The current URL is datacrystal.tcrf.net.
Snake Rattle N Roll/RAM map
$0016 - Controller 1 button held
$0017 - Controller 2 button held
$0018 - Controller 1 button pressed
$0019 - Controller 2 button pressed
$00AA - Current Level
$00CE - First digit of timer
$00CF - Second digit of timer
$00D0 - Count down to change timer digit
$00FB - Current Continues left
$03E1 - *00000 value of total score
$03E2 - 0*0000 value of total score
$03E3 - 00*000 value of total score
$03E4 - 000*00 value of total score
$03E5 - 0000*0 value of total score
$03E6 - 00000* value of total score
$03ED - *00000 value of pellet score
$03EE - 0*0000 value of pellet score
$03EF - 00*000 value of pellet score
$03F0 - 000*00 value of pellet score
$03F1 - 0000*0 value of pellet score
$03F2 - 00000* value of pellet score
$03DF - Current Lives
$03F9 - Blue pellets eaten
$03FB - Red pellets eaten
$03FD - Yellow pellets eaten
$0407 - Time left for wind-up key
$040B - Time left for reversed controls
$040D - Time left for invincibility
$059F - Current weight (will not cause buzzer to ring)
$04D7 - Player 1 current x coordinate
$04C3 - Player 1 current high byte x coordinate
$04FF - Player 1 current y coordinate
$04EB - Player 1 current high byte y coordinate
$0527 - Player 1 current z coordinate
$0513 - Player 1 current high byte z coordinate
(Then you're dead you will be restored at old coordinates posiiton)
$0469 - Player 1 old x coordinate
$0467 - Player 1 old x coordinate high byte
$046D - Player 1 old y coordinate
$046A - Player 1 old y coordinate high byte
$0471 - Player 1 old z coordinate
$046F - Player 1 old z coordinate high byte
(Jump coordinates are saved then you're making a jump. You can safely jump only 4 squares down. If you force these values to 0, you can jump any squares down (within level constraints))
$0475 - Player 1 z coordinate of the jump
$0473 - Player 1 z coordinate of the jump high byte
$0499 - Player 1 tongue length. 17 - is a maximum single screen length, but greater values are also allowed.
$05F4 - In bonus game, current phase of the "gramophone". Values are:
- 0 - red pellet
- 1 - blue pellet
- 2 - red pellet
- 3 - blue pellet
- 4 - yellow pellet
- 5 - do nothing
- B - green pellet
If you set this value to a greater than 5, it will continuousely repeat this pattern, but the stop pattern doesn not appear. Bonus game continues as long as there is at least 1 pellet available.
In normal game, this value is increased by 1 by each arriving pellet. Resets to 0 then you're out "gramophone" view.