EarthBound/ASM/Palette Routines

From Data Crystal
Jump to navigation Jump to search

This is a sub-page of EarthBound/ASM.

$C0023F-$C0030E: Load map palette animation

First checks if the currently loaded map palette is animated, as indicated by a non-zero Palette Animation Index and a non-zero Animation Number of Palettes for that animation index, and sets the Animation Palette Active Flag accordingly in WRAM. If the palette is animated, loads Decompressed Map Animation Palettes, Animation Palette Frame Durations, Animation Palette Remaining Frames, and Animation Palette Number to WRAM.

$C0030F-$C0035A: Iterate map palette animation frame

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?