Motocross Maniacs/ROM map

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Chip tiny.png The following article is a ROM map for Motocross Maniacs.

Text data

Text data format: 2 bytes for display address, then a series of tiles IDs. xFE is the end of a word, xFF the end of the text.

Game over screen

 ROM0:0x0F08-0x0F13 "GAME OVER"

Pre-race screen

Motocross Maniacs PreRaceScreen.png

 ROM0:0x0F37-0x0F48 "QUALIFYING TIME"
 ROM0:0x0F49-0x0F4F ":  :"
 ROM0:0x0F50-0x0F5D (row of gray tiles)
 ROM0:0x0F5E-0x0F6B " COURSE    "
 ROM0:0x0F6C-0x0F79 (row of gray tiles)
 ROM0:0x0F7A-0x0F8A "COURSE RECORD"
 ROM0:0x0F8B-0x08F  ":  :"

Level data

Each of the 8 levels is a sequence of track objects, each defined by a 3-byte word specifying position and ID.
Motocross Maniacs ScreenData.png
Each track element is defined by 2 bytes that determine its dimensions, then a series of bytes that fill