Crystalis (NES)/RAM map

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< Crystalis (NES)
Revision as of 20:32, 18 January 2008 by Rycona (talk | contribs) (Added 0x to addresses. Added the Stub footer. Replaced "???" with "Unknown".)
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Chip tiny.png The following article is a RAM map for Crystalis (NES).

Current Sprites

  • 0x0070 - 0x008F = x-position (low byte)
  • 0x0090 - 0x00AF = x-position (high byte)
  • 0x00B0 - 0x00CF = y-position (low byte)
  • 0x00D0 - 0x00EF = y-position (high byte)
  • 0x0300 - 0x031F = Unknown
  • 0x0320 - 0x033F = graphics
  • 0x0340 - 0x035F = hi4 = knocked back / lo4 = walking speed
  • 0x0360 - 0x037F = current direction
  • 0x0380 - 0x039F = flags?
  • 0x03A0 - 0x03BF = Unknown
  • 0x03C0 - 0x03DF = HP
  • 0x03E0 - 0x03FF = Attack
  • 0x0400 - 0x041F = Defense
  • 0x0420 - 0x043F = Level
  • 0x0440 - 0x045F = Unknown
  • 0x0460 - 0x047F = Unknown
  • 0x0480 - 0x049F = countdown timer
  • 0x04A0 - 0x04BF = action script
  • 0x04C0 - 0x04DF = on-death action?
  • 0x04E0 - 0x04FF = countdown timer
  • 0x0500 - 0x051F = hi4 = gold (see 0x34BED) / lo4 = elemental defense flags
  • 0x0520 - 0x053F = EXP
  • 0x0540 - 0x055F = Unknown
  • 0x0560 - 0x057F = Unknown
  • 0x0580 - 0x059F = Unknown
  • 0x05A0 - 0x05BF = Unknown
  • 0x05C0 - 0x05DF = Unknown
  • 0x05E0 - 0x05FF = Unknown
  • 0x0600 - 0x061F = Unknown
  • 0x0620 - 0x063F = Unknown
  • 0x0640 - 0x065F = Unknown
  • 0x0660 - 0x067F = Unknown
  • 0x0680 - 0x069F = Unknown
  • 0x06A0 - 0x06BF = Unknown
  • 0x06C0 - 0x06DF = Unknown
  • 0x06E0 - 0x06FF = Unknown

Stats

  • 0x0702 - 0x0703 = Gold
  • 0x0704 - 0x0705 = Current EXP
  • 0x0706 - 0x0707 = Next Level EXP
  • 0x0708 = Current MP
  • 0x0709 = Max MP
  • 0x0710 = Condition
  • 0x0711 = Equipped Sword
  • 0x0712 = Equipped Magic
  • 0x0713 = Equipped Armor
  • 0x0714 = Equipped Shield
  • 0x0715 = Equipped Item - 0xRow 1 or 3
  • 0x0716 = Equipped Item - 0xRow 2
  • 0x0718 = Equipped Power

Misc

  • 0x0008 = Timer (decreasing)
  • 0x006C = Current Area