Lagoon (SNES)/TBL

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Much of this is similar to ASCII code, but there are some noticeable differences, such as the lower-case letters.

0x07=[turns off window border]
0x08=[character ignored]
0x09=[character ignored]
0x0a=[return cursor to beginning of window]
0x0b=[end of message window]
0x0c=[end of message window]
0x0d=[end of line]
0x0e=[return cursor to beginning of window]
0x0f=[end of message series]
0x10=[character ignored]
0x11=[highlight text that follows]
0x12=[highlight text that follows]
0x14=[character ignored]
0x15=[character ignored]
0x16=[character ignored]
0x17=[character ignored]
0x29=[transparent text cell]
0x2a=(
0x2b=)
0x2c=,
0x2d=-
0x2e=.
0x2f=!
0x30=0
0x31=1
0x32=2
0x33=3
0x34=4
0x35=5
0x36=6
0x37=7
0x38=8
0x39=9
0x3a=:
0x3b=[left arrow]
0x3c==
0x3d=[right arrow]
0x3f=?
0x41=A
0x42=B
0x43=C
0x44=D
0x45=E
0x46=F
0x47=G
0x48=H
0x49=I
0x4a=J
0x4b=K
0x4c=L
0x4d=M
0x4e=N
0x4f=O
0x50=P
0x51=Q
0x52=R
0x53=S
0x54=T
0x55=U
0x56=V
0x57=W
0x58=X
0x59=Y
0x5a=Z
0x5c='
0x5d=a
0x5e=b
0x5f=c
0x60=d
0x61=e
0x62=f
0x63=g
0x64=h
0x65=i
0x66=j
0x67=k
0x68=l
0x69=m
0x6a=n
0x6b=o
0x6c=p
0x6d=q
0x6e=r
0x6f=s
0x70=t
0x71=u
0x72=v
0x73=w
0x74=x
0x75=y
0x76=z
0xef=[space]
0xff=[end of messages]

Most unused characters show up as spaces in message windows.