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Vagrant Story/ZND files
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Zone Data
$0 4 pointer_MPD $4 4 lenght_MPD \num_MPD = lenght_MPD/8\ $8 4 pointer_enemies $c 4 lenght_enemies $10 4 pointer_TIM $14 4 lenght_TIM $18 1 index in WAVE file list (SLUS $3b9b0) $19 7 ? unused? $20 MPD_section: FOR {num_MPD} MPD: $0 4 LBA MPD $4 4 file size (bytes, rounded up to multiple of $800) + enemies_section: $0 4 num_enemies $4 FOR {num_enemies} ZUD: $0 4 LBA ZUD $4 4 file size (bytes, rounded up to multiple of $800) + FOR {num_enemies} enemy: // $464 bytes each $0 2 ? $2 1 location in table for 3d model special effect $3 1 ? $4 $18str name $1c main: $0 2 HP $2 2 MP $4 1 STR $5 1 INT $6 1 AGI $7 1 ? $8 1 ? $9 1 ? $a 1 ? $b 1 running speed ? $14 1 ? $15 1 ? $16 1 ? $17 1 ? $34 weapon: $0 blade: equip data $30 grip: equip data $60 gem1: equip data $90 gem2: equip data $c0 gem3: equip data $f0 other: $0 1 materials list $1 1 drop chance/255 $2 ? ? $3 ? ? $4 $18str name $140 shield: $0 shield: equip data $30 gem1: equip data $60 gem2: equip data $90 gem3: equip data $c0 other: $0 1 materials list $1 1 drop chance/255 $2 ? ? $3 ? ? $204 accessory: $0 accessory: equip data $30 other: $0 1 drop chance/255 $1 ? ? $2 ? ? $3 ? ? $238 FOR 6 bodypart: // $5c bytes each $0 2 HP $2 1s AGI defensive bonus $3 1s? chain evasion $4 4*1s types $8 8*1s affinities $10 FOR 4 skill: // $4 bytes each $0 1 skills list $1 1 ? $2 1 ? $3 1 local skill number (0-3) $20 armor: $0 armor: equip data $30 other: $0 1 materials list $1 1 drop chance/255 $2 ? ? always 1 for armours? $3 ? ? $54 6*1 damage distribution % across each of six body parts $55 ? ? unused? $56 ? ? unused? $460 4 enemy identifier, used by MPD + TIM_section: $0 4 lenght of section $4 12 ? unused? $10 4 num_TIMs $14 FOR {num_TIMs} TIM_data: $0 4 TIM lenght $4 standard TIM format