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Metroid Fusion/RAM map
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The following article is a RAM map for Metroid Fusion.
RAM | Information |
---|---|
2026000-2028FFE | Clipdata |
203821D | Slot A area number |
203821E | Slot A room number |
203821E | Slot A door number |
203941D | Slot A area number back-up |
203941E | Slot A room number back-up |
203941F | Slot A door number back-up |
203A61D | Slot B area number |
203A61E | Slot B room number |
203A61F | Slot B door number |
203B81D | Slot B area number back-up |
203B81E | Slot B room number back-up |
203B81F | Slot B door number back-up |
203CA1D | Slot C area number |
203CA1E | Slot C room number |
203CA1F | Slot C door number |
203DC1D | Slot C area number back-up |
203DC1E | Slot C room number back-up |
203DC1F | Slot C door number back-up |
3000000 | Displays x-parasite targets |
3000002 | Frame counter |
3000014 | Completed game map switch
|
300001B | Abilities counter |
300001C | Security door counter |
300002C | Area ID |
300002D | Room ID |
300002E | Door ID |
300003B | Main Deck percentage |
300003C | SRX percentage |
300003D | TRO percentage |
300003E | PYR percentage |
300003F | AQA percentage |
3000040 | ARC percentage |
3000041 | NOC percentage |
300009C | Clipdata Pointer |
30000A2 | Amount of clipdata to load in units of 16 blocks |
30000A4 | Tileset |
30000B2 | Horizontal mini-map co-ordinate |
30000B3 | Vertical mini-map co-ordinate |
30000C8 | Horizontal background 0 positioning |
30000CA | Vertical background 0 positioning |
30000CC | Horizontal background 1 positioning |
30000CE | Vertical background 1 positioning |
30000D0 | Horizontal background 2 positioning |
30000D2 | Vertical background 2 positioning |
30000D4 | Horizontal background 3 positioning |
30000D6 | Vertical background 3 positioning |
300012A | Camera speed |
3000138 | In-game timer |
3000142 | 1st Vertical enemy positioning |
3000144 | 1st Horizontal enemy positioning |
3000154 | 1st Enemy health |
300015D | 1st Enemy ID |
3000172 | 1st Enemy freeze timer |
300017A | 2nd Vertical enemy positioning |
300017C | 2nd Horizontal enemy positioning |
300018C | 2nd Enemy health |
3000195 | 2nd Enemy ID |
30001AA | 2nd Enemy freeze timer |
30001B2 | 3rd Vertical enemy positioning |
30001B4 | 3rd Horizontal enemy positioning |
30001C4 | 3rd Enemy health |
30001CD | 3rd Enemy ID |
30001E0 | Zazabi's jump counter |
30001E2 | 3rd Enemy freeze timer |
30001EA | 4th Vertical enemy positioning |
30001EC | 4th Horizontal enemy positioning |
30001FC | 4th Enemy health |
3000205 | 4th Enemy ID |
300021A | 4th Enemy freeze timer |
3000222 | 5th Vertical enemy positioning |
3000224 | 5th Horizontal enemy positioning |
3000234 | 5th Enemy health |
300023D | 5th Enemy ID |
3000252 | 5th Enemy freeze timer |
300025A | 6th Vertical enemy positioning |
300025C | 6th Horizontal enemy positioning |
300026C | 6th Enemy health |
3000275 | 6th Enemy ID |
300028A | 6th Enemy freeze timer |
3000292 | 7th Vertical enemy positioning |
3000294 | 7th Horizontal enemy positioning |
30002A4 | 7th Enemy health |
30002AD | 7th Enemy ID |
30002C2 | 7th Enemy freeze timer |
30002CA | 8th Vertical enemy positioning |
30002CC | 8th Horizontal enemy positioning |
30002DC | 8th Enemy health |
30002E5 | 8th Enemy ID |
30002FA | 8th Enemy freeze timer |
3000302 | 9th Vertical enemy positioning |
3000304 | 9th Horizontal enemy positioning |
3000314 | 9th Enemy health |
300031D | 9th Enemy ID |
3000332 | 9th Enemy freeze timer |
300033A | 10th Vertical enemy positioning |
300033C | 10th Horizontal enemy positioning |
300034C | 10th Enemy health |
3000355 | 10th Enemy ID |
300036A | 10th Enemy freeze timer |
3000372 | 11th Vertical enemy positioning |
3000374 | 11th Horizontal enemy positioning |
3000384 | 11th Enemy health |
300038D | 11th Enemy ID |
30003A2 | 11th Enemy freeze timer |
30003AA | 12th Vertical enemy positioning |
30003AC | 12th Horizontal enemy positioning |
30003BC | 12th Enemy health |
30003C5 | 12th Enemy ID |
30003DA | 12th Enemy freeze timer |
30003E2 | 13th Vertical enemy positioning |
30003E4 | 13th Horizontal enemy positioning |
30003F4 | 13th Enemy health |
30003FD | 13th Enemy ID |
3000412 | 13th Enemy freeze timer |
30008D9 | Escape timer |
3000968 | 1st vertical projectile positioning |
300096A | 1st horizontal projectile positioning |
300097C | 1st projectile type |
300097E | 1st bomb timer |
3000988 | 2nd vertical projectile positioning |
300098A | 2nd horizontal projectile positioning |
300099C | 2nd projectile type |
300099E | 2nd bomb timer |
30009A8 | 3rd vertical projectile positioning |
30009AA | 3rd horizontal projectile positioning |
30009BC | 3rd projectile type |
30009BE | 3rd bomb timer |
30009C8 | 4th vertical projectile positioning |
30009CA | 4th horizontal projectile positioning |
30009DC | 4th projectile type |
30009DE | 4th bomb timer |
30009E8 | 5th vertical projectile positioning |
30009EA | 5th horizontal projectile positioning |
30009FC | 5th projectile type |
30009FE | 5th bomb timer |
3000A08 | 6th vertical projectile positioning |
3000A0A | 6th horizontal projectile positioning |
3000A1C | 6th projectile type |
3000A1E | 6th bomb timer |
3000A28 | 7th vertical projectile positioning |
3000A2A | 7th horizontal projectile positioning |
3000A3C | 7th projectile type |
3000A3E | 7th bomb timer |
3000A48 | 8th vertical projectile positioning |
3000A4A | 8th horizontal projectile positioning |
3000A5C | 8th projectile type |
3000A5E | 8th bomb timer |
3000A68 | 9th vertical projectile positioning |
3000A6A | 9th horizontal projectile positioning |
3000A7C | 9th projectile type |
3000A7E | 9th bomb timer |
3000A88 | 10th vertical projectile positioning |
3000A8A | 10th horizontal projectile positioning |
3000A9C | 10th projectile type |
3000A9E | 10th bomb timer |
3000AA8 | 11th vertical projectile positioning |
3000AAA | 11th horizontal projectile positioning |
3000ABC | 11th projectile type |
3000ABE | 11th bomb timer |
3000AC8 | 12th vertical projectile positioning |
3000ACA | 12th horizontal projectile positioning |
3000ADC | 12th projectile type |
3000ADE | 12th bomb timer |
3000AE8 | 13th vertical projectile positioning |
3000AEA | 13th horizontal projectile positioning |
3000AFC | 13th projectile type |
3000AFE | 13th bomb timer |
3000B08 | 14th vertical projectile positioning |
3000B0A | 14th horizontal projectile positioning |
3000B1C | 14th projectile type |
3000B1E | 14th bomb timer |
3000B28 | 15th vertical projectile positioning |
3000B2A | 15th horizontal projectile positioning |
3000B3C | 15th projectile type |
3000B3E | 15th bomb timer |
3000B48 | 16th vertical projectile positioning |
3000B4A | 16th horizontal projectile positioning |
3000B5C | 16th projectile type |
3000B5E | 16th bomb timer |
3000B68 | 17th vertical projectile positioning |
3000B6A | 17th horizontal projectile positioning |
3000B7C | 17th projectile type |
3000B7E | 17th bomb timer |
3000B84 | Menu status
|
3000B87 | Event counter |
30011E8 | Button Input |
30011EA | New Input |
30011EC | Changed Input |
3001245 | Pose status
|
3001246 | Turn switch
|
3001247 | Bounce/wall-jump switch/shinespark angle
|
3001248 | Wall-jump timer |
3001249 | Invincibility timer |
300124A | Speed boosting switch
|
300124B | Arm cannon direction
|
300124C | Missiles switch
|
300124D | Projectile type
|
300124E | Cooldown timer |
3001250 | Charge beam counter |
3001252 | Arm running animation switch
|
3001253 | Speed boosting/knock-back counter |
3001254 | Wall-jump direction switch
|
3001256 | Direction switch
|
300125A | Horizontal positioning
Uses quarter pixels |
300125C | Vertical positioning
Uses quarter pixels |
300125E | Horizontal momentum
Uses 32ths of a pixel |
3001260 | Vertical momentum
Uses 32ths of a pixel |
3001262 | Current slope type
|
30012DC | Shinespark timer |
30012F0 | Underwater FX1 Type |
30012F1-12F2 | Underwater FX1 Timer |
30012F3 | X Absorption Timer |
30012F4 | Next Underwater FX Timer |
30012F8 | Underwater FX1 Horizontal Position |
30012FA | Underwater FX1 Vertical Position |
3001300 | Underwater FX2 Type |
3001301-0302 | Underwater FX2 Timer |
3001308 | Underwater FX2 Horizontal Position |
300130A | Underwater FX2 Vertical Position |
3001310 | Health status |
3001312 | Health capacity |
3001314 | Missile status |
3001316 | Missiles capacity |
3001318 | Power bomb status |
3001319 | Power bomb capacity |
300131A | Beam status
|
300131B | Missile + bomb status
|
300131C | Suit + misc. status
|
300131D | Security Status
|
300131F | Low Health switch
|
300132C | Horizontal wall collision detection
|
3001330 | Half speed switch
|
3001332 | Vertical acceleration |
3001334 | Maximum vertical speed |
3001336 | Horizontal in-air acceleration |
3001338 | Maximum horizontal in-air speed |
300133A | Maximum horizontal in-air morphball speed |
300133C | Horizontal acceleration |
300133E | Maximum horizontal speed |
3001342 | Previous horizontal positioning |
3001344 | Previous vertical positioning |
3001346 | Underwater switch
|
300134C-30013CA | Previous 64 horizontal positionings |
30013CC-300144A | Previous 64 vertical positionings |
300151E | Final percentage |
3001608 | 2nd menu arrow horizontal position |
300160A | 2nd menu arrow vertical position |
300160E | Copy data selector animation |
300160F | Copy data selector animation counter |
300161C | 2nd menu box animation |
3001628 | Menu box type |
3001638 | Copy menu box animation switch |
3001640 | 1st menu arrow horizontal position |
3001642 | 1st menu arrow vertical position |
3001645 | Menu arrow switch |
3001646 | Menu arrow animation |
3001647 | Menu arrow animation counter |
3001654 | Menu arrow type |
3001660 | Menu box animation |
3001670 | 1st menu box animation |
30016B2 | Save file selector position |
30016F1 | Mono to stereo switch |
3001704 | Mono to stereo selector position |
300170A | Mono to stereo animation |
300170B | Mono to stereo animation counter |
30019C4 | Music ROM Data Pointer |
30019EC | Music Slot 1 |
30019EE | Music Slot 2 |
30019F0 | Slot Switch
|
30019F4-1F70 | Music Data |
300445E/4474 | Electrified pain SFX |
3004D28 | Suit colour |
3004D90 | SA-X suit colour |
3004DEC | 1st Door type
|
3004DED | 1st Door animation
|
3004DEE | 1st Door horizontal positioning
Uses 17 pixels |
3004DEF | 1st Door vertical positioning
Uses 17 pixels |
3004DF0 | 2nd Door type |
3004DF1 | 2nd Door animation |
3004DF2 | 2nd Door horizontal positioning |
3004DF3 | 2nd Door vertical positioning |
3004DF4 | 3rd Door type |
3004DF5 | 3rd Door animation |
3004DF6 | 3rd Door horizontal positioning |
3004DF7 | 3rd Door vertical positioning |
3004DF8 | 4th Door type |
3004DF9 | 4th Door animation |
3004DFA | 4th Door horizontal positioning |
3004DFB | 4th Door vertical positioning |
3004DFC | 5th Door type |
3004DFD | 5th Door animation |
3004DFE | 5th Door horizontal positioning |
3004DFF | 5th Door vertical positioning |
3004E00 | 6th Door type |
3004E01 | 6th Door animation |
3004E02 | 6th Door horizontal positioning |
3004E03 | 6th Door vertical positioning |
3004E04 | 7th Door type |
3004E05 | 7th Door animation |
3004E06 | 7th Door horizontal positioning |
3004E07 | 7th Door vertical positioning |
3004E08 | 8th Door type |
3004E09 | 8th Door animation |
3004E0A | 8th Door horizontal positioning |
3004E0B | 8th Door vertical positioning |
3007D94 | Projectile vertical positioning |
3007D98 | Projectile horizontal positioning |