Castlevania II: Simon's Quest/RAM map

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< Castlevania II: Simon's Quest
Revision as of 14:49, 4 December 2022 by Mariofan2468 (talk | contribs) (clarify items)
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Chip tiny.png The following article is a RAM map for Castlevania II: Simon's Quest.


RAM Function Detail
0x0005 Pause Menu Displayed 12h (hexadecimal) = no, 00h = yes
0x0026 Pause 0 = no, 1 = yes
0x0031 Lives 1 byte signed
0x0034 Is Dead Flag
0x0046 Experience 00xx Two digits 0-9
0x0047 Experience xx00 Two digits 0-9
0x0048 Hearts 00xx Two digits 0-9
0x0049 Hearts xx00 Two digits 0-9
0x004a Weapons Each weapon one bit
0x004c Laurels Count Two digits 0-9
0x004d Garlic Count Two digits 0-9
0x004f Equipped Item
0x0053-54 Simon X position in room (pixels)
0x0080 Energy Starts at 30h
0x0081 Max Energy
0x0083 Time xx:00:00:00 Days
0x0084 Time 00:00:00:xx Seconds
0x0085 Time 00:00:xx:00 Minutes
0x0086 Time 00:xx:00:00 Hours
0x008B Level
0x0090 Equipped Weapon
0x0091 Items Each item one bit (01h = rib, 02h = heart, 04h = eye, 08h = nail, 10h = ring, 20h = white gem, 40h = blue gem, 20h+40h = red gem, 80h = nothing)
0x0092 More Items Each item one bit (01h = silk bag, 02h = magic cross, 04h = laurels, 08h = garlic)
0x00a1-a2 Noise/DPCM Note Pointer
0x00ab Pulse 1 Note Time Left
0x00ac Pulse 2 Note Time Left
0x00ad Triangle Note Time Left
0x00af Noise active 0 = no, 1 = yes
0x00bb Noise Period and Volume probably pointer to a table
0x00bc Noise/DPCM Note Pointer (copy of 0x00a1?)
0x0124 Pulse 1 Volume
0x0125 Pulse 2 Volume
0x0150 Pulse 1 Frame Of Volume Envelope
0x0151 Pulse 2 Frame Of Volume Envelope
0x0300 Simon animation frame
0x0301-02 Simon whip animation frame
0x0324 Simon Y position in camera (pixels)
0x0336 Simon Y position in camera (sub-pixels)
0x036C Simon Y speed (signed pixels)
0x037E Simon Y speed (sub-pixels)
0x0434 Current Whip
0x037E Simon jump is rising 0 = no, 1 = yes
0x04C8 Boss Health
0x0500-6ff Block Clipdata?


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?