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EarthBound/Map Data/Compressed Tile Animation Characters Data
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Data blocks for storing compressed raw graphics for animated map tiles. Data for a given map tileset is found using the Map Data: Tile Animation Characters Pointer Table.
Blocks
Block 1
Map Data: Compressed Tile Animation Characters Data, Block 1 | |
Game | EarthBound |
Start Address | 0x1EF2E7 |
End Address | 0x1EFEDC |
# of Entries | 5 |
Entry Length | Varies, 8192 bytes (0x2000) after decompression |
Total Length | 3062 bytes (0x0bf6), 40960 bytes (0xa000) after decompression |
Back to the ROM map |
Address | Tileset name | Tileset index | Compressed length |
---|---|---|---|
0x1EF2E7 | Stores 2 | 15 | 25 bytes (0x19) |
0x1EF300 | Indoors 4 | 16 | 452 bytes (0x01C4) |
0x1EF4C4 | Winters | 17 | 807 bytes (0x0327) |
0x1EF7EB | Scaraba | 18 | 638 bytes (0x027E) |
0x1EFA69 | Caves 2 | 19 | 1140 bytes (0x0474) |
Block 2
Map Data: Compressed Tile Animation Characters Data, Block 2 | |
Game | EarthBound |
Start Address | 0x1FC443 |
End Address | 0x1FE6E0 |
# of Entries | 15 |
Entry Length | Varies, 8192 bytes (0x2000) after decompression |
Total Length | 8862 bytes (0x229e), 122880 bytes (0x01e000) after decompression |
Back to the ROM map |
Address | Tileset name | Tileset index | Compressed length |
---|---|---|---|
0x1FC443 | Lost Underworld | 00 | 1784 bytes (0x06F8) |
0x1FCB3B | Onett | 01 | 580 bytes (0x0244) |
0x1FCD7F | Twoson | 02 | 25 bytes (0x19) |
0x1FCD98 | Threed | 03 | 25 bytes (0x19) |
0x1FCDB1 | Fourside | 04 | 25 bytes (0x19) |
0x1FCDCA | Magicant | 05 | 1078 bytes (0x0436) |
0x1FD200 | Outdoors | 06 | 1774 bytes (0x06EE) |
0x1FD8EE | Summers | 07 | 1641 bytes (0x0669) |
0x1FDF57 | Dusty Dunes Desert | 08 | 1172 bytes (0x0494) |
0x1FE3EB | Dalaam | 09 | 25 bytes (0x19) |
0x1FE404 | Indoors 1 | 10 | 25 bytes (0x19) |
0x1FE41D | Indoors 2 | 11 | 25 bytes (0x19) |
0x1FE436 | Stores 1 | 12 | 460 bytes (0x01CC) |
0x1FE602 | Caves 1 | 13 | 198 bytes (0xC6) |
0x1FE6C8 | Indoors 3 | 14 | 25 bytes (0x19) |
Format
Data for each map tileset is individually compressed. See Compression Format.
Tilesets with no animations are all the same 24 bytes, 8 repetitions of E7FF00
followed by the FF
terminator. (This is simply the compressed format of 00
repeated 8192 (0x2000) times.)