Hudson's Adventure Island II (NES)/ROM map

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< Hudson's Adventure Island II (NES)
Revision as of 23:19, 14 January 2007 by 72.47.41.41 (talk) (→‎Level Headers: added bullet to formatting)
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Chip tiny.png The following article is a ROM map for Hudson's Adventure Island II (NES).

Set 1

Level Data

0x000D25 - 0x000D53 - Level 1-2

Screen Layouts

0x000E98 - 0x000ED7 - 00 0x000ED8 - 0x000F17 - 01

0x001258 - 0x001297 - 0F

Set 2

TSA

0x00211F - ????????

Level Data

0x003226 - 0x003253 - Level 1-1

Screen Layouts

0x003396 - 0x0033D5 - 02 0x0033D6 - 0x003415 - 03 0x003416 - 0x003455 - 04

0x003596 - 0x0035D5 - 0A

0x003716 - 0x003795 - ???

Preview Screen

Background

0x00A73D - 0x00A79C - Island

Music

0x0120A8 - 0x0120A9 - Overworld Pointer 0x012096 - 0x012097 - Title Screen Pointer

Pointers

0x012163 - 0x01216E - Pointers for Title Screen 0x0121CF - 0x0121D7 - Pointers for Overworld

Overworld

0x013274 - 0x0132BB - Bass

0x0132F3 - 0x013334 - Lead 0x013335 - 0x01337B - Backup

Header for Level Preview

0x015C01 - Beginning

0x015C1A - World 2-3

0x015C31 - World 2-2

Sprites

0x01803E - ???

Level Layout Pointers

0x01C061 - World 6-3

Header for Level Preview

0x01C118 - World 6-3

Level Headers

  • byte 06 - Sprite Graphic Set?
  • byte 07 - Vertical Position on Screen to begin
  • byte 08 - Number of Horizonal Screens to finish
  • byte 10 - Screen to Begin on within Stage
  • byte 12 - Palette
  • byte 16 - Sprite Graphics
  • byte 17 - Sprite Graphics
  • byte 18 - Music
40 - Opening Theme
41 - Selection 1
42 - Selection 2
43 - Selection 3
44 - Selection 4
45 - Selection 5
46 - Selection 6
47 - Selection 7
48 - Bonus Theme
49 - Overworld Theme
4A - Invincibility Theme
4B - Egg Plant Theme
4C - Egg Chosen Riff
4D - Boss Theme
4E - Choose an Egg Theme
4F - Death Riff
50 - Game Over Riff
51 - Credits Theme
52 - Stage Complete Riff
53 - ??? Riff
...
5A - Last Riff