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Super Mario Bros. 2 (NES)/ROM map
The following article is a ROM map for Super Mario Bros. 2 (NES).
ROM Map
- 0059C4 to 005A7D (0000ba) = Graphic Combos for Sprites
- 005A7F to 005AC4 (000046) = Sprite Pointers for Graphics
- 00819F to 00829D (0000ff) = Sound effects data
- 00876F to 008F0F (0007a1) = Empty
- 008F10 to 008FC2 (0000b3) = Note Length Tables
- 008FC3 to 00900F (00004d) = Empty
- 009010 to 009039 (00002a) = Music Pointers
- 00903A to 009112 (0000d9) = Music Headers
- 009113 to 00911B (000009) = Music Headers
- 00911C to 009124 (000009) = Music Headers
- 009125 to 00912D (000009) = Music Headers
- 00912E to 00A19D (001070) = Music Data
- 00A19E to 00A3FE (000261) = Instrument Sounds
- 00A3FF to 00C00F (001c11) = Empty
- 00C02C to 00C437 (00040c) = Palettes used for levels
- 010010 to 010024 (000015) = Starting Area Data
- 010025 to 0101C8 (0001a4) = Level Pointers
- 0101C9 to 012433 (00226b) = Level Data
- 012434 to 0124FF (0000cc) = Empty Data
- 012500 to 012563 (000064) = Important Data
- 012564 to 012707 (0001a4) = Enemy Pointers
- 012708 to 01303F (000938) = Enemy Data
- 013040 to 01400F (000fc1) = Empty Data
- 014010 to 0140AF (0000a0) = Card inset for Worlds 1-6
- 0140B0 to 01414F (0000a0) = Card inset for World 7
- 0143DD to 0143F3 (000017) = Mario's properties
- 0143F4 to 01440A (000017) = Toad's properties
- 01440B to 014422 (000018) = Luigi's properties
- 014422 to 014438 (000017) = Princess' properties
- 01443A to 01443C (000003) = Mario in action palette
- 01443E to 014440 (000003) = Princess in action palette
- 014442 to 014444 (000003) = Toad in action palette
- 014446 to 014448 (000003) = Luigi in action palette
- 0144FF to 01450E (000010) = Palettes for Selection screen
- 014664 to 01800F (0039ac) = Empty
- 01F2F0 to 01F30F (000020) = Tiles to use for Character animation
- 01F4FC to 01F540 (000045) = Sprite palette, mirroring, etc.
- 01F544 to 01F559 (000016) = Sprite Status
- 01F66A to 01F670 (000007) = Warp destinations
- 01F805 to 01FA7C (000278) = Combos of four 8x8 PPU tiles to make one 16x16 block
- 01FE10 to 01FE16 (000006) = Sprite set for Worlds 1-7 (known valid values: 0C, 0D, 0E, 0F)
- 01FE17 to 01FE1D (000006) = Landscape set for Worlds 1-7 (known valid values: 0A, 10, 12, 14, 16)
- 020010 to 04000F (020000) = Graphics used by the game (can be expanded)
Miscellaneous Data
0x000C77 - Amount of time needed to charge jump
0x00102A - Number of cherries required for Starman
0x001034 - sound effect for grabbing a cherry
0x0010DF - Item pulled once the 1-Up flag is activated
0x0010F2 - Sprite pulled after number of big vegetables pulled is activated
0x0011FE - Button for opening doors
0X001820 ~ 0X001A1C - Text for Title
0X001892 ~ 0X0018B1 - Palettes for Title screen
0x001AA9 - song to play at Title screen
0x002E70 ~ 0x00309F - Empty
0x003B70 ~ 0x00400F - Empty
0x004099 - Sound effect from falling in 1-1
0x004556 - Number of enemies defeated for heart
0x004C4A - Panser's spitting time
0x004C74 - Grey panser's spitting direction
0x004D53 - Jump height on coming out of jars
0x004F4E - Sprite Graphic to use for Heart floating
0x004F7B - Health for Birdos
0x004FA8 - Birdo's jump height
0x004FC3 - Birdo's spitting time
0x004FD6 - Birdo's speed (right)
0x004FDC - Birdo's speed (left)
0x004FEA - Birdo's spitting sound
0x005061 - Sound a 1-up makes
0X0050B8 - sound effect for grabbing a mushroom
0x0050CB - Amount of time the stop watch is active
0x0053C7 - Jumping Ninja's 1st jump
0x0053C8 - Jumping Ninja's 2nd jump
0x0053C9 - Running Ninja's 1st jump
0x0053CA - Running Ninja's 2nd jump
0X005523 - Tweeter AI (it can follow you)
0x00552A - Tweeter jump before the other jump
0x00552E - Tweeter's number of jumps of first jump before the second jump
0x005532 - Tweeter's other jump after performing the previous jump
0x00556C - Snifit's jump height
0x0055A3 - Snifit's spitting time
0x005703 - Amount of time the ground shakes from a POW
0x005818 ~ 0x005848 - How the Doors open
0x005ECD ~ 0x00603F - Empty
0x006040 ~ 0x006043 - Graphic combos for Pidget
0x006044 ~ 0x006053 - Graphic combos for Pidget's Carpet
0x006054 ~ 0x006077 - Graphic combos for Mouser
0x006078 ~ 0x00607B - Graphic combos for Bomb held by Mouser
0x00607C ~ 0x00607F - Graphic combos for Ostro rider
0x006080 ~ 0x006087 - Graphic combos for Ostro
0x006088 ~ 0x00609B - Graphic combos for Tryclyde
0x00609C ~ 0x0060AB - Graphic combos for Cobrat
0x0060AC ~ 0x0060B3 - Graphic combos for Pokey
0x0060B4 ~ 0x0060B9 - Graphic combos for Autobomb
0x0060BA ~ 0x0060BB - Graphic combos for Stray Autobomb Fire
0x0060BC ~ 0x0060BF - Graphic combos for Autobomb rider
0x0060C0 ~ 0x0060CF - Graphic combos for Fryguy
0x0060D0 ~ 0x0060D1 - Graphic combos for Little Fry
0x0060D2 ~ 0x0060D3 - Graphic combos for Top of Whale Spout
0x0060D4 ~ 0x0060D5 - Graphic combos for Smoke from Rocket
0x0060D6 ~ 0x0060D9 - Graphic combos for Rocket
0x0060DA ~ 0x0060DD - Graphic combos for Flurry
0x0060DE ~ 0x0060FD - Graphic combos for Wart
0x0060FE ~ 0x006101 - Graphic combos for Wart's Bubbles
0x006102 ~ 0x006115 - Graphic combos for Claw Grip
0x006116 ~ 0x006119 - Graphic combos for Stray Rock
0x00611E - Health for Claw Grip of World 5
0x006171 - Claw Grip's rock throwing time
0x0061D5 - Rock speed
0X006486 - Amount of time to fly Pidget's carpet
0x00657F - Health for Mouser of World 1
0x006586 - Health for Mouser of World 3
0x0065B0 - Mouser's jump height
0x0065BC - Mouser's bomb holding time
0x0065F4 - Mouser's bomb throwing height
0x0065FB - Time before bomb explosion
0x0065FF - Mouser's bomb throwing speed
0x00673D - Health for Triclydes
0x0068BB - Triclyde's spitting sound
0x006C7E - Health for Fry Guy of World 4
0x006FF7 - Health for Hawkmouth of World 7
0x0070BB - Health for revived Hawkmouth
0x0070C6 - Amount of time Hawkmouth is open (before Wart)
0x0071E0 - Health for Wart of World 7
0x00721D - Wart's speed (left)
0x007223 - Wart's speed (right)
0x00782A - Length of Starman
0x007E7D - Pointer to tiles used for life bar
0x007E66 - Starting Y position
0x007E83 - Starting X position
0x007E88 - Life bar properties (palette, mirroring, etc.)
0x007E93 - Space between each life bar
0x00819F ~ 0x0081C5 - Sound Effect data for Subspace Door appearing
0x0081C6 ~ 0x0081EC - Sound Effect data for Throwing
0x0081ED ~ 0x00820B - Sound Effect data for Birdo Egg Spit
0x00820C ~ 0x008212 - Sound Effect data for Cherry grab, selection, etc.
0x008213 ~ 0x008229 - Sound Effect for Enemy hit
0x00822A ~ 0x008243 - Sound Effect data for Stop Watch click
0x008244 ~ 0x008275 - Sound Effect data for Wart Bubble Spit
0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab
0x00876F ~ 0x008F0F - Empty
0x009010 - Pointer for Mushroom Grab
0x009011 - Pointer for Boss beaten
0x009012 - Pointer for Getting Lives in Bonus Chance
0x009013 - Pointer for Dying
0x009014 - Pointer for Game Over
0x009015 - Pointer for Crystal Grab
0x009016 - ???
0x009017 ~ 0x00901F - Pointers for Character seleciion Screen
0x009020 ~ 0x009026 - Pointers for Main Theme
0x009027 - Pointer for Boss Theme
0x009028 - Pointer for Star Grab Music
0x009029 - Pointer for Wart's Room Music
0x00902A ~ 0x00902D - Pointers for Title Screen Music
0x00902E ~ 0x009032 - Pointers for Sub-Space Music
0x009033 ~ 0x009038 - Pointers for Ending
0x009039 - Pointer for Underground, Cave Music
0x00903A - Music Header for Selection Part 1
0x009040 - Music Header for Selection Part 2
0x009046 - Music Header for Selection Part 3
0x00904C - Music Header for Selection Part 5
0x009052 - Music Header for Selection Part 6
0x009058 - Music Header for Main Theme Part 1
0x00905E - Music Header for Main Theme Part 2
0x009064 - Music Header for Main Theme Part 3
0x00906A - Music Header for Main Theme Part 4
0x009070 - Music Header for Main Theme Part 5
0x009072 - Music Header for Boss Theme
0x009076 - Music Header for Main Theme Part 6
0x00907C - Music Header for Cave
0x009094 - Music Header for Crystal/1-Up won
0x00909E ~ 0x0090A3 - Beat a boss
0x0090A9 - Music Header for Beginning of Bonus
0x0090A3 - Music Header for Selection Part 9
0x0090AE - Music Header for Selection Part 8
0x0090B4 - Music Header for Death (only 1 part)
0x0090B9 - Music Header for Selection Part 7
0x0090BF - Music Header for Title Part 2
0x0090C5 - Music Header for Title Part 1
0x0090CB - Music Header for Title Part 3
0x0090D1 - Music Header for Title Part 4
0x0090D7 - Music Header for Subspace Part 1
0x0090DD - Music Header for Subspace Part 2
0x00912E ~ 0x0091AB - Music Data for Ending (Part 1)
0x0091AC ~ 0x00921C - Music Data for Ending (Part 2)
0x00921D ~ 0x00928F - Music Data for Ending (Part 5)
0x009290 ~ 0x009301 - Music Data for Ending (Part 3)
0x009302 ~ 0x009385 - Music Data for Ending (Part 4)
0x009386 ~ 0x009478 - Music Data for Ending (Part 6)
0x009479 ~ 0x0094CC - Music Data for Star
0x0094CD ~ 0x00955F - Music Data for Underground
0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1)
0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2)
0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3)
0X00961F ~ 0x00965D - Music Data for Subspace (Part 4)
0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2)
0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1)
0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3)
0X009888 ~ 0x0098BC - Music Data for Intro (Part 4)
0X0098BD ~ 0x00996B - Music Data for Selection (Part 1)
0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2)
0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3)
0X0099AE ~ 0x009A35 - Music Data for Selection (Part 4)
0X009A36 ~ 0x009A6C - Music Data for Selection (Part 5)
0X009A6D ~ 0x009AEE - Music Data for Selection (Part 8)
0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7)
0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6)
0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1)
0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2)
0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3)
0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4)
0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5)
0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6)
0X009F2C ~ 0x009FD6 - Music Data for Boss
0X009FD7 ~ 0x00A0CA - Music Data for Wart
0X00A0CB ~ 0x00A0DD - Music Data for Bonus
0X00A0DE ~ 0x00A101 - Music Data for Game Over
0X00A102 ~ 0x00A157 - Music Data for Boss Beaten
0X00A158 ~ 0x00A17E - Music Data for Bonus 2
0X00A17F = Music Data for Dying, Losing Bonus Chance
0x00A19E ~ 0x00A3FE - Instruments
0x00A25C ~ 0x00A260 - Instrument ???
0x00C438 - World 1 Ground Type status (ice, etc.)
0x00C439 - World 2 Ground Type status (ice, etc.)
0x00C43A - World 3 Ground Type status (ice, etc.)
0x00C43B - World 4 Ground Type status (ice, etc.)
0x00C43C - World 5 Ground Type status (ice, etc.)
0x00C43D - World 6 Ground Type status (ice, etc.)
0x00C43F - World 7 Ground Type status (ice, etc.)
0x00C440 - Pick-up sand status (vertical areas)
0x00C446 - World 1 Type of ground
0x00C447 - World 2 Type of ground
0x00C448 - World 3 Type of ground
0x00C449 - World 4 Type of ground
0x00C44A - World 5 Type of ground
0x00C44B - World 6 Type of ground
0x00C44C - World 7 Type of ground
0x00C44D - World 1 Interior Type status (ice, etc.)
0x00C44E - World 2 Interior Type status (ice, etc.)
0x00C44F - World 3 Interior Type status (ice, etc.)
0x00C450 - World 4 Interior Type status (ice, etc.)
0x00C451 - World 5 Interior Type status (ice, etc.)
0x00C452 - World 6 Interior Type status (ice, etc.)
0x00C453 - World 7 Interior Type status (ice, etc.)
Note about these addressed, they correspond with the PPU data (some need tweaking to change properties to act normal, eg. some tiles make object solid):
01 - Tile for large cloud (left) (Color #1)
02 - Tile for large cloud (right) (Color #1)
03 - Tile for small cloud (Color #1)
04 - Tile for Waterfall (top) (Color #1)
05 - Tile for Waterfall (bottom) (Color #1)
07 - Tile for Chain (Color #1)
08 - Tile for Water (top) (Color #1)
09 - Tile for left side of World 7 hill (Color #1)
0A - Tile for Water (bottom) (Color #1)
0B - Tile for center of World 7 hill (Color #1)
0C - Tile for water under objects in World 4 (Color #1)
0D - Tile for right side of World 7 hill (Color #1)
11 - Tile for under Whale's tail (Color #1)
12 - Tile for X-block (passable) (Color #1)
13 - Tile for Walking Cloud (left side) (Color #1)
14 - Tile for Walking Cloud (middle) (Color #1)
15 - Tile for Walking Cloud (right side) (Color #1)
18 - Tile for Boss's room brick (Color #1)
1A - Tile for Spike (Color #1)
23 - Tile for sky (Color #1)
24 - Tile for mushroom 1 (not interactive) (Color #1)
25 - Tile for mushroom 2 (not interactive) (Color #1)
26 - Tile for Coin root (not in subspace) (Color #1)
27 - Tile for Large Vegetable root (Color #1)
28 - Tile for Small Vegetable root (Color #1)
29 - Tile for Rocket root (Color #1)
2A - Tile for Shell root (Color #1)
2B - Tile for Bomb root (Color #1)
2C - Tile for Potion root (Color #1)
2D - Tile for 1-up root (Color #1)
2E - Tile for POW root (Color #1)
2F - Tile for Bob Omb root (Color #1)
31 - Tile for Cherry (Color #1)
32 - Tile for Red Door's top (Color #1)
33 - Tile for Lock on Red Door's bottom (Color #1)
34 - Tile for Red Door's bottom (Color #1)
35 - Tile for White Door (top and bottom) (Color #1)
36 - Tile for Light Angle from door (top and bottom) (Color #1)
37 - Tile for Light from door (Color #1)
3B - Tile for chain from Wart's castle (Color #1)
3C - Tile for Whale's body (not top) (Color #1)
3D - Tile for Whale's eye (Color #1)
3E - Tile for decorative Phanto (Color #1)
40 - Tile for sky (Color #2)
41 - Tile for mushroom 1 (not interactive) (Color #2)
42 - Tile for mushroom 2 (not interactive) (Color #2)
43 - Tile for Coin root (not in subspace) (Color #2)
44 - Tile for Large Vegetable root (Color #2)
45 - Tile for Small Vegetable root (Color #2)
46 - Tile for Rocket root (Color #2)
47 - Tile for Shell root (Color #2)
48 - Tile for Bomb root (Color #2)
49 - Tile for Potion root (Color #2)
4A - Tile for 1-up root (Color #2)
4B - Tile for POW root (Color #2)
4C - Tile for Bob Omb root (Color #2)
4E - Tile for Cherry (Color #2)
4F - Tile for Red Door's top (Color #2)
50 - Tile for Lock on Red Door's bottom
51 - Tile for Red Door's bottom (Color #2)
52 - Tile for White Door (normal) (Color #2)
53 - Tile for Light Angle to left from door (top and bottom (Color #2)
54 - Tile for Light from door (Color #2)
55 - Tile for Light Angle to right from door (top and bottom) (Color #2)
56 - Tile for White Door (Goes to Bonus) (Color #2)
57 - Tile for Lock on Red Door's bottom (Color #2)
58 - Tile for chain from Wart's castle
5B - Tile for decorative Phanto (Color #2)
64 - Tile for Wart's room blocks (Color #2)
65 - Tile for Bridge (Color #2)
67 - Tile for Conveyer moving left (Color #2)
68 - Tile for Conveyer moving right (Color #2)
69 - Tile for Mushroom Block (Color #2)
6C - Tile for POW (Color #2)
6E - Tile for Bricks (Color #2)
6F - Tile for top of vase type 1 (Color #2)
70 - Tile for vase (middle) (Color #2)
71 - Tile for vase (bottom) (Color #2)
72 - Tile for vases shyguys come out (Color #2)
73 - Tile for top of vase type 2 (glitch?) (Color #2)
7D - Tile for Log/Bone (left side) (Color #2)
7E - Tile for Log/Bone (middle) (Color #2)
7F - Tile for Log/Bone (right side) (Color #2)
80 - Tile for Ladder (Color #3)
81 - Tile for Ladder underground (Color #3)
83 - Tile for Black Door (Color #3)
88 - Tile for speck of star in sky (Color #3)
89 - Tile for star in sky (Color #3)
8A - Tile for slow quick sand (Color #3)
8B - Tile for fast quick sand (Color #3)
8C - Tile for Left side of a bell of the Dream Machine (Color #3)
8D - Tile for Right side of a bell of the Dream Machine (Color #3)
8E - Tile for Left side of a tube of the Dream Machine (Color #3)
8F - Tile for Right side of a tube of the Dream Machine (Color #3)
91 - Tile for Dirt/Sand (Color #3)
93 - Tile for Digging Sand (Color #3)
99 - Tile for Dirt/Sand (Color #3)
9C - Tile for World 7 Outside Bricks (Color #3)
9D - Tile for Bombable Blocks (Color #3)
A3 - Tile for Bricks (Color #3)
A9 - Tile for window arch in World 7 (Color #3)
AA - Tile for Top of a column (Color #3)
AB - Tile for Middle of a column (Color #3)
AC - Tile for Top of a column (Color #3)
B7 - Tile for Top for left side of World 7 hill (Color #3)
B9 - Tile for Top for center of World 7 hill (Color #3)
BB - Tile for Top for right side of World 7 hill (Color #3)
C0 - Tile for Top of a column (Color #4)
C2 - Tile for Vine (Color #4)
CB - Tile for Top for left side of World 7 hill (Color #4)
CD - Tile for Top for center of World 7 hill (Color #4)
CF - Tile for Top for center of World 7 hill (Color #4)
D7 - Tile for Outside Brick (Color #4)
0x00C455 - World 1 Ground below top makeup
0x00C456 - World 1 Ground top makeup
0x00C45D ~ 0x00C45F - World 1 Cave walls makeup
0x00C44E - Inside Jar, Sides
0x00C465 ~ 0x00C457 - World 1 Boss Brick makeup
0x00C482 - World 1 Interior wall/floor makeup
0x00C4B6 - Walls of Jar makeup
0x00C4B7 - Exterior of Jar makeup
0x00C4DD ~ 0x00C4DF - World 3 Tile for Rocks (horizonal area)
0x00C4F9 - Tile to use for waterfall (lower portion)
0x00C511 - Tile to use for Waterfall base
0x00C51D ~ 0x00C51F - World 4 Rock makeup
0x00C529 ~ 0x00C52B - World 4 Water makeup
0x00C53E - World 4 Boss Brick makeup (1 row)
0x00C546 - World 4 Boss Brick makeup (2 row)
0x00C54A - World 4 Boss Brick makeup (3 row)
0x00C561 ~ 0x00C563 - World 4 Interior wall/floor makeup
0x00C565 ~ 0x00C567 - World 5 Boss Brick makeup
0x00C569 ~ 0x00C56B - World 4
0x00C918 - World 1 Tile for Bombable ?
0x00C919 - World 2 Tile for Bombable ?
0x00C91A - World 3 Tile for Bombable ?
0x00C91B - World 4 Tile for Bombable ?
0x00C91C - World 5 Tile for Bombable ?
0x00C91D - World 6 Tile for Bombable ?
0x00C91E - World 7 Tile for Bombable ?
0x00C922 - World 1 Tiles for rows of X-blocks (passable)
0x00C923 - World 1 Tiles for rows of X-blocks (not passable)
0x00C929 - World 1 Tiles for rows of Small Vegetables
0x00C932 - World 1 Tiles for rows of Spikes
0x00C934 - World 1 Tiles for column of rocks
0x00C935 - World 1 Tiles for columns of Bombable Blocks
0x00C93C - World 1 Tiles for columns of Chains
0x00C944 - World 2 Tiles for rows of Wood Blocks
0x00C945 - World 2 Tiles for rows of X-blocks (passable)
0x00C946 - World 2 Tiles for rows of X-blocks in Boss Room
0x00C949 - World 2 Tiles for rows of X-blocks (not passable)
0x00C96D - World 3 Tiles for rows of X-blocks (not passable)
0x00C96F - World 3 Tiles for rows of Small Vegetable Root
0x00C97D - World 3 Tiles for columns of Bombable Blocks
0x00C983 - World 3 Tile for Ladder
0x00C985 - World 3 Tile for Ladder (underground)
0x00C98B - World 4 Tiles for rows of X-blocks (passable) ice
0x00C993 - World 4 Tile for Small Vegetable Root
0x00C99F - World 4 Tiles for Column of Rocks
0x00C9F7 - World 7 Tile for X-block (passable)
0x00C9FA - World 7 Tile for Bombable Blocks
0x00CA0B - World 7 Tile for Rock (Outside Bricks)
0x00CA02 - World 7 Tile for Small Vegetable Root
0x00CA0E - World 7 Tile for Column at bottom of screen
0x00CA14 - World 7 Tile for columns of Chains
0x00CB50 - Tile for a single Mushroom Block
0x00CB51 - Tile for a single POW Block
0x00CB52 - Tile for a single Bombable Block
0x00CB53 - Tile for a single Vine Block
0x00CB54 - Tile for a small jar
0x00CB55 - Tile for a single Ladder Block
0x00CB56 - Tile for a single Ladder (underground) Block
0x00CB82 - Tile for left side of a walkable cloud
0x00CB84 - Tile for middle of a walkable cloud
0x00CB86 - Tile for right side of a walkable cloud
0x00CBBA - Tile for the Top Left of a hill
0x00CBBB - Tile for the Top Middle of a hill
0x00CBBC - Tile for the Top Right of a hill
0x00CBBD - Tile for the Left side of a hill
0x00CBBE - Tile for the Middle of a hill
0x00CBBF - Tile for the Right side of a hill
0x00CC0E - Tile for the Top Left side of a hill when below the Left side of another hill
0x00CC0F - Tile for the Top Left side of a hill when below the Middle of another hill
0x00CC10 - Tile for the Top Left side of a hill when below the Right side of another hill
0x00CC11 - Tile for the Top Right side of a hill when below the Left side of another hill
0x00CC12 - Tile for the Top Right side of a hill when below the Middle of another hill
0x00CC13 - Tile for the Top Right side of a hill when below the Right side of another hill
0x00CC63 - Tile for the Tree Top
0x00CC65 - Tile for the Tree Trunk
0x00CD40 - Tile for Coin root (not in subspace)
0x00CD41 - Tile for Large Vegetable root
0x00CD42 - Tile for Small Vegetable root
0x00CD43 - Tile for Rocket root
0x00CD44 - Tile for Shell root
0x00CD45 - Tile for Bomb root
0x00CD46 - Tile for Potion root
0x00CD47 - Tile for 1-Up root
0x00CD48 - Tile for POW root
0x00CD49 - Tile for Cherry
0x00CD4A - Tile for Bob Omb root
0x00CD4B - Tile for Mushroom 1
0x00CD4C - Tile for Decorative Phanto
0x00CD4D - Tile for Mushroom 2
0x00CDA3 - Tile for Top of Waterfall
0x00CDA4 - Tile for Middle of Waterfall
0x00D967 ~ 0x01000F - Empty
FF = end of level (area)
first four bytes after the FF = Header for levels
0x010010 ~ 0x010024 Starting area data
0x010025 ~ 0x0101C8 Level pointers
0x0101C9 ~ 0x01242D Level data
0x01242E ~ 0x0124FF Empty
0x012500 ~ 0x012563 Important data???
0x012564 ~ 0x012707 Enemy pointers
0x012708 ~ 0x01303F Enemy data
0x013040 ~ 0x01400F Empty
0x014010 ~ 0x0140AF - Card inset for Worlds 1-6
0x0140B0 ~ 0x01414F - Card inset for World 7
0x01427F - Bonus Game graphic placement
0x0143DD ~ 0x0143E2 - Mario's pick-up speed for each animation
0x0143E3 - Mario's Jump Speed, still - no object
0x0143E4 - Mario's Jump Speed, still - with object
0x0143E5 - Mario's Jump Speed, charged - no object
0x0143E6 - Mario's Jump Speed, charged - with object
0x0143E7 - Mario's Jump Speed, running - no object
0x0143E8 - Mario's Jump Speed, running - with object
0x0143E9 - Mario's Jump Speed - in quicksand
0x0143EA - Mario's Floating Time
0x0143EB - Mario's Gravity without Jump button pressed
0x0143EC - Mario's Gravity with Jump button pressed
0x0143ED - Mario's Gravity in quicksand
0x0143EE - Mario's Running Speed, right - no object
0x0143EF - Mario's Running Speed, right - with object
0x0143F0 - Mario's Running Speed, right - in quicksand
0x0143F1 - Mario's Running Speed, left - no object
0x0143F2 - Mario's Running Speed, left - with object
0x0143F3 - Mario's Running Speed, left - in quicksand
0x0143F4 ~ 0x0143F9 - Toad's pick-up speed for each animation
0x0143FA - Toad's Jump Speed, still - no object
0x0143FB - Toad's Jump Speed, still - with object
0x0143FC - Toad's Jump Speed, charged - no object
0x0143FD - Toad's Jump Speed, charged - with object
0x0143FE - Toad's Jump Speed, running - no object
0x0143FF - Toad's Jump Speed, running - with object
0x014400 - Toad's Jump Speed - in quicksand
0x014401 - Toad's Floating Time
0x014402 - Toad's Gravity without Jump button pressed
0x014403 - Toad's Gravity with Jump button pressed
0x014404 - Toad's Gravity in quicksand
0x014405 - Toad's Running Speed, right - no object
0x014406 - Toad's Running Speed, right - with object
0x014407 - Toad's Running Speed, right - in quicksand
0x014408 - Toad's Running Speed, left - no object
0x014409 - Toad's Running Speed, left - with object
0x0143FA - Toad's Running Speed, left - in quicksand
0x01440B ~ 0x014410 - Luigi's pick-up speed for each animation
0x014411 - Luigi's Jump Speed, still - no object
0x014412 - Luigi's Jump Speed, still - with object
0x014413 - Luigi's Jump Speed, charged - no object
0x014414 - Luigi's Jump Speed, charged - with object
0x014415 - Luigi's Jump Speed, running - no object
0x014416 - Luigi's Jump Speed, running - with object
0x014417 - Luigi's Jump Speed - in quicksand
0x014418 - Luigi's Floating Time
0x014419 - Luigi's Gravity without Jump button pressed
0x01441A - Luigi's Gravity with Jump button pressed
0x01441B - Luigi's Gravity in quicksand
0x01441C - Luigi's Running Speed, right - no object
0x01441D - Luigi's Running Speed, right - with object
0x01441E - Luigi's Running Speed, right - in quicksand
0x01441F - Luigi's Running Speed, left - no object
0x014420 - Luigi's Running Speed, left - with object
0x014321 - Luigi's Running Speed, left - in quicksand
0x014422 ~ 0x014427 - Princess' pick-up speed for each animation
0x014428 - Princess' Jump Speed, still - no object
0x014429 - Princess' Jump Speed, still - with object
0x01442A - Princess' Jump Speed, charged - no object
0x01442B - Princess' Jump Speed, charged - with object
0x01442C - Princess' Jump Speed, running - no object
0x01442D - Princess' Jump Speed, running - with object
0x01442E - Princess' Jump Speed - in quicksand
0x01442F - Princess' Floating Time
0x014430 - Princess' Gravity without Jump button pressed
0x014431 - Princess' Gravity with Jump button pressed
0x014432 - Princess' Gravity in quicksand
0x014433 - Princess' Running Speed, right - no object
0x014434 - Princess' Running Speed, right - with object
0x014435 - Princess' Running Speed, right - in quicksand
0x014436 - Princess' Running Speed, left - no object
0x014437 - Princess' Running Speed, left - with object
0x014438 - Princess' Running Speed, left - in quicksand
0x01443A ~ 0x01443C - Mario in action palette
0x01443E ~ 0x014440 - Princess in action palette
0x014442 ~ 0x014444 - Toad in action palette
0x014446 ~ 0x014448 - Luigi in action palette
0x0144FF ~ 0x01450E - Palettes for Selection screen
0x014664 ~ 0x01800F - Empty
0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)
0x019450 ~ 0x01C00F - Empty
0x01E022 - First level for World 1
0x01E023 - First level for World 2
0x01E024 - First level for World 3
0x01E025 - First level for World 4
0x01E026 - First level for World 5
0x01E027 - First level for World 6
0x01E028 - First level for World 7
0x01E0D1 - background when Mario is not highlighted
0x01E0D2 ~ 0x01E0D4 - Mario not highlighted palette
0x01E0D6 ~ 0x01E0D8 - Luigi not highlighted palette
0x01E0DA ~ 0x01E0DC - Toad not highlighted palette
0x01E0DE ~ 0x01E0E0 - Princess highlighted palette
0x01E0E8 - background when Mario is highlighted
0x01E0E9 ~ 0x01E0EB - Mario highlighted palette
0x01E0F0 ~ 0x01E0F2 - Luigi highlighted palette
0x01E0F7 ~ 0x01E0F9 - Toad highlighted palette
0x01E0FE ~ 0x01E100 - Princess highlighted palette
0x01E114 ~ 0x01E123 - Palette for the Pause and Card screens
0x01E125 - Background color for the Bonus Chance screen
0x01E12A ~ 0x01E12C - Palette of Roulette Items of the Bonus Chance
0x01E2C9 - song to play at Character select screen
0x01E30C - sound effect for moving character selection to the right
0x01E310 - sound effect for moving character selection to the left
0x01E3BF - sound effect for selecting a character at selection screen
0x01E404 - sound effect after selecting character on card display
0x01E420 - Number of continues you start with
0x01E425 - Number of lives you start with
0x01E276 - Time for the card before level is shown
0x01E501 - Button for Pause
0x01E53D - Button combination for death on pause
0x01E6B0 - Number of hearts next level begins with (any level after 1-1)
0x01ED83 ~ 0x01F00F - Empty
0x01F232 - Maximum number of hearts (you begin with for 1-1)
0x01F233 - Maximum number of hearts after 1 Mushroom
0x01F234 - Maximum number of hearts after 2 Mushrooms
......0F - One heart
......1F - Two hearts
......2F - Three hearts
......4F - Four hearts
0x01F2F0 - White of the Eyes used for Mario
0x01F2F1 - White of the Eyes used for Princess
0x01F2F2 - White of the Eyes used for Toad
0x01F2F3 - White of the Eyes used for Luigi
0x01F2F4 - Running frame 1 Top (left side)
0x01F2F5 - Running frame 1 Top (right side)
0x01F2F6 - Running frame 1 Bottom (left side)
0x01F2F7 - Running frame 1 Bottom (right side)
0x01F2F8 - Carrying an object frame 1 graphics Top (left side)
0x01F2F9 - Carrying an object frame 1 graphics Top (right side)
0x01F2FA - Carrying an object frame 1 graphics Bottom (left side)
0x01F2FB - Carrying an object frame 1 graphics Bottom (right side)
0x01F2FC - Running frame 2 Top (left side)
0x01F2FD - Running frame 2 Top (right side)
0x01F2FE - Running frame 2 Bottom (left side)
0x01F2FF - Running frame 2 Bottom (right side)
0x01F300 - Carrying an object frame 2 graphics Top (left side)
0x01F301 - Carrying an object frame 2 graphics Top (right side)
0x01F302 - Carrying an object frame 2 graphics Bottom (left side)
0x01F303 - Carrying an object frame 2 graphics Bottom (right side)
0x01F304 - Ducking graphics Top (left side)
0x01F305 - Ducking graphics Top (right side)
0x01F306 - Ducking graphics Bottom (left side)
0x01F307 - Ducking graphics Bottom (right side)
0x01F308 - Ducking with item graphics Top (left side)
0x01F309 - Ducking with item graphics Top (right side)
0x01F30A - Ducking with item graphics Bottom (left side)
0x01F30B - Ducking with item graphics Bottom (right side)
0x01F30C - Jumping Top (left side)
0x01F30D - Jumping Top (right side)
0x01F30E - Jumping Bottom (left side)
0x01F30F - Jumping Bottom (right side)
0x01F66A - WORLD 1 warp destination
0x01F66B - WORLD 2 warp destination
0x01F66C - WORLD 3 warp destination
0x01F66D - WORLD 4 warp destination
0x01F66E - WORLD 5 warp destination
0x01F66F - WORLD 6 warp destination
0x01F670 - WORLD 7 warp destination
0x01FB05 - Last frame used before the looping animations
0x01FB46 ~ 0x01FE0F - Empty
0x01FE10 - Sprite Graphics set for WORLD 1
0x01FE11 - Sprite Graphics set for WORLD 2
0x01FE12 - Sprite Graphics set for WORLD 3
0x01FE13 - Sprite Graphics set for WORLD 4
0x01FE14 - Sprite Graphics set for WORLD 5
0x01FE15 - Sprite Graphics set for WORLD 6
0x01FE16 - Sprite Graphics set for WORLD 7
0x01FE17 - Landscape Graphics set for WORLD 1
0x01FE18 - Landscape Graphics set for WORLD 2
0x01FE19 - Landscape Graphics set for WORLD 3
0x01FE1A - Landscape Graphics set for WORLD 4
0x01FE1B - Landscape Graphics set for WORLD 5
0x01FE1C - Landscape Graphics set for WORLD 6
0x01FE1D - Landscape Graphics set for WORLD 7
0x01FE1E - Large Mario sprite
0x01FE1F - Small Mario sprite
0x01FE20 - Large Princess sprite
0x01FE21 - Small Princess sprite
0x01FE22 - Large Toad sprite
0x01FE23 - Small Toad sprite
0x01FE24 - Large Luigi sprite
0x01FE25 - Small Luigi sprite
0x01FE57 - Graphic Set loaded (part 2) used for title screen.
0x01FE68 - Graphic Set loaded (part 1) used for character select screen
0x01FE6D - Graphic Set loaded (part 2) used for character select screen
0x01FE72 - Graphic Set loaded (part 3) used for character select screen
0x01FE77 - Title card graphics for WORLD 1
0X01FE78 - Title card graphics for WORLD 2
0X01FE79 - Title card graphics for WORLD 3
0x01FE7A - Title card graphics for WORLD 4
0x01FE7B - Title card graphics for WORLD 5
0x01FE7C - Title card graphics for WORLD 6
0x01FE7D - Title card graphics for WORLD 7