-ffd0      Unused