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Castlevania (NES, Famicom Disk System)/RAM map
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The following article is a RAM map for Castlevania (NES, Famicom Disk System).
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
RAM | Function | Details | |
0x001A | Timer | Increments by 1 each frame. Resets each time you "change stage?" | |
0x001E | Title Screen timer(time until attract mode) | Counts down from FF to 00. | |
0x0022 | Paused | $01 = yes | |
0x0028 | Current Stage | ||
0x002A | Number of Lives | ||
0x002E | Camera's X position | ||
0x003E | Is Simon on stairs | $00 = yes, $01 = no | |
0x003F | Simon's Y position (in level) | ||
0x0040 | Simon's X position (in level) | ||
0x0042 | 1's and 10's place of Time in BCD | ||
0x0043 | 100's and 1000's place of Time in BCD | ||
0x0044 | Life Meter (Graphic) | 2 bars = +$08, Max = $40(64) | |
0x0045 | Life Meter (Actual) | 2 bars = +$08, Max = $40(64) | |
0x0070 | Whip length | Set to $00, $01, or $02. | |
0x0071 | Number of Hearts | $00 to $63 (99 in decimal). | |
0x00F7 | Player 1 Controller | Similar to Metroid's 0x0014. | |
0x0159 | Simon's current image | $00=standing, | $01-03 = walk,$04 = jump/crouch,
$05-07 = whip, $12 = hurt |
0x0160 | Simon's screen position (in room) | ||
0x0162 | Simon's screen position (in room) | not 0x0160. | |
0x038C | Simon's X position (in screen) | ||
0x0450 | Direction Simon looks | $00 = right, $01 = left |
Internal Data for Castlevania
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