EarthBound/Map Data/Compressed Tile Animation Characters Data

From Data Crystal
< EarthBound
Revision as of 08:01, 16 December 2011 by TheTruePrototype (talk | contribs) (I've been looking long and hard at map animations, it's time to share what I know so far.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
"Map Data:Graphics for Animated Tiles Block 1
Game EarthBound
Start Address 0x1EF2E7
End Address 0x1EFEDC
# of Entries 5
Entry Length Varies
Total Length 3062 bytes (0xbf6)
Back to the ROM map

This is the first block of graphical data for the map animations.

Format

Entries are followed with an FF terminator. Tilesets with no animations are all the same 24 bytes, 8 repetitions of E7FF00 followed by the terminator.

Entry 15(0x1EF2E7 to 0x1EF2FF, Stores 2)

e7 ff 00 e7 ff 00 e7 ff 00
e7 ff 00 e7 ff 00 e7 ff 00
e7 ff 00 e7 ff 00 ff

Entry 16(0x1EF300 to 0x1EF4C3, Indoors 4)

Entry 17(0x1EF4C4 to 0x1EF7EA, Winters)

Entry 18(0x1EF7EB to 0x1EFA68, Scaraba)

Entry 19(0x1EFA69 to 0x1EFEDC, Caves 2)