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Mighty Bomb Jack/ROM map
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The following article is a ROM map for Mighty Bomb Jack.
Palettes
- 0x3921 - 0x3924 (0004) = enemy coin palette [first byte not accessed?]
- : 00 08 26 30
- 0x4048-40D7 = main palette
- 0x4048: 21 0F 26 30 = background - black peach white (items)
- 0x404C: 21 08 27 38 = background (room)
- 0x4050: 21 0A 1A 39 = background (room)
- 0x4054: 21 0F 16 30 = background (room)
- 0x4058: 21 16 16 30 = foreground - red red white
- 0x405C: 21 30 12 16 = foreground - white blue red (jack)
- 0x4060: 21 08 16 30 = foreground - dkgreen red white
- 0x4064: 21 0F 2B 30 = foreground - black ltgreen white (enemies)
- 0x4068-40D3 = room palettes
- 0x4068: 0A 16 26 38|0A 0F 10 30|0A 0F 16 30
- 0x4074: 21 08 27 38|21 0A 1A 39|21 0F 16 30
- 0x4080: 01 16 26 38|01 0F 22 30|01 0F 16 30
- 0x408C: 09 1A 2A 39|09 08 27 30|09 08 16 30
- 0x4098: 0A 1A 2A 39|0A 3F 22 30|0A 3F 16 30
- 0x40A4: 04 1A 2A 39|04 0F 32 30|04 0F 16 30
- 0x40B0: 08 16 26 38|08 0F 2A 39|08 0F 16 30
- 0x40BC: 0C 16 26 38|0C 0F 14 34|0C 0F 16 30
- 0x40C8: 11 16 26 38|11 0F 10 30|11 11 16 30