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Secret of Mana (SNES)/ROM map
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The following article is a ROM map for Secret of Mana (SNES).
These are file addresses for the unheadered ROM.
Disassembly is available on the Secret Of Mana Bank Disassemblies article.
Uncategorized
105116 = Enemy Movement and AI data (Each enemy entry ending with FF) 101DFA = Enemy Stats (First entry - Rabite) D03A50 = Rabite Treasure Chest - Drop percentage D03A53 = Rabite Treasure Chest - Item dropped D8FB9C = Item prices in stores (First entry - Candy)
Main Character
Level 1 104213 = Strength 104214 = Agility 104215 = Constitution 104216 = Intelligence 104217 = Wisdom Level 2 is 0x28 (40) bytes ahead. The rest of the levels (to 99) probably follow the same pattern.
Music Data
33D39 = SPC pointers 33F22 = Sample indexes
BRR Data
BRRs (Direct copy/paste from the ROM) 8247C3 = 3---- 684EC3 = 3---- 4453C3 = 3---- B856C3 = 3---- 8E61C3 = 3---- DA6EC3 = 3---- 0B7CC3 = 3---- C67DC3 = 3---- D381C3 = 3---- 9591C3 = 3---- E2A0C3 = 3---- 8EBAC3 = 3---- 3ECAC3 = 3---- 9BCCC3 = 3---- 88CFC3 = 3---- 8BE3C3 = 3---- 3BF3C3 = 3---- B7F4C3 = 3---- CAFBC3 = 3---- 0616C4 = 4---- A51EC4 = 4---- 0C23C4 = 4---- 0739C4 = 4---- 9C3FC4 = 4---- F347C4 = 4---- 8959C4 = 4---- 5562C4 = 4---- E36CC4 = 4---- 158EC4 = 4---- 4C95C4 = 4---- DA9FC4 = 4---- 59B0C4 = 4---- 89BBC4 = 4----
SPC Sequence Data
SPCs (Direct copy/paste from the ROM) 3DD3C4 = 4---- Into the Thick of It 430FC5 = 5---- Flight into the Unknown 3F96C5 = 5---- Star of Darkness 56FCC5 = 5---- Prophecy 78F0C4 = 4---- Danger E4FDC4 = 4---- Far Thunder B806C5 = 5---- The Wind Never Ceases 4B0AC5 = 5---- Close your Eyelids 630BC5 = 5---- Spirit of the Night AFD7C4 = 4---- The Fairy Child BF1FC5 = 5---- What the Forest Taught Me DA22C5 = 5---- Eternal Recurrence 232FC5 = 5---- Oracle CB37C5 = 5---- Tell a Strange Tale 1942C5 = 5---- Into the Thick of It 2 6647C5 = 5---- Rose and Ghost E14BC5 = 5---- Did You See the Sea? 7A53C5 = 5---- The Color of the Summer Sky 855AC5 = 5---- Menu 645CC5 = 5---- The Legend FBDEC4 = 4---- The Orphan of the Storm ADE7C4 = 4---- Eight Ringing Bells F266C5 = 5---- Dancing Beasts 336BC5 = 5---- Victory 466CC5 = 5---- Boss Defeated FE6CC5 = 5---- Cannon Travel Launch 926DC5 = 5---- Cannon Travel 426FC5 = 5---- Ceremony 7DA2C5 = 5---- Always Together 5271C5 = 5---- A Prayer and a Whisper 2A74C5 = 5---- Burning Castle (?) 0375C5 = 5---- Happenings on a Moonlight Night E77AC5 = 5---- A Curious Happening 4981C5 = 5---- Unknown Fanfare (?) 44A1C5 = 5---- Midge Mallet 0E84C5 = 5---- Unknown Fanfare (?) D181C5 = 5---- A Wish 1C85C5 = 5---- Monarch on the Shore CA8DC5 = 5---- Steel and Traps 3E9BC5 = 5---- Pure Night 00ACC5 = 5---- Flammie Coming EA9EC5 = 5---- Kind Memories 0CA8C5 = 5---- The Holy Intruder 48ADC5 = 5---- In the Darkness' Depths 95AEC5 = 5---- Angel's Fear EBB7C5 = 5---- Grumble (?) 58B8C5 = 5---- Mara's Key 29B9C5 = 5---- Got an Item 03BAC5 = 5---- Elemental Acquired D0BAC5 = 5---- Give Love its Rightful Time B0C5C5 = 5---- The Second Truth From the Left 5DC4C5 = 5---- The Curse B0DFC5 = 5---- I Won't Forget 1BE1C5 = 5---- Ally Joins E5E1C5 = 5---- To Reach Tomorrow 62E6C5 = 5---- One of Them is Hope E2E8C5 = 5---- A Conclusion F8E9C5 = 5---- Meridian Dance 60F9C5 = 5---- The Wings No Longer Beat E2E8C5 = 5---- A Conclusion E2E8C5 = 5---- A Conclusion E2E8C5 = 5---- A Conclusion E2E8C5 = 5---- A Conclusion E2E8C5 = 5---- A Conclusion (wtf?)
SPC Sequence Commands
00-0D = Play note, C 0E-1B = Play note, C# 1C-29 = Play note, D 2A-37 = Play note, D# 38-45 = Play note, E 46-53 = Play note, F 54-61 = Play note, F# 62-6F = Play note, G 70-7D = Play note, G# 7E-8B = Play note, A 8C-99 = Play note, A# 9A-A7 = Play note, B A8-BF = Play note, B# C0-CE = Rest D2 xx = Set instrument volume to xx D3 xx = ??? D4 xx = Pan channel left or right [$00 = Right, $64 = Middle, $FF = Left] (Reverse stereo) D7 ss tt dd = Vibrato: ss = Speed, tt = Time until vibrato, dd = Depth E0 = Vibrato off? E1 = ??? E2 = ??? E3 = ??? E4 xx = Change pitch to xx E5 xx = Length of next note is xx EA xx = Change instrument to xx F0 xx yy = ??? F1 = ??? F2 = End of channel F3 xx = Change tempo to xx F4 = ??? F5 xx = Set reverb to xx F6 = ??? F7 xx yy = ??? F8 xx = Set global SPC volume to xx FF = End of sequence?
Potos Village
A933F = Music byte for Potos Village A9340 = Fade out time for previous song and echo effect of currnet song A9341 = Music volume related A9342 = Unknown A9343 = Event after music fades upon entering location A9344 = Also an event byte upon entering location
Exit Data
83000 - Exit Data (4 bytes entries) * Byte 1 = Destination * Byte 2 = Destination X coord * Byte 3 = Destination Y coord * Byte 4 = Destination entrance style