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Mother 3/Item data
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Item data table | |
Game | MOTHER 3 |
Start Address | 0xE5108 |
End Address | 0xEBD07 |
# of Entries | 256 (0x100) |
Entry Length | 108 bytes (0x6C) |
Total Length | 27648 bytes (0x6C00) |
Back to the ROM map |
Overview
The item data table contains the stats and parameters for each item in the game. It does not include the item names; for that, see the item names table.
Format
Each entry in the table uses 108 bytes.
Field listing
- 00-03 (04) = Unclassified data
- 04-04 (01) = [ A ] Item type
- 05-07 (03) = Unclassified data
- 08-08 (01) = [ B ] Key item flag
- 09-09 (01) = Unclassified data
- 0A-0B (02) = [ C ] Sell price
- 0C-0C (01) = [ D ] Equip flags
- 0D-0F (03) = Unclassified data
- 10-13 (04) = [ E ] HP increase (signed!)
- 14-15 (02) = [ F ] PP increase (signed!)
- 16-17 (02) = Unclassified data
- 18-18 (01) = [ G ] Offense increase (signed!)
- 19-19 (01) = [ H ] Defense increase (signed!)
- 1A-1A (01) = [ I ] IQ increase (signed!)
- 1B-1B (01) = [ J ] Speed increase (signed!)
- 1C-1F (04) = Unclassified data
- 20-35 (16) = [ K ] Status ailment protection
- 36-3A (05) = [ L ] Damage protection
- 3B-4D (13) = Unclassified data
- 4E-4F (02) = [ M ] Lower HP value
- 50-51 (02) = [ N ] Upper HP value
- 52-6B (1A) = Unclassified data
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F +-------------------------------------------------------------------------------- 00 | [ ? ] [ A] [ ? ] [ B] [ ?] [ C ] [ D] [ ? ] 10 | [ E ] [ F ] [ ? ] [ G] [ H] [ I] [ J] [ ? ] 20 | [ K -> 30 | <- K ] [ L ] [ ? -> 40 | <- ? ] [ M ] 50 | [ N ] [ ? -> 60 | <- ? ]