If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Lagoon (SNES)/ROM map
Jump to navigation
Jump to search
The following article is a ROM map for Lagoon (SNES).
Keep in mind that two-byte numbers are in reverse order in the file.
This offsets differ by 0x8000 in a file versus memory. Example: 0x0013 in a rom file is 0x8013 in memory. ROM offsets are noted in brackets for illustrative purposes.
ROM File offsets:
ASM Code Bank
0x00:0013 Reset Vector [8013] 0x00:0013-00af First code block (initializations) [8013-80af]
0x00:00b3 Main game subroutine
0x00:00b9 Game intro subroutine
0x00:0112 Subroutine
0x00:0120 Subroutine
0x00:04e9-06e5 Subroutine
0x00:1304-1366 Program loop, calls the game intro subroutine and the main game subroutine [9304-9366]
0x00:94f7 (000037) Str increase subroutine 0x00:952f (00004f) Def increase subroutine
0x00:cd95 (000003) checks event byte 7e04e2 cd9f (000003) checks bit using bit masks in 00:d3d9
0x00:cda8 (000003) reads 7e04d4 for gold cave chest 0x00:cdab (000003) controls item bit toggled by treasure chest in gold cave 0x00:cdae (000003) writes 7e04d4 for gold cave chest
0x00:cdeb (000003) reads 7e04d4 for gold cave chest 0x00:cdee (000003) bit 7e04d4 for gold cave chest
0x00:d05a (000002) Shortsword price (atland) 0x00:d05c (000002) Bandit armor price 0x00:d05e (000002) Iron shield price
0x00:d3d9 (000008) Bit masks
Leveling Data Tables
0x00:e0b0 (000047) Base str table 0x00:e0f8 (000047) Base def table 0x00:e140 (000023) HP table 0x00:e164 (000023) MP table
More ASM
0x01:5640 Call opening animation [02:d64c]
0x01:05f6 (000028) Routine reads dialogue text into RAM (7e5000)
0x01:0810 Reads name/place strings into RAM. (7e5000)
0x01:59d9 Starting level 0x01:59ec Starting strength 0x01:59fb Starting defense 0x01:5a01 (000002) Starting gold
Text Bank
0x02:0200-0670 Text 0x02:0870-5010 Text 0x02:5210-6680 Text 0x02:6790-77d0 Text
Monster Data Bank
0x02:91f9 Monster data table starts here Table width is 0x0f bytes Examples 0x02:91fa-0b (000002) gold cave demon hp 0x02:9202-03 (000002) gold cave demon gold 0x02:9204-05 (000002) gold cave demon exp 0x02:9209-0a (000002) slime hp 0x02:9211-12 (000002) slime gold 0x02:9213-14 (000002) slime exp 0x02:9218-19 (000002) skeleton hp 0x02:9220-21 (000002) skeleton gold 0x02:9222-23 (000002) skeleton exp 0x02:9227-28 (000002) beetle hp 0x02:922f-30 (000002) beetle gold 0x02:9231-32 (000002) beetle exp
Boss Data Table (table width is 0x0f) 0x02:946b-6c (000002) Samson gold 0x02:946d-6e (000002) Samson exp 0x02:947a-7b (000002) Natela gold 0x02:947c-7d (000002) Natela exp 0x02:9489-8a (000002) Eardon gold 0x02:948b (000002) Eardon exp 0x02:9498 (000002) Duma gold 0x02:949a (000002) Duma exp 0x02:94c5 (000002) Thimale gold 0x02:94c7 (000002) Thimale exp 0x02:94d4 (000002) Battler gold 0x02:94d6 (000002) Battler exp 0x02:953d (000002) Ella gold 0x02:953f (000002) Ella exp
Misc
0x02:ca81 (000002) Gold gift from Atland Mayor
More Asm
0x04:ff3d Load data into audio memory [0c:ff3d]
Audio
0x06:80a8 (000c9c) Audio code/data
Graphics
0x08:8000-b600 Nasir Graphics (uncompressed) 0x08:b600-be00 Shield graphics (uncompressed) 0x0b:8e00-a800 Item graphics (uncompressed)
Compressed Graphics
0x0e:e47a-e54f Logo graphic compression dictionary 0x0e:e54f Logo graphic starting byte (compressed)
Unused
0x0f:fca0-ffd0 Unused