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Dragon Warrior III (NES)/RAM map
The following article is a RAM map for Dragon Warrior III (NES).
Main
Category | Address | Size | Description |
---|---|---|---|
Unknown | $0000 - $001b | 28 bytes | ... |
Data | $001c | byte | RNG |
Unknown | $001d - $002b | 15 bytes | ... |
Data | $002c | byte | Party Travel type (ground, ship, air) |
Unknown | $002d - $004b | 31 bytes | ... |
Data | $004c | byte | RNG |
Unknown | $004d - $0050 | 4 bytes | ... |
Battles | $0051 | byte | Whose turn it is |
Unknown | $0052 - $00a3 | 82 bytes | ... |
Data | $00a4 | byte | RNG |
Unknown | $00a5 - $00ac | 8 bytes | ... |
Data | $00ad | byte | Fairy Water Counter |
Unknown | $00ae - $00d7 | 42 bytes | ... |
Data | $00d8 | byte | Music counter |
Unknown | $00d9 - $01ff | 295 bytes | ... |
Graphics | $0200 - $020f | 16 bytes | Player 1 - On Screen Sprite data |
Graphics | $0210 - $021f | 16 bytes | Player 2 - On Screen Sprite data |
Graphics | $0220 - $022f | 16 bytes | Player 3 - On Screen Sprite data |
Graphics | $0230 - $023f | 16 bytes | Player 4 - On Screen Sprite data |
Graphics | $0240 - $02ff | 192 bytes | On Screen Sprite data |
Unknown | $0300 - $04ff | 512 bytes | ... |
Battles | $0500 - $0501 | word | Enemy 1 - HP |
Battles | $0502 - $0503 | word | Enemy 2 - HP |
Battles | $0504 - $0505 | word | Enemy 3 - HP |
Battles | $0506 - $0507 | word | Enemy 4 - HP |
Battles | $0508 - $0509 | word | Enemy 5 - HP |
Battles | $050a - $050b | word | Enemy 6 - HP |
Battles | $050c - $050d | word | Enemy 7 - HP |
Battles | $050e - $050f | word | Enemy 8 - HP |
Battles | $0510 | byte | Enemy 1 - MP |
Battles | $0511 | byte | Enemy 2 - MP |
Battles | $0512 | byte | Enemy 3 - MP |
Battles | $0513 | byte | Enemy 4 - MP |
Battles | $0514 | byte | Enemy 5 - MP |
Battles | $0515 | byte | Enemy 6 - MP |
Battles | $0516 | byte | Enemy 7 - MP |
Battles | $0517 | byte | Enemy 8 - MP |
Battles | $0518 | byte | Enemy 1 - Agility |
Battles | $0519 | byte | Enemy 2 - Agility |
Battles | $051a | byte | Enemy 3 - Agility |
Battles | $051b | byte | Enemy 4 - Agility |
Battles | $051c | byte | Enemy 5 - Agility |
Battles | $051d | byte | Enemy 6 - Agility |
Battles | $051e | byte | Enemy 7 - Agility |
Battles | $051f | byte | Enemy 8 - Agility |
Battles | $0520 - $0521 | word | Enemy 1 - Defense |
Battles | $0522 - $0523 | word | Enemy 2 - Defense |
Battles | $0524 - $0525 | word | Enemy 3 - Defense |
Battles | $0526 - $0527 | word | Enemy 4 - Defense |
Battles | $0528 - $0529 | word | Enemy 5 - Defense |
Battles | $052a - $052b | word | Enemy 6 - Defense |
Battles | $052c - $052d | word | Enemy 7 - Defense |
Battles | $052e - $052f | word | Enemy 8 - Defense |
Battles | $0530 - $0531 | word | Enemy 1 - Status |
Battles | $0532 - $0533 | word | Enemy 2 - Status |
Battles | $0534 - $0535 | word | Enemy 3 - Status |
Battles | $0536 - $0537 | word | Enemy 4 - Status |
Battles | $0538 - $0539 | word | Enemy 5 - Status |
Battles | $053a - $053b | word | Enemy 6 - Status |
Battles | $053c - $053d | word | Enemy 7 - Status |
Battles | $053e - $053f | word | Enemy 8 - Status |
Unknown | $0540 - $0564 | 37 bytes | ... |
Battles | $0565 | byte | Bikill flag on Enemy 1 (if 1) |
Unknown | $0566 - $056c | 7 bytes | ... |
Battles | $056d | byte | Enemy Group 1 - Type |
Battles | $056e | byte | Enemy Group 2 - Type |
Battles | $056f | byte | Enemy Group 3 - Type |
Battles | $0570 | byte | Enemy Group 4 - Type |
Battles | $0571 | byte | Group 1 - Count |
Battles | $0572 | byte | Group 2 - Count |
Battles | $0573 | byte | Group 3 - Count |
Battles | $0574 | byte | Group 4 - Count |
Unknown | $0575 - $06dd | 361 bytes | ... |
Data | $06de | byte | Level (World?) X Position, Level (World?) Y Position, Time of day (sub bytes) |
Data | $06df | byte | Time of day |
Unknown | $06e0 - $06ff | 32 bytes | ... |
Stats | $0700 | byte | Player 1 - Level |
Stats | $0701 | byte | Player 2 - Level |
Stats | $0702 | byte | Player 3 - Level |
Stats | $0703 | byte | Player 4 - Level |
Stats | $0704 | byte | Player 1 - Strength |
Stats | $0705 | byte | Player 2 - Strength |
Stats | $0706 | byte | Player 3 - Strength |
Stats | $0707 | byte | Player 4 - Strength |
Stats | $0708 | byte | Player 1 - Agility |
Stats | $0709 | byte | Player 2 - Agility |
Stats | $070a | byte | Player 3 - Agility |
Stats | $070b | byte | Player 4 - Agility |
Stats | $070c | byte | Player 1 - Intelligence |
Stats | $070d | byte | Player 2 - Intelligence |
Stats | $070e | byte | Player 3 - Intelligence |
Stats | $070f | byte | Player 4 - Intelligence |
Stats | $0710 | byte | Player 1 - Luck |
Stats | $0711 | byte | Player 2 - Luck |
Stats | $0712 | byte | Player 3 - Luck |
Stats | $0713 | byte | Player 4 - Luck |
Stats | $0714 | byte | Player 1 - Vitality |
Stats | $0715 | byte | Player 2 - Vitality |
Stats | $0716 | byte | Player 3 - Vitality |
Stats | $0717 | byte | Player 4 - Vitality |
Stats | $0718 | byte | Player 1 - Class/Gender |
Stats | $0719 | byte | Player 2 - Class/Gender |
Stats | $071a | byte | Player 3 - Class/Gender |
Stats | $071b | byte | Player 4 - Class/Gender |
Stats | $071c - $071d | word | Player 1 - HP |
Stats | $071e - $071f | word | Player 2 - HP |
Stats | $0720 - $0721 | word | Player 3 - HP |
Stats | $0722 - $0723 | word | Player 4 - HP |
Stats | $0724 - $0725 | word | Player 1 - Max HP |
Stats | $0726 - $0727 | word | Player 2 - Max HP |
Stats | $0728 - $0729 | word | Player 3 - Max HP |
Stats | $072a - $072b | word | Player 4 - Max HP |
Stats | $072c - $072d | word | Player 1 - MP |
Stats | $072e - $072f | word | Player 2 - MP |
Stats | $0730 - $0731 | word | Player 3 - MP |
Stats | $0732 - $0733 | word | Player 4 - MP |
Stats | $0734 - $0735 | word | Player 1 - Max MP |
Stats | $0736 - $0737 | word | Player 2 - Max MP |
Stats | $0738 - $0739 | word | Player 3 - Max MP |
Stats | $073a - $073b | word | Player 4 - Max MP |
Stats | $073c - $073d | word | Player 1 - Status |
Stats | $073e - $073f | word | Player 2 - Status |
Stats | $0740 - $0741 | word | Player 3 - Status |
Stats | $0742 - $0743 | word | Player 4 - Status |
Stats | $0744 - $0746 | long | Player 1 - Experience |
Stats | $0747 - $0749 | long | Player 2 - Experience |
Stats | $074a - $074c | long | Player 3 - Experience |
Stats | $074d - $074f | long | Player 4 - Experience |
Stats | $0750 - $0752 | long | Player 1 - Return List |
Stats | $0753 - $0755 | long | Player 2 - Return List |
Stats | $0756 - $0758 | long | Player 3 - Return List |
Stats | $0759 - $075b | long | Player 4 - Return List |
Stats | $075c - $0763 | 8 bytes | Player 1 - Name |
Stats | $0764 - $076b | 8 bytes | Player 2 - Name |
Stats | $076c - $0773 | 8 bytes | Player 3 - Name |
Stats | $0774 - $077b | 8 bytes | Player 4 - Name |
Items | $077c | byte | Player 1 - Item Slot 1 |
Items | $077d | byte | Player 1 - Item Slot 2 |
Items | $077e | byte | Player 1 - Item Slot 3 |
Items | $077f | byte | Player 1 - Item Slot 4 |
Items | $0780 | byte | Player 1 - Item Slot 5 |
Items | $0781 | byte | Player 1 - Item Slot 6 |
Items | $0782 | byte | Player 1 - Item Slot 7 |
Items | $0783 | byte | Player 1 - Item Slot 8 |
Items | $0784 | byte | Player 2 - Item Slot 1 |
Items | $0785 | byte | Player 2 - Item Slot 2 |
Items | $0786 | byte | Player 2 - Item Slot 3 |
Items | $0787 | byte | Player 2 - Item Slot 4 |
Items | $0788 | byte | Player 2 - Item Slot 5 |
Items | $0789 | byte | Player 2 - Item Slot 6 |
Items | $078a | byte | Player 2 - Item Slot 7 |
Items | $078b | byte | Player 2 - Item Slot 8 |
Items | $078c | byte | Player 3 - Item Slot 1 |
Items | $078d | byte | Player 3 - Item Slot 2 |
Items | $078e | byte | Player 3 - Item Slot 3 |
Items | $078f | byte | Player 3 - Item Slot 4 |
Items | $0790 | byte | Player 3 - Item Slot 5 |
Items | $0791 | byte | Player 3 - Item Slot 6 |
Items | $0792 | byte | Player 3 - Item Slot 7 |
Items | $0793 | byte | Player 3 - Item Slot 8 |
Items | $0794 | byte | Player 4 - Item Slot 1 |
Items | $0795 | byte | Player 4 - Item Slot 2 |
Items | $0796 | byte | Player 4 - Item Slot 3 |
Items | $0797 | byte | Player 4 - Item Slot 4 |
Items | $0798 | byte | Player 4 - Item Slot 5 |
Items | $0799 | byte | Player 4 - Item Slot 6 |
Items | $079a | byte | Player 4 - Item Slot 7 |
Items | $079b | byte | Player 4 - Item Slot 8 |
Stats | $079c - $079e | long | Player 1 - Wizard Battle Magic |
Stats | $079f | byte | Player 1 - Wizard Field Magic |
Stats | $07a0 - $07a2 | long | Player 1 - Pilgram Battle Magic |
Stats | $07a3 | byte | Player 1 - Pilgram Field Magic |
Stats | $07a4 - $07a6 | long | Player 2 - Wizard Battle Magic |
Stats | $07a7 | byte | Player 2 - Wizard Field Magic |
Stats | $07a8 - $07aa | long | Player 2 - Pilgram Battle Magic |
Stats | $07ab | byte | Player 2 - Pilgram Field Magic |
Stats | $07ac - $07ae | long | Player 3 - Wizard Battle Magic |
Stats | $07af | byte | Player 3 - Wizard Field Magic |
Stats | $07b0 - $07b2 | long | Player 3 - Pilgram Battle Magic |
Stats | $07b3 | byte | Player 3 - Pilgram Field Magic |
Stats | $07b4 - $07b6 | long | Player 4 - Wizard Battle Magic |
Stats | $07b7 | byte | Player 4 - Wizard Field Magic |
Stats | $07b8 - $07ba | long | Player 4 - Pilgram Battle Magic |
Stats | $07bb | byte | Player 4 - Pilgram Field Magic |
Stats | $07bc - $07be | long | Gold |
Stats | $07bf - $07c0 | word | Num Characters Registered |
Stats | $07c1 | byte | Player 1 - Character in Storage num |
Stats | $07c2 | byte | Player 2 - Character in Storage num |
Stats | $07c3 | byte | Player 3 - Character in Storage num |
Stats | $07c4 | byte | Player 4 - Character in Storage num |
Unused | $07c5 - $07ff | 59 bytes | Unused |
Links
Useful information:
- http://www.getcheat.com/code_743853.html
- https://github.com/zeromus/DragonWarrior3/blob/master/symbolic/DW3-RamMap.wch
Character Stats
These are base addresses for the first character in the party. They are sorted by the size of the data in bytes.
8-bit values
These are addresses for the first party member. Add 1*the ally number to the address for other characters.
- Level: 0x700
- Strength: 0x704
- Agility: 0x708
- Intelligence: 0x70C
- Vitality: 0x710
- Luck: 0x714
- Job Class/Sex: 0x718 (Character Classes Table)
16-bit values
Addresses for first party member. Add 2*Ally Number for other characters. Little endian byte order.
- HP: 0x71C
- Max HP: 0x724
- MP: 0x72C
- Max MP: 0x734
- 'Status': 0x73C
24-bit values
Addresses for first party member. Add 3*Ally Number for other characters. Little endian byte order.
- Exp: 0x744
- Return Destinations: 0x750 (Return Destinations List)
8-byte values
Addresses for first party member. Add 8*Ally number for other characters.
- Name: 0x75C
- Inventory: 0x77C (Item List)
- Magic spells known: 0x79C (Spell List)
Gold pieces
Address for player's gold pieces (GP) (24-bit)
- Gold: 0x7BC
Character Classes
This is located at 0x718 + character number.
....x... = 0 if male, 1 if female .....xxx = Character Class
- 0 = Hero
- 1 = Wizard
- 2 = Pilgrim
- 3 = Sage
- 4 = Soldier
- 5 = Merchant
- 6 = Fighter
- 7 = Goof-off
Return Destinations
This is located at 0x750 + character number * 3.
The 3 bytes of Return Destinations store one bit per location visited. The upper 4 bits of the third byte are not used.
These go from least significant bit to most significant bit.
Byte 0
- Aliahan
- Reeve
- Romally
- Kanave
- Noaniels
- Assaram
- Isis
- Portoga
Byte 1
- Baharata
- Dhama
- Lancel
- Jipang
- Eginbear
- Samano
- Soo
- Tantegel
Byte 2
- Hauksness
- Cantlin
- Kol
- Rimuldar
Items
First character's inventory starts at 0x77C, add 8 * ally number for other characters.
Hexadecimal List of Items
- 00 - Cypress stick
- 01 - Club
- 02 - Copper sword
- 03 - Magic Knife
- 04 - Iron Spear
- 05 - Battle Axe
- 06 - Broad Sword
- 07 - Wizard's Wand
- 08 - Poison Needle
- 09 - Iron Claw
- 0A - Thorn Whip
- 0B - Giant Shears
- 0C - Chain Sickle
- 0D - Thor's Sword
- 0E - Snowblast Sword
- 0F - Demon Axe
- 10 - Staff of Rain
- 11 - Sword of Gaia
- 12 - Staff of Reflection
- 13 - Sword of Destruction
- 14 - Multi-Edge Sword
- 15 - Staff of Force
- 16 - Sword of Illusion
- 17 - Zombie Slasher
- 18 - Falcon Sword
- 19 - Sledge Hammer
- 1A - Thunder Sword
- 1B - Staff of Thunder
- 1C - Sword of Kings
- 1D - Orochi Sword
- 1E - Dragon Killer
- 1F - Staff of Judgement
- 20 - Clothes
- 21 - Training Suit
- 22 - Leather Armor
- 23 - Flashy Clothes
- 24 - Half Plate Armor
- 25 - Full Plate Armor
- 26 - Magic Armor
- 27 - Cloak of Evasion
- 28 - Armor of Radiance
- 29 - Iron Apron
- 2A - Animal Suit
- 2B - Fightting Suit
- 2C - Sacred Robe
- 2D - Armor of Hades
- 2E - Water Flying Cloth
- 2F - Chain Mail
- 30 - Wayfarers Clothes
- 31 - Revealing Swimsuit
- 32 - Magic Bikini
- 33 - Shell Armor
- 34 - Armor of Terrafirma
- 35 - Dragon Mail
- 36 - Swordedge Armor
- 37 - Angel's Robe
- 38 - Leather Shield
- 39 - Iron Shield
- 3A - Shield of Strength
- 3B - Shield of Heroes
- 3C - Shield of Sorrow
- 3D - Bronze Shield
- 3E - Silver Shield
- 3F - Golden Crown
- 40 - Iron Helmet
- 41 - Mysterious Hat
- 42 - Unlucky Helmet
- 43 - Turban
- 44 - Noh Mask
- 45 - Leather Helmet
- 46 - Iron Mask
- 47 - Sacred Amulet
- 48 - Ring of Life
- 49 - Shoes of Happiness
- 4A - Golden Claw
- 4B - Meteorite Armband
- 4C - Book of Satori
- 4D - ' '
- 4E - Wizard's Ring
- 4F - Black Pepper
- 50 - Sage's Stone
- 51 - Mirror of Ra
- 52 - Vase of Draught
- 53 - Lamp of Darkness
- 54 - Staff of Change
- 55 - Stone of Life
- 56 - Invisibility Herb
- 57 - Magic Ball
- 58 - Thief's Key
- 59 - Magic Key
- 5A - Final Key
- 5B - Dream Ruby
- 5C - Wake-up Powder
- 5D - Royal Scroll
- 5E - Oricon
- 5F - Strength Seed
- 60 - Agility Seed
- 61 - Vitality Seed
- 62 - Luck Seed
- 63 - Intelligence Seed
- 64 - Acorns of Life
- 65 - Medical Herb
- 66 - Antidote Herb
- 67 - Fairy Water
- 68 - Wing of Wyvern
- 69 - Leaf of the World Tree
- 6A - ' '
- 6B - Locket of Love
- 6C - Full Moon Herb
- 6D - Water Blaster
- 6E - Sailors Thigh Bone
- 6F - Echoing Flute
- 70 - Fairy Flute
- 71 - Silver Harp
- 72 - Sphere of Light
- 73 - Poison Moth Powder
- 74 - Spiders Web
- 75 - Stone of Sunlight
- 76 - Rainbow Drop
- 77 - Silver Orb
- 78 - Red Orb
- 79 - Yellow Orb
- 7A - Purple Orb
- 7B - Blue Orb
- 7C - Green Orb
- 7D - Stick Slime
- 7E - Black Raven
- 7F - Sword Horned
- 80-FE - Equipped versions of items
- FF - Nothing
Spell List
First character's magic list begins at 0x79C. Add 8 * ally number for other characters.
- Byte 0-2: Wizard Spells (in battle)
- Byte 3: Wizard Spells (field)
- Byte 4-6: Pilgrim Spells (in battle)
- Byte 7: Pilgrim Spells (field)
Note: Hero uses location of Wizard spells.
Wizard Battle Spells
Byte 0
- Blaze
- Upper
- IceBolt
- Increase
- Firebal
- Return
- Bang
- Slow
Byte 1
- Blazemore
- RobMagic
- Snowblast
- IceSpears
- Firebane
- Bikill
- Boom
- Bounce
Byte 2
- Blazemost
- Chaos
- Snowstorm
- BeDragon
- Firevolt
- Transform
- Explodet
- Chance
Wizard Field Spells
Byte 3
- Outside
- Return
- X-Ray
- StepGuard
- Day-Night
- CurseOff
- Invisible
- Open
Pilgrim Battle Spells
Byte 4
- Sap
- Heal
- Expel
- Antidote
- Infernos
- SpeedUP
- Surround
- Sleep
Byte 5
- Defence
- Healmore
- Beat
- NumbOff
- Infermore
- StopSpell
- Limbo
- Awake
Byte 6
- Barrier
- Healall
- Defeat
- Healus
- Infermost
- Vivify
- Sacrifice
- Revive
Pilgrim Field Spells
Byte 7
- Heal
- Antidote
- Healmore
- NumbOff
- Vivify
- Healall
- Healus
- Revive
Internal Data for Dragon Warrior III (NES)
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