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Wonder Boy III: Monster Lair (Genesis)/ROM map
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GFX data
See note page for informations about GFX data format and adressing
0-0
- 0x4304e: (0-0) ?
- 0x43a40: (0-0) gui fonts
- 0x46368: (0-0) 1up, bonus points
- 0x46920: (0-1, 0-2) ?
- 0x473a0: (1-0, 1-2) leo
- 0x4a256: (0-1) copyright text
- 0x4a8b8: (1-2) stage B (schmup section) fg
- 0x4b080: (1-1) skull exit
- 0x4c508: (1-0) ? (bang?)
- 0x4c718: (1-2) explosion
- 0x4d300: (1-0, 1-2) shots (except missiles) & capsules + explosion
- 0x4e3e0: (1-0) missiles
- 0x4ec80: (1-0) ?
- 0x4fc28: (0-1) title screen fg
- 0x51848: (0-1) title screen bg
- 0x51e78: (0-1) title screen leo
- 0x529a0: (0-1) title screen purapril
- 0x53ab0: (1-0) kiwi
- 0x53bd0: (1-0) carot
- 0x53c90: (1-0) tomato
- 0x53e70: (1-0) sweet
- 0x53f90: (1-0) ?
- 0x54080: (1-0) ?
- 0x541e8: (1-0) grape
- 0x54770: (1-0) ?
- 0x54890: (1-0) lemon
- 0x54cb0: (1-0) moving rock
- 0x56450: (1-0) stage 1A fg
- 0x56c90: (1-0) stage 1A bg
- 0x586e8: (1-2) level 1B bg
- 0x68810: (1-0) snail
- 0x68a20: (1-0) climbing snail
- 0x68c30: (1-0) whelk
- 0x69050: (1-0) pelican
- 0x69290: (1-0) walrus
- 0x697e8: (1-0) octopus
- 0x6f008: (1-2) ?
- 0x6fc98: (1-2) boss 1 ?