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- ...-- = Controller status, new buttons pressed this frame (each bit clears to zero after initial frame) ...es how long flight will last. Power Meter instantly empties when this hits zero. Setting to FF enables unlimited flight.10 KB (1,608 words) - 02:48, 24 June 2024
- | '''Zero Page''' || '''Function''' || '''Details'''743 bytes (102 words) - 02:41, 24 January 2024
- {{TBL|game=Mega Man Zero}}489 bytes (109 words) - 14:23, 24 January 2024
- *** If 3, can move to any non-zero neighboring layer.17 KB (2,328 words) - 04:51, 18 April 2024
- If this byte is zero, the window does not have a title. Otherwise, this seems to act as some kin4 KB (580 words) - 02:41, 24 January 2024
- 0A071AC0 Zero16 KB (2,339 words) - 02:41, 24 January 2024
- 7E0009 $0001 DEBUG MODE, set non-zero to enable8 KB (1,014 words) - 14:31, 24 January 2024
- | Oni Zero: Sengoku Ransei Hyakka Ryouran || Shannon / Compile Heart || RPG8 KB (1,177 words) - 01:48, 4 September 2024
- ...k people and delete pages). I have a good technical knowledge of [[Metroid Zero Mission]] and [[Metroid Fusion]]. I'm the one who wrote the RAM maps on tho480 bytes (84 words) - 19:41, 28 April 2008
- ...tive, A = 1 (followed by AND A to handle flags); otherwise, end early with Zero Flag active22 KB (3,517 words) - 02:41, 24 January 2024
- #REDIRECT [[EarthBound Zero/TBL]]33 bytes (4 words) - 02:41, 24 January 2024
File:EarthBound Zero Title (animated).gif EarthBound Zero Title Screen with animation (rotating Earth)(256 × 240 (3 KB)) - 22:57, 27 January 2024- If different from zero, sets a prefabricated floor layout and/or shows a cutscene. Note that many5 KB (625 words) - 02:42, 24 January 2024
- ...d and displayed after beating a stage, the unused bit of each character is zero. When you submit a password on the password entry screen, the unused bit of6 KB (1,104 words) - 15:37, 15 June 2024
- ...|| GamePauseTimer, when (un)pausing, you can only re/unpause when this is zero20 KB (3,348 words) - 20:14, 7 May 2024
- byte is zero.3 KB (349 words) - 05:39, 24 January 2024
- ...e 7D0-7FF range. We shouldn't try to map all the various uses of the lower Zero-Page bytes, which are typically just used for passing arguments to function707 bytes (134 words) - 15:35, 15 June 2024
- * 11 bytes: zero padding up to the next character.30 KB (4,518 words) - 21:10, 28 January 2024
- Note: This table is for Earth Bound Zero (NES), US version of Mother.2 KB (353 words) - 06:44, 9 September 2024
- I started working on a Spanish translation of Earthbound Zero and this article just helped me a lot. But I still need to get rid of a "Th693 bytes (120 words) - 20:09, 25 January 2024