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Dragon Warrior/ROM map
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The following article is a ROM map for Dragon Warrior.
0-F Rom Header
2A-C0 Map Headers (see 1)
C1-188 Charlock Castle
189-250 Hawksness Ruins
251-412 Tantagel Castle
413-444 Tantagel Throne Room
445-606 Dragonlord's Throne Room
607-726 Kol
727-8E8 Breconary
8E9-AAA Cantlin
AAB-B72 Garinham
B73-D34 Rimuldar
D35-D66 Sunlight Shrine
D67-D98 Rain Shrine
D99-DCA Rainbow Shrine
DCB-E92 Dragonlord Cave B1
E93-EC4 Dragonlord Cave B2
EC5-EF6 Dragonlord Cave B3
EF7-F28 Dragonlord Cave B4
F29-
Areas/Maps
- 00C1-1324 - The town map data. Each byte can be a value from 00-FF, with each byte representing 2 tiles. Each hex character in the byte represents one tile (i.e. 00 is a pair of grass tiles, 01 is a grass tile and a sand tile). The throne room (where you start) is from 412-443.
Other
- 1C9F-1D62 - Graphic layout data for the overworld fight background.
- 3F30-3FB8 - Title screen data.
- 549F-58D9 - Ending text.
- 6FC7-752B - Menu text.
- 7AC0-7EAD - Item, enemy, and spell menu text.
- 8039-BCBA - Dialogue text.
Notes
1. Each header has five bytes 01 = Pointer to Map 02 = Pointer to Map 03 = X 04 = Y 05 = Border Tile