Bomberman (NES, Famicom Disk System)/RAM map

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< Bomberman (NES, Famicom Disk System)
Revision as of 18:26, 23 January 2008 by Rycona (talk | contribs) (Started page with Title Screen Cursor, Buttons Pressed, Bomberman Frame/Flip, Explosion, Max Bombs, and Remote Boolean.)
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Chip tiny.png The following article is a RAM map for Bomberman (NES, Famicom Disk System).


RAM Function Details
0x0010 Buttons Pressed Uses binary processing. Here are the values:
Value Button Value Button
*1 Right 1* Start
*2 Left 2* Select
*4 Down 4* B
*8 Up 8* A
0x002C Bomberman's current frame
0x002D Bomberman horizontal flip
0x005F Title Screen Cursor $00 = Start, $01 = Continue
0x0073 Explosion Radius The high nybble contains this value. The low nybble is useless/unknown.
0x0074 Maximum Amount of Bombs
0x0077 Remote Detonation Boolean If >= 1 then True. Doesn't show graphically.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?