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Bomberman (NES, Famicom Disk System)/RAM map
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The following article is a RAM map for Bomberman (NES, Famicom Disk System).
RAM | Function | Details | |||||||||||||||||||||||||
0x0010 | Buttons Pressed | Uses binary processing. Here are the values:
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0x002C | Bomberman's current frame | ||||||||||||||||||||||||||
0x002D | Bomberman horizontal flip | ||||||||||||||||||||||||||
0x005F | Title Screen Cursor | $00 = Start, $01 = Continue | |||||||||||||||||||||||||
0x0073 | Explosion Radius | The high nybble contains this value. The low nybble is useless/unknown. | |||||||||||||||||||||||||
0x0074 | Maximum Amount of Bombs | ||||||||||||||||||||||||||
0x0077 | Remote Detonation Boolean | If >= 1 then True. Doesn't show graphically. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |