Teenage Mutant Ninja Turtles (NES)/RAM map

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< Teenage Mutant Ninja Turtles (NES)
Revision as of 19:55, 26 October 2016 by Rockman (talk | contribs) (Just some tidying after adding a couple of RAM addresses)
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Chip tiny.png The following article is a RAM map for Teenage Mutant Ninja Turtles (NES).

$46 - Continues (You start with 03)
$48 - World Number
$5B - Whether the special weapon is selected or not
$5D - Current side-scrolling area (0 in overhead areas)
$67 - Current Turtle Selected (0:Leo, 1:Raph, 2:Mike, 3:Don)
$73 - Leo's Special Weapon (0:Nothing, 1:Stars, 2:Triple Stars, 3:Boomerangs, 4:Scrolls)
$74 - Raph's Special Weapon
$75 - Mike's Special Weapon
$76 - Don's Special Weapon
$77 - Leo's Energy (0 - 80)
$78 - Raph's Energy
$79 - Mike's Energy
$7A - Don's Energy
$A7 - Amount of Ropes (0 - 63)
$A8 - Leo's Special Weapon Quantity (0 - 63)
$A9 - Raph's Special Weapon Quantity
$AA - Mike's Special Weapon Quantity
$AB - Don's Special Weapon Quantity
$BB - Dam Timer
$BF - Turtle Van Missiles
$C0 - Score 99xxxx0
$C1 - Score xx99xx0
$C2 - Score xxxx990
$C3 - Unknown Score 99xxxx0
$C4 - Unknown Score xx99xx0
$C5 - Unknown Score xxxx990
$C6 - High Score 99xxxx0
$C7 - High Score xx99xx0
$C8 - High Score xxxx990
 
$200 - $2FF - Sprite Memory
$460        - Turtle Y Position
$480        - Turtle X Position
$4B0        - Turtle Y Velocity
$4E0        - Turtle X Velocity
$500        - Invincibility Timeout
$56X        - Enemy Hit Points
$630        - Invincibility Timeout