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Pokémon Trading Card Game/RAM map
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The following article is a RAM map for Pokémon Trading Card Game.
SRAM
Address Size Description ------- ---- ----------- A101 227 Cards (including built decks) (SRAM) B701 2 Number of decks registered without name
WRAM
Address Size Description ------- ---- ----------- C001 227 Cards (excluding built decks) C200 60 P1 card positions during battle C27E 60 P1 deck card order during battle C2BB 6 P1 Pokémon on the field IDs C2C8 6 P1 Pokémon HPs C300 60 P2 card positions during battle C37E 60 P2 deck card order during battle C3BB 6 P2 Pokémon on the field IDs C3C8 6 P2 Pokémon HPs C400 60 During battle : P1 deck Out of battle : Booster pack C480 60 P2 deck C591 20 Text to be copied to VRAM CAC5 1 Time (frames) CAC6 1 Time (seconds) CAC7 1 Time (minutes) CAC8 2 Time (hours) CACA 2 Pseudo Random Number Its value changes on: • coin toss (once) • deck shuffle (once) • random Attack (e. g. Lv. 68 Zapdos's Big Thunder) (once) • random Pokémon Power (e. g. L. 40 Moltres's Firegiver) (once) • CPU cheating (rerolled until desired result) • Tutorial battle (set to predetermined value) • new game / continue menu (every frame) • start menu (every frame) • building (every 60 frames) CACC 1 PRNG advance in menus and buildings CC0B 1 Amount of Energy cards played this turn CC0D 1 Current player's turn CD0A 1 ? CD0B 1 ? CD0D 1 Uppercase switch CDD2 1 P1 Prizes left CF68 32 Amount of each card in selected color (deck builder) CFEF 20 Deck name D0BB 1 Room ID D0BC 1 x coordinate D0BD 1 y coordinate D11E 14 Mail ID D32F 1 Room ID (Copy) D3D2 1 Medals 1:D334 1 Direction of character 00 : Up 01 : Right 02 : Down 03 : Left 1:D4D5 1 Direction of character 1E : Up 1F : Right 20 : Down 21 : Left 1:D4D7 1 Direction of character 05 : Up DA : Right E9 : Down 00 : Left