Motocross Maniacs/ROM map

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Chip tiny.png The following article is a ROM map for Motocross Maniacs.

* x0F08-x0F13 - "GAME OVER" text data (2 bytes for display address, then list of tiles)
* x0F37-x0F8F - Pre-race screen text data ("QUALIFYING TIME"/"COURSE RECORD"...)
* x10E1-x12C0 - "Konami Games" logo
* x12F3-x145B - letter tileset (in 1 bit per pixel format)
* x14CC-x18EB - "Motocross Maniacs" logo (in 1BPP format)
* x2143-x214A - gravity pull data
* x214B-x???? - ramp physics data
* x33E8-x3480 - some text data? (todo)
* x3481-x34F1 - table of pointers for player sprite building
* x34F2-x3708 - player sprite building data
* xXXXX-x475F - tile data
* x4760-x476F - table of x08 pointers to course data
* x4770-x56CB - course data
* x56CC-x5793 - table of pointers to course object data
* x5794-x5A1E - course object data
* x5A1F-x5C8E - metatile data
* x5EFB-x5F0A - table of x08 pointers to item data (note that level 8 comes before level 7)
* x5F0B-x60E9 - item data
* x60EA-x61F9 - table of x08 pointers for computer opponent AI when offscreen
* x60FA-x6575 - computer opponent AI when offscreen data
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