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Dr. Mario (NES)/RAM map
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The following article is a RAM map for Dr. Mario (NES).
This data is relevant to Dr. Mario (JU) [t1] and may not be correct for other dumps.
Table
RAM Address | Information |
---|---|
0x0046 | Mode. |
0x0065 | Game option cursor position. |
0x008B | Speed cursor. (Copied from 0x030B.) |
0x0305 | Falling pill X position. |
0x0306 | Falling pill Y position. |
0x030B | Pill Speed. (26 = fastest, 85=slowest (hex)) |
0x0312 | Frames left before current pill drops. |
0x0316 | Level number. |
0x031A | Next pill: First color. |
0x031B | Next pill: Second color. |
0x0324 | Number of remaining virii for P1. stored in the decimal representation of the hex value seen on screen (IE 10 viruses remaining = hex 10 = decimal 16; 20 viruses remaining = hex 20 = decimal 32; 19 viruses remaining = hex 19 = decimal 25). |
0x03A4 | Number of remaining virii for P2, stored same way. |
0x0400-0x047F | Player 1 Play field from top left to bottom right. 16 rows of 8 tiles. 255 when square is empty; 64/65/66 for top half of pill in Yellow, Red, and Blue; 80/81/82 for bottom half; 96/97/98 for left half; 112/113/114 for right half; 128/129/130 for single pellet; 208/209/210 for virii. |
0x067E | Maximum frames to wait before the three viruses move. |
0x067F | Frames left before the three viruses move. |
0x0727 | Number of players. |
0x0731 | Music type. |