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Scooby-Doo Mystery (Genesis)/ROM map
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The following article is a ROM map for Scooby-Doo Mystery (Genesis).
Graphics
0x0004B8 to 0x00068F (01D7) = Letter Graphics (unused) (1BPP) 0x030F16 to 0x031AF5 (0BDF) = Letter Graphics (4BPP MSX/MD/WSC) 0x023740 to 0x0278BF (417F) = Copyright screen Graphics (4BPP MSX/MD/WSC) 0x02B0DA to 0x02EF59 (3E7F) = Scooby and Shaggy Graphics (4BPP MSX/MD/WSC)
Text
Note: {{{1}}} |
0x000100 to 0x00018E (008E) = Some Copyright text (unused) (Legacy ASCII) 0x008A90 to 0x008AA0 (0006) = "Limbo" (debug text) (Legacy ASCII) 0x008AA2 to 0x008AB2 (0011) = "Player Inventory" (debug text) (Legacy ASCII) 0x02FE50 to 0x02FE56 (0007) = "Shaggy" (Legacy ASCII) 0x02FE57 to 0x02FE5D (0007) = "Scooby" (Legacy ASCII) 0x02FE5E to 0x------ (0001) = 00 (Legacy ASCII) 0x02FE5F to 0x02FE9E (003F) = Commands (pull, take, open, use, give, etc.) (Legacy ASCII) 0x02FECC to 0x02FFF3 (0127) = Bad command dialogue and other commands (Legacy ASCII) 0x02FFF4 to 0x030013 (001F) = Empty space (20) 0x14199D to 0x145EB0 (4513) = A lot of text Part 1 (Legacy ASCII) 0x1AF330 to 0x1B3500 (41D0) = A lot of text Part 2 (Legacy ASCII) 0x1F7080 to 0x1F7490 (0410) = Sound test text (Legacy ASCII) 0x1F74A6 to 0x1F74E8 (0042) = All characters in decending order
Miscellaneous
0x00C3F0 to 0x00D3EF (0FFF) = Unknown 0x1F74E9 to 0x1FFFF0 (8B07) = Empty space filled with FF
Internal Data for Scooby-Doo Mystery (Genesis)
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