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  • 00:0BCE 28 23 jr z,$0BF3 (Jump if is zero to the Address 00:0BF3) 00:15DF 20 FA jr nz,$15DB (If not zero then jump to address $00:15DB to write other byte of the subroutine in the
    6 KB (1,014 words) - 19:59, 25 January 2024
  • Y = Unknown; Command only works if set to zero or one. ...st whether the bitwise and of the pre-loaded value and the constant is non-zero.
    16 KB (2,607 words) - 15:00, 24 January 2024
  • BREAK // Else OMG TRYING TO DIVIDE BY ZERO ABORT ABORT BREAK ;No division by zero
    206 KB (32,541 words) - 21:17, 28 January 2024
  • ...Later, it looks like "BEQ R0, R0, $0035C558" is always true (since zero = zero) which means that a chunk of code below it is always skipped? This would th When I tried to replace F-Zero Climax's title screen. It gave this error:
    8 KB (1,311 words) - 05:10, 5 February 2024
  • ...nsigned short int value indicating the Pokémon's ID which is evolves from, zero indicating no Pokémon evolves to this Pokémon. | Always zero.
    11 KB (1,871 words) - 02:42, 24 January 2024
  • {{rammap|game=Metroid Zero Mission}} * 7 Zero suit
    16 KB (2,139 words) - 13:02, 29 March 2024
  • {{subpage|game=EarthBound Zero:ROM map}} |game=EarthBound Zero
    2 KB (293 words) - 12:15, 26 January 2024
  • | Jibaku-kun: Zero no Ki no Kajitsu (EN: Self-Destructive: Fruit of the Zero Tree) || Media Factory || Action | Zoids: Shirogane no Juukishin Liger Zero || Tomy || RPG
    7 KB (1,010 words) - 22:59, 5 April 2024
  • C1/A536: 29FF3F AND #$3FFF (Zero out bit 14 and bit 15) C1/A5F7: D0F1 BNE $A5EA (...and repeat until it hits a zero)
    58 KB (10,879 words) - 02:41, 24 January 2024
  • ...-- = Controller status, new buttons pressed this frame (each bit clears to zero after initial frame) ...es how long flight will last. Power Meter instantly empties when this hits zero. Setting to FF enables unlimited flight.
    10 KB (1,608 words) - 02:48, 24 June 2024
  • {{subpage|game=EarthBound Zero:ROM map}} |game=EarthBound Zero
    1 KB (176 words) - 12:15, 26 January 2024
  • If the byte is zero, no animations take place. Otherwise, the water animation will be in effect [F-Zero] & [Tauwasser]
    19 KB (2,577 words) - 02:42, 24 January 2024
  • * If value is not zero, treat this as a command from the main loop, and proceed to that code. * If it is zero
    4 KB (726 words) - 21:09, 28 January 2024
  • C2/618D: 1A INC (if it was zero, be nice and give the chump one..) (Zero $A0 through $AF)
    48 KB (7,453 words) - 02:41, 24 January 2024
  • {{subpage|game=EarthBound Zero:ROM map}} |game=EarthBound Zero
    850 bytes (116 words) - 12:15, 26 January 2024
  • * Does song loop at end? (zero = no, nonzero = yes) * If both nybbles are zero, the note will play for up to the length of a quarter note. (I'm not entire
    5 KB (829 words) - 02:42, 24 January 2024
  • ; $eb = $eb + $e0, zero A, X, inc Y 7E/7534: 7B TDC ; zero accumulator
    173 KB (30,177 words) - 14:58, 24 January 2024
  • 0x802AA9CC: or a0,a2,$zero 0x802AA9D8: or a1,v0,$zero
    13 KB (1,955 words) - 02:42, 24 January 2024
  • {{subpage|game=EarthBound Zero:ROM map}} |game=EarthBound Zero
    560 bytes (89 words) - 12:15, 26 January 2024
  • {{TBL|game=EarthBound Zero}} {{Internal Data|game=EarthBound Zero}}
    1 KB (263 words) - 02:41, 24 January 2024
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