Zelda II: The Adventure of Link/ROM map

From Data Crystal
Jump to navigation Jump to search

Chip tiny.png The following article is a ROM map for Zelda II: The Adventure of Link.


Main Menu

  • 0x017339 - Y position for cursor on Save Slot 1
  • 0x017351 - Y position for cursor on Save Slot 2
  • 0x017369 - Y position for cursor on Save Slot 3
  • 0x01737F - Y position for cursor on Register Your Name
  • 0x017391 - Y position for cursor on Elimation Mode
  • 0x017395 - X position for cursor

Beginning Values

  • 0x017AF7 - Begin with Shield Magic
  • 0x017AF8 - Begin with Jump Magic
  • 0x017AF9 - Begin with Life Magic
  • 0x017AFA - Begin with Fairy Magic
  • 0x017AFB - Begin with Fire Magic
  • 0x017AFC - Begin with Reflect Magic
  • 0x017AFD - Begin with Spell Magic
  • 0x017AFE - Begin with Thunder Magic
  • 0x017AFF - Number of Magic Containers to begin game
  • 0x017B00 - Number of Heart Containers to begin game
  • 0x017B01 - Begin with Candle
  • 0x017B02 - Begin with Power Glove
  • 0x017B03 - Begin with Raft
  • 0x017B04 - Begin with Boots
  • 0x017B05 - Begin with Flute
  • 0x017B06 - Begin with Cross
  • 0x017B07 - Begin with Hammer
  • 0x017B08 - Begin with Magic Key
  • 0x017B10 - Number of Crystals to begin game
  • 0x017B12 - Techs (Downward Thrust 10) (Upward Thrust 04) (Both 14)
  • 0x017B1D - 0x017B24 - Letter Values when blanking a name out
  • 0x017B25 - 0x017C04 - Bit defaults for sprites (keys, items, etc.)
  • 0x01C369 - Number of lives to begin game

PPU Data

Overworld

  • 0x0007B3 - 0x0007B6 - PPU data for Towns
  • 0x0007B7 - 0x0007BA - PPU data for Caves
  • 0x0007BB - 0x0007BE - PPU data for Palaces
  • 0x0007BF - 0x0007C2 - PPU data for Bridges
  • 0x0007C3 - 0x0007C6 - PPU data for Desert
  • 0x0007C7 - 0x0007CA - PPU data for Grass Areas
  • 0x0007CB - 0x0007CE - PPU data for Forests
  • 0x0007CF - 0x0007D2 - PPU data for Swamps
  • 0x0007D3 - 0x0007D6 - PPU data for Graveyards
  • 0x0007D7 - 0x0007DA - PPU data for Trails
  • 0x0007DB - 0x0007DE - PPU data for Lava Areas
  • 0x0007DF - 0x0007E2 - PPU data for Mountains
  • 0x0007E3 - 0x0007E6 - PPU data for Water
  • 0x0007E7 - 0x0007EA - PPU data for Walkable Water
  • 0x0007EB - 0x0007EE - PPU data for Rocks/Roadblocks
  • 0x0007EF - 0x0007F2 - PPU data for River Devil

Western Hyrule

  • 0x0044EB - 0x0044EE - PPU data for Grass on Battlefield

Eastern Hyrule

  • 0x0084DF - 0x0084E2 - PPU data for Leaves of Trees on Battlefield
  • 0x0084E3 - 0x0084E6 - PPU data for Hanging Leaves on Battlefield
  • 0x0084EB - 0x0084EE - PPU data for Grass on Battlefield

Towns

  • 0x00C3F6 - 0x00C3F9 - PPU data for Top of Exterior Windows
  • 0x00C3FA - 0x00C3FD - PPU data for Bottom of Exterior Windows
  • 0x00C44E - 0x00C451 - PPU data for left side of Clouds
  • 0x00C452 - 0x00C455 - PPU data for right side of Larger Clouds
  • 0x00C456 - 0x00C459 - PPU data for right side of Smaller Clouds
  • 0x00C45A - 0x00C45D - PPU data for angle of tunnel right
  • 0x00C45E - 0x00C461 - PPU data for tunnel wall right
  • 0x00C4E2 - 0x00C4E5 - PPU data for floors inside buildings
  • 0x00C6B2 - 0x00C6B5 - PPU data for Sky
  • 0x00C6BA - 0x00C6BD - PPU data for background of Basements
  • 0x00C6C6 - 0x00C6C9 - PPU data for Bushs
  • 0x00C6FE - 0x00C701 - PPU data for Ground
  • 0x00C706 - 0x00C709 - PPU data for Walls in Basements

Character Data

  • 0x001480 - High Jump height standing still
  • 0x001481 - High Jump height while running
  • 0x001482 - Regular jump height standing still
  • 0x001483 - Regular jump height while running
  • 0x001484 - High Jump "gravity" standing still
  • 0x001485 - High Jump "gravity" while running
  • 0x001486 - Regular jump "gravity" standing still
  • 0x001487 - Regular jump "gravity" while running

Graphics

  • 0x01EB35 ~ 0x01EB3A - Tiles to use for Walking Link Sprite (00)
  • 0x01EB3B ~ 0x01EB40 - Tiles to use for Walking Link Sprite (01)
  • 0x01EB41 ~ 0x01EB46 - Tiles to use for Walking Link Sprite (02)
  • 0x01EB47 ~ 0x01EB4C - Tiles to use for Ducking Link Sprite (06)
  • 0x01EB4D ~ 0x01EB52 - Tiles to use for Standing Link Sprite (03)
  • 0x01EB53 ~ 0x01EB58 - Tiles to use for Preparing to Stab Link Sprite (04)
  • 0x01EB59 ~ 0x01EB5E - Tiles to use for Stabbing Link Sprite (05)
  • 0x01EE61 - 0x01EE62 - Tiles for Defeated enemy frame 1
  • 0x01EE63 - 0x01EE64 - Tiles for Defeated enemy frame 2
  • 0x01EB65 ~ 0x01EB6A - Tiles to use for Ducking Stabbing Link Sprite (07)
  • 0x01EB6B ~ 0x01EB70 - Tiles to use for Upward Thrust Link Sprite (08)

Attack Power

  • 0x01E67D - Level 1 Sword
  • 0x01E67E - Level 2 Sword
  • 0x01E67F - Level 3 Sword
  • 0x01E680 - Level 4 Sword
  • 0x01E681 - Level 5 Sword
  • 0x01E682 - Level 6 Sword
  • 0x01E683 - Level 7 Sword
  • 0x01E684 - Level 8 Sword
  • 0x01E685 - Thunder(Glitches Thunderbird Boss fight)

Magic Tables

  • 0x000D8B - Amount of Magic needed at Magic Level 1 for Shield
  • 0x000D8C - Amount of Magic needed at Magic Level 2 for Shield
  • 0x000D8D - Amount of Magic needed at Magic Level 3 for Shield
  • 0x000D8E - Amount of Magic needed at Magic Level 4 for Shield
  • 0x000D8F - Amount of Magic needed at Magic Level 5 for Shield
  • 0x000D90 - Amount of Magic needed at Magic Level 6 for Shield
  • 0x000D91 - Amount of Magic needed at Magic Level 7 for Shield
  • 0x000D92 - Amount of Magic needed at Magic Level 8 for Shield
  • 0x000D93 - Amount of Magic needed at Magic Level 1 for Jump
  • 0x000D94 - Amount of Magic needed at Magic Level 2 for Jump
  • 0x000D95 - Amount of Magic needed at Magic Level 3 for Jump
  • 0x000D96 - Amount of Magic needed at Magic Level 4 for Jump
  • 0x000D97 - Amount of Magic needed at Magic Level 5 for Jump
  • 0x000D98 - Amount of Magic needed at Magic Level 6 for Jump
  • 0x000D99 - Amount of Magic needed at Magic Level 7 for Jump
  • 0x000D9A - Amount of Magic needed at Magic Level 8 for Jump
  • 0x000D9B - Amount of Magic needed at Magic Level 1 for Life
  • 0x000D9C - Amount of Magic needed at Magic Level 2 for Life
  • 0x000D9D - Amount of Magic needed at Magic Level 3 for Life
  • 0x000D9E - Amount of Magic needed at Magic Level 4 for Life
  • 0x000D9F - Amount of Magic needed at Magic Level 5 for Life
  • 0x000DA0 - Amount of Magic needed at Magic Level 6 for Life
  • 0x000DA1 - Amount of Magic needed at Magic Level 7 for Life
  • 0x000DA2 - Amount of Magic needed at Magic Level 8 for Life
  • 0x000DA3 - Amount of Magic needed at Magic Level 1 for Fairy
  • 0x000DA4 - Amount of Magic needed at Magic Level 2 for Fairy
  • 0x000DA5 - Amount of Magic needed at Magic Level 3 for Fairy
  • 0x000DA6 - Amount of Magic needed at Magic Level 4 for Fairy
  • 0x000DA7 - Amount of Magic needed at Magic Level 5 for Fairy
  • 0x000DA8 - Amount of Magic needed at Magic Level 6 for Fairy
  • 0x000DA9 - Amount of Magic needed at Magic Level 7 for Fairy
  • 0x000DAA - Amount of Magic needed at Magic Level 8 for Fairy
  • 0x000DAB - Amount of Magic needed at Magic Level 1 for Fire
  • 0x000DAC - Amount of Magic needed at Magic Level 2 for Fire
  • 0x000DAD - Amount of Magic needed at Magic Level 3 for Fire
  • 0x000DAE - Amount of Magic needed at Magic Level 4 for Fire
  • 0x000DAF - Amount of Magic needed at Magic Level 5 for Fire
  • 0x000DB0 - Amount of Magic needed at Magic Level 6 for Fire
  • 0x000DB1 - Amount of Magic needed at Magic Level 7 for Fire
  • 0x000DB2 - Amount of Magic needed at Magic Level 8 for Fire
  • 0x000DB3 - Amount of Magic needed at Magic Level 1 for Reflect
  • 0x000DB4 - Amount of Magic needed at Magic Level 2 for Reflect
  • 0x000DB5 - Amount of Magic needed at Magic Level 3 for Reflect
  • 0x000DB6 - Amount of Magic needed at Magic Level 4 for Reflect
  • 0x000DB7 - Amount of Magic needed at Magic Level 5 for Reflect
  • 0x000DB8 - Amount of Magic needed at Magic Level 6 for Reflect
  • 0x000DB9 - Amount of Magic needed at Magic Level 7 for Reflect
  • 0x000DBA - Amount of Magic needed at Magic Level 8 for Reflect
  • 0x000DBB - Amount of Magic needed at Magic Level 1 for Spell
  • 0x000DBC - Amount of Magic needed at Magic Level 2 for Spell
  • 0x000DBD - Amount of Magic needed at Magic Level 3 for Spell
  • 0x000DBE - Amount of Magic needed at Magic Level 4 for Spell
  • 0x000DBF - Amount of Magic needed at Magic Level 5 for Spell
  • 0x000DC0 - Amount of Magic needed at Magic Level 6 for Spell
  • 0x000DC1 - Amount of Magic needed at Magic Level 7 for Spell
  • 0x000DC2 - Amount of Magic needed at Magic Level 8 for Spell
  • 0x000DC3 - Amount of Magic needed at Magic Level 1 for Thunder
  • 0x000DC4 - Amount of Magic needed at Magic Level 2 for Thunder
  • 0x000DC5 - Amount of Magic needed at Magic Level 3 for Thunder
  • 0x000DC6 - Amount of Magic needed at Magic Level 4 for Thunder
  • 0x000DC7 - Amount of Magic needed at Magic Level 5 for Thunder
  • 0x000DC8 - Amount of Magic needed at Magic Level 6 for Thunder
  • 0x000DC9 - Amount of Magic needed at Magic Level 7 for Thunder
  • 0x000DCA - Amount of Magic needed at Magic Level 8 for Thunder

Magic Effects

Uses bits (multiple spell effects for one!)
  • 0x000DCB - Spell effects for Shield
  • 0x000DCC - Spell effects for Jump
  • 0x000DCD - Spell effects for Life
  • 0x000DCE - Spell effects for Fairy
  • 0x000DCF - Spell effects for Fire
  • 0x000DD0 - Spell effects for Reflect
  • 0x000DD1 - Spell effects for Spell
  • 0x000DD2 - Spell effects for Thunder

Magic Related

  • 0x000E7A - Amount of Life to restore with Life Spell
  • 0x000E9E - Color to turn Link's Tunic for Shield Spell
  • 0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield)
  • 0x002A0B - Brown color for Link after casting spells

Experience Tables

  • 0x001669 - Experience for Attack to level 2 (add 255)
  • 0x001681 - Experience for Attack to level 2 (000-255)
  • 0x00166A - Experience for Attack to level 3 (add 255)
  • 0x001682 - Experience for Attack to level 3 (000-255)
  • 0x00166B - Experience for Attack to level 4 (add 255)
  • 0x001683 - Experience for Attack to level 4 (000-255)
  • 0x00166C - Experience for Attack to level 5 (add 255)
  • 0x001684 - Experience for Attack to level 5 (000-255)
  • 0x00166D - Experience for Attack to level 6 (add 255)
  • 0x001685 - Experience for Attack to level 6 (000-255)
  • 0x00166E - Experience for Attack to level 7 (add 255)
  • 0x001686 - Experience for Attack to level 7 (000-255)
  • 0x00166F - Experience for Attack to level 8 (add 255)
  • 0x001687 - Experience for Attack to level 8 (000-255)
  • 0x001670 - Experience for extra life (add 255)
  • 0x001688 - Experience for extra life (000-255)
  • 0x001671 - Experience for Magic to level 2 (add 255)
  • 0x001689 - Experience for Magic to level 2 (000-255)
  • 0x001672 - Experience for Magic to level 3 (add 255)
  • 0x00168A - Experience for Magic to level 3 (000-255)
  • 0x001673 - Experience for Magic to level 4 (add 255)
  • 0x00168B - Experience for Magic to level 4 (000-255)
  • 0x001674 - Experience for Magic to level 5 (add 255)
  • 0x00168C - Experience for Magic to level 5 (000-255)
  • 0x001675 - Experience for Magic to level 6 (add 255)
  • 0x00168D - Experience for Magic to level 6 (000-255)
  • 0x001676 - Experience for Magic to level 7 (add 255)
  • 0x00168E - Experience for Magic to level 7 (000-255)
  • 0x001677 - Experience for Magic to level 8 (add 255)
  • 0x00168F - Experience for Magic to level 8 (000-255)
  • 0x001678 - Experience for extra life (add 255)
  • 0x001690 - Experience for extra life (000-255)
  • 0x001679 - Experience for Life to level 2 (add 255)
  • 0x001691 - Experience for Life to level 2 (000-255)
  • 0x00167A - Experience for Life to level 3 (add 255)
  • 0x001692 - Experience for Life to level 3 (000-255)
  • 0x00167B - Experience for Life to level 4 (add 255)
  • 0x001693 - Experience for Life to level 4 (000-255)
  • 0x00167C - Experience for Life to level 5 (add 255)
  • 0x001694 - Experience for Life to level 5 (000-255)
  • 0x00167D - Experience for Life to level 6 (add 255)
  • 0x001695 - Experience for Life to level 6 (000-255)
  • 0x00167E - Experience for Life to level 7 (add 255)
  • 0x001696 - Experience for Life to level 7 (000-255)
  • 0x00167F - Experience for Life to level 8 (add 255)
  • 0x001697 - Experience for Life to level 8 (000-255)
  • 0x001680 - Experience for extra life (add 255)
  • 0x001698 - Experience for extra life (000-255)

Palace Data

  • 0x010480 - 0x0104DF - Palettes for Outside the 6 Palaces
  • 0x013F10 - 0x013F6F - Palettes for the 6 Palaces Interiors
  • 0x01C46B - 0x01C47A - Palette for Overworld
  • 0x01C47B - 0x01C48A - Sprite pallet set for Overworld

Graphics Set

  • 0x01CD3A - Graphics Set for Palace 1
  • 0x01CD3B - Graphics Set for Palace 2
  • 0x01CD3C - Graphics Set for Palace 3
  • 0x01CD3E - Graphics Set for Palace 4
  • 0x01CD42 - Graphics Set for Palace 5
  • 0x01CD43 - Graphics Set for Palace 6
  • 0x01CD44 - Graphics Set for Great Palace

Palette Pointers

  • 0x01CD45 - Palette Pointer for Palace 1
  • 0x01CD46 - Palette Pointer for Palace 2
  • 0x01CD47 - Palette Pointer for Palace 3
  • 0x01CD49 - Palette Pointer for Palace 4
  • 0x01CD4D - Palette Pointer for Palace 5
  • 0x01CD4E - Palette Pointer for Palace 6
  • 0x01CD4F - Palette Pointer for Great Palace

Overworld Data

Overworld Map

  • 0x00506C - 0x00538C - Western Hyrule
  • 0x009056 - 0x00936F - Eastern Hyrule
  • 0x00665C - 0x0068F7 - Death Mountain and Maze Island

Area Pointers - West Hyrule

  • 0x00462F - Y position for Zelda's castle
  • 0x004630 - Y position for Trophy cave
  • 0x004631 - Y position for Forest with 50 exp. bag and Aches
  • 0x004632 - Y position for 1st Magic Container cave
  • 0x004633 - Y position for Forest with 100 exp. bag and Megmets
  • 0x004634 - Y position for 1st Heart Container area
  • 0x004635 - Y position for Lost Woods
  • 0x004636 - Y position for Bubble path to 1st Heart Container
  • 0x004637 - Y position for 1-up doll in swamp
  • 0x004638 - Y position for Red Magic Jar in graveyard
  • 0x004639 - Y position for Northern exit of cave to Palace 1
  • 0x00463A - Y position for Southern exit of cave to Palace 1
  • 0x00463B - Y position for Northern exit of Western Mt. caves
  • 0x00463C - Y position for Southern exit of Western Mt. caves
  • 0x00463D - Y position for Megmet cave and 200 exp. bag
  • 0x00463E - Y position for Water of Life cave
  • 0x00463F - Y position for 2nd Heart Container cave
  • 0x004640 - Y position for Hole to Palace 3 cave
  • 0x004641 - Y position for Caves on Palace 3's island
  • 0x004642 - Y position for North and South bridge to island before Death Mt.
  • 0x004643 - Y position for East and West bridge to island before Death Mt.
  • 0x004644 - Y position for West exit of bridge after Death Mt.
  • 0x004645 - Y position for East exit of bridge after Death Mt.
  • 0x004646 - Y position for Forest with Fairy after Western Mt. cave
  • 0x004647 - Y position for Red Magic Jar in swamp
  • 0x004648 - Y position for forest with Fairy East of island before Death Mt.
  • 0x004649 - Y position for Lost Woods
  • 0x00464A - Y position for Lost Woods
  • 0x00464B - Y position for Lost Woods
  • 0x00464C - Y position for Lost Woods
  • 0x00464D - Y position for Red Magic Jar on trail, in swamp
  • 0x00464E - Y position for Extra Red Magic Jar, on beach (not used)
  • 0x00464F - Y position for 1-up doll on beach
  • 0x004658 - Y position for Raft Dock to East Hyrule
  • 0x004659 - Y position for Cave entrance to Death Mountain
  • 0x00465A - Y position for Cave exit to Death Mountain
  • 0x00465B - Y position for King's Tomb
  • 0x00465C - Y position for Rauru
  • 0x00465E - Y position for Ruto
  • 0x00465F - Y position for Southern Saria
  • 0x004660 - Y position for Northern Saria
  • 0x004661 - Y position for Bagu's Cabin
  • 0x004662 - Y position for Mido
  • 0x004663 - Y position for Parapa Palace
  • 0x004664 - Y position for Swamp Palace
  • 0x004665 - Y position for Island Palace

  • 0x00466E - X position for Zelda's castle
  • 0x00466F - X position for Trophy cave
  • 0x004670 - X position for Forest with 50 exp. bag and Aches
  • 0x004671 - X position for 1st Magic Container cave
  • 0x004672 - X position for Forest with 100 exp. bag and Megmets
  • 0x004673 - X position for 1st Heart Container area
  • 0x004674 - X position for Lost Woods
  • 0x004675 - X position for Bubble path to 1st Heart Container
  • 0x004676 - X position for 1-up doll in swamp
  • 0x004677 - X position for Red Magic Jar in grave yard
  • 0x004678 - X position for Northern exit for cave to Palace 1
  • 0x004679 - X position for Southern exit for cave to Palace 1
  • 0x00467A - X position for Northern exit of Western Mt. cave
  • 0x00467B - X position for Southern exit of Western Mt. cave
  • 0x00467C - X position for Megmet caves and 200 exp. bag
  • 0x00467D - X position for Water of Life cave
  • 0x00467E - X position for 2nd Heart Container cave
  • 0x00467F - X position for Hole to Palace 3 cave
  • 0x004680 - X position for Caves on Palace 3's island
  • 0x004681 - X position for North and South bridge to island before Death Mt.
  • 0x004682 - X position for East and West bridge to island before Death Mt.
  • 0x004683 - X position for West exit of bridge after Death Mt.
  • 0x004684 - X position for East exit of bridge after Death Mt.
  • 0x004685 - X position for forest with Fairy after Western Mt. cave
  • 0x004686 - X position for Red Magic Jar in swamp
  • 0x004687 - X position for forest with fairy East of island before Death Mt.
  • 0x004688 - X position for Lost Woods
  • 0x004689 - X position for Lost Woods
  • 0x00468A - X position for Lost Woods
  • 0x00468B - X position for Lost Woods
  • 0x00468C - X position for Red Magic Jar on trail, in swamp
  • 0x00468D - X position for Extra Red Magic Jar, on beach (not used)
  • 0x00468E - X position for 1-up doll on beach
  • 0x004697 - X position for Raft Dock to East Hyrule
  • 0x004698 - X position for Cave entrance to Death Mountain
  • 0x004699 - X position for Cave exit to Death Mountain
  • 0x00469A - X position for King's Tomb
  • 0x00469B - X position for Rauru
  • 0x00469D - X position for Ruto
  • 0x00469E - X position for Southern Saria
  • 0x00469F - X position for Northern Saria
  • 0x0046A0 - X position for Bagu's Cabin
  • 0x0046A1 - X position for Mido
  • 0x0046A2 - X position for Parapa Palace
  • 0x0046A3 - X position for Swamp Palace
  • 0x0046A4 - X position for Island Palace

Area Pointers - East Hyrule

  • 0x00862f - Y position for Forest with 500 Exp. bag, west of Nabooru
  • 0x008630 - Y position for Forest with 500 Exp. bag, north of 3-Eye Rock
  • 0x008631 - Y position for 1st Forced battle scene, after River Devil
  • 0x008632 - Y position for 2nd Forced battle scene, after River Devil
  • 0x008633 - Y position for 3rd Forced battle scene, after River Devil
  • 0x008634 - Y position for Forced battle scene, entering Path of Fire
  • 0x008635 - Y position for Bridge North of Old Kasuto
  • 0x008636 - Y position for Bridge East of Old Kasuto
  • 0x008637 - Y position for 2nd battle scene, before Darunia
  • 0x008638 - Y position for 1st battle scene, before Darunia
  • 0x008639 - Y position for Heart Container in Ocean
  • 0x00863A - Y position for south cave, north of Nabooru
  • 0x00863B - Y position for north cave, north of Nabooru
  • 0x00863C - Y position for Cave with 500 exp. bag, south of Nabooru
  • 0x00863D - Y position for Cave with 500 exp. bag, North of Old Kasuto
  • 0x00863E - Y position for west cave, near New Kasuto
  • 0x00863F - Y position for east cave, near New Kasuto
  • 0x008640 - Y position for Cave C, on the way to Great Palace
  • 0x008641 - Y position for Cave D, on the way to Great Palace
  • 0x008642 - Y position for CAve B, on the way to Great Palace
  • 0x008643 - Y position for Cave A, on the way to Great Palace
  • 0x008644 - Y position for 1-up in swamp
  • 0x008645 - Y position for Extra battle scene(Same spot as 0x00864B)
  • 0x008646 - Y position for 500 exp. bag on beach, near 5th Palace
  • 0x008647 - Y position for Red Magic Jar on beach, near Nabooru
  • 0x008648 - Y position for 1-up on beach
  • 0x008649 - Y position for Heart Container on beach, east of 3-Eye Rock
  • 0x00864A - Y position for Forest with fairy, southwest of Nabooru
  • 0x00864B - Y position for 500 exp. bag in Path of Fire
  • 0x00864C - Y position for Red Magic Jar in Path of Fire
  • 0x00864D - Y position for 3rd Forced Battle scene in the Path of Fire
  • 0x00864E - Y position for 2nd Forced Battle scene in the Path of Fire
  • 0x00864F - Y position for 1st Forced Battle scene in the Path of Fire
  • 0x008657 - Y position for Bridge to Maze Island
  • 0x008658 - Y position for Raft dock, back to West Hyrule
  • 0x00865C - Y position for Nabooru
  • 0x00865E - Y position for Darunia
  • 0x008662 - Y position for Old Kasuto
  • 0x008663 - Y position for 5th Palace
  • 0x008665 - Y position for Great Palace

  • 0x00866E - X position for Forest with 500 Exp. bag, west of Nabooru
  • 0x00866F - X position for Forest with 500 Exp. bag, north of 3-Eye Rock
  • 0x008670 - X position for 1st Forced battle scene, after River Devil
  • 0x008671 - X position for 2nd Forced battle scene, after River Devil
  • 0x008672 - X position for 3rd Forced battle scene, after River Devil
  • 0x008673 - X position for Forced battle scene, entering Path of Fire
  • 0x008674 - X position for Bridge North of Old Kasuto
  • 0x008675 - X position for Bridge East of Old Kasuto
  • 0x008676 - X position for 2nd battle scene, before Darunia
  • 0x008677 - X position for 1st battle scene, before Darunia
  • 0x008678 - X position for Heart Container in Ocean
  • 0x008679 - X position for south cave, north of Nabooru
  • 0x00867A - X position for north cave, north of Nabooru
  • 0x00867B - X position for Cave with 500 exp. bag, south of Nabooru
  • 0x00867C - X position for Cave with 500 exp. bag, North of Old Kasuto
  • 0x00867D - X position for west cave, near New Kasuto
  • 0x00867E - X position for east cave, near New Kasuto
  • 0x00867F - X position for Cave C, on the way to Great Palace
  • 0x008680 - X position for Cave D, on the way to Great Palace
  • 0x008681 - X position for CAve B, on the way to Great Palace
  • 0x008682 - X position for Cave A, on the way to Great Palace
  • 0x008683 - X position for 1-up in swamp
  • 0x008684 - X position for Extra battle scene(Same spot as 0x00868A)
  • 0x008685 - X position for 500 exp. bag on beach, near 5th Palace
  • 0x008686 - X position for Red Magic Jar on beach, near Nabooru
  • 0x008687 - X position for 1-up on beach
  • 0x008688 - X position for Heart Container on beach, east of 3-Eye Rock
  • 0x008689 - X position for Forest with fairy, southwest of Nabooru
  • 0x00868A - X position for 500 exp. bag in Path of Fire
  • 0x00868B - X position for Red Magic Jar in Path of Fire
  • 0x00868C - X position for 3rd Forced Battle scene in the Path of Fire
  • 0x00868D - X position for 2nd Forced Battle scene in the Path of Fire
  • 0x00868E - X position for 1st Forced Battle scene in the Path of Fire
  • 0x008696 - X position for Bridge to Maze Island
  • 0x008697 - X position for Raft dock, back to West Hyrule
  • 0x00869B - X position for Nabooru
  • 0x00869D - X position for Darunia
  • 0x0086A1 - X position for Old Kasuto
  • 0x0086A2 - X position for 5th Palace
  • 0x0086A4 - X position for Great Palace

Area Pointers - Death Mountain

Use these maps as references.

Death Mountain.

Maze Island.


  • 0x00610C - Y position for Cave B West Exit
  • 0x00610D - Y position for Cave B East Exit
  • 0x00610E - Y position for Cave C West Exit
  • 0x00610F - Y position for Cave C East Exit
  • 0x006110 - Y position for Cave E South Exit
  • 0x006111 - Y position for Cave E North Exit
  • 0x006112 - Y position for Cave D West Exit
  • 0x006113 - Y position for Cave D East Exit
  • 0x006114 - Y position for Cave F West Exit
  • 0x006115 - Y position for Cave F East Exit
  • 0x006116 - Y position for Cave J West Exit
  • 0x006117 - Y position for Cave J East Exit
  • 0x006118 - Y position for Cave I North Exit
  • 0x006119 - Y position for Cave I South Exit
  • 0x00611A - Y position for Cave L North Exit
  • 0x00611B - Y position for Cave L South Exit
  • 0x00611C - Y position for Cave O North Exit
  • 0x00611D - Y position for Cave O South Exit
  • 0x00611E - Y position for Cave M West Exit
  • 0x00611F - Y position for Cave M East Exit
  • 0x006120 - Y position for Cave P West Exit
  • 0x006121 - Y position for Cave P East Exit
  • 0x006122 - Y position for Cave Q West Exit
  • 0x006123 - Y position for Cave Q East Exit
  • 0x006124 - Y position for Cave R South Exit
  • 0x006125 - Y position for Cave R North Exit
  • 0x006126 - Y position for Cave N South Exit
  • 0x006127 - Y position for Cave N North Exit
  • 0x006128 - Y position for Hammer Cave
  • 0x006129 - Y position for Elevator Cave G West Exit (Bottom left)
  • 0x00612A - Y position for Elevator Cave G East Exit (Bottom right)
  • 0x00612B - Y position for Elevator Cave G West Exit (Top left)
  • 0x00612C - Y position for Elevator Cave G East Exit (Top Right)
  • 0x00612D - Y position for Elevator Cave H West Exit (Top left)
  • 0x00612E - Y position for Elevator Cave H East Exit (Top Right)
  • 0x00612F - Y position for Elevator Cave H North Exit (Bottom left)
  • 0x006130 - Y position for Elevator Cave H South Exit (Bottom right)
  • 0x006131 - Y position for Maze Island Forced Battle Scene 2
  • 0x006132 - Y position for Maze Island Forced Battle Scene 1
  • 0x006133 - Y position for Maze Island's Magic Container
  • 0x006134 - Y position for Bridge back to East Hyrule
  • 0x006136 - Y position for Cave A back to West Hyrule
  • 0x006137 - Y position for Cave K back to West Hyrule
  • 0x006140 - Y position for 4th Palace
  • 0x006143 - Y position for Maze Island Child
  • 0x006144 - Y position for Death Mountain's Magic Container
  • 0x006145 - Y position for Maze Island Forced Battle Scene 3
  • 0x006146 - Y position for Maze Island Forced Battle Scene 7
  • 0x006147 - Y position for Maze Island Forced Battle Scene 4
  • 0x006148 - Y position for Maze Island Forced Battle Scene 5
  • 0x006149 - Y position for Maze Island Forced Battle Scene 6

  • 0x00614B - X position for Cave B West Exit
  • 0x00614C - X position for Cave B East Exit
  • 0x00614D - X position for Cave C West Exit
  • 0x00614E - X position for Cave C East Exit
  • 0x00614F - X position for Cave E South Exit
  • 0x006150 - X position for Cave E North Exit
  • 0x006151 - X position for Cave D West Exit
  • 0x006152 - X position for Cave D East Exit
  • 0x006153 - X position for Cave F West Exit
  • 0x006154 - X position for Cave F East Exit
  • 0x006155 - X position for Cave J West Exit
  • 0x006156 - X position for Cave J East Exit
  • 0x006157 - X position for Cave I North Exit
  • 0x006158 - X position for Cave I South Exit
  • 0x006159 - X position for Cave L North Exit
  • 0x00615A - X position for Cave L South Exit
  • 0x00615B - X position for Cave O North Exit
  • 0x00615C - X position for Cave O South Exit
  • 0x00615D - X position for Cave M West Exit
  • 0x00615E - X position for Cave M East Exit
  • 0x00615F - X position for Cave P West Exit
  • 0x006160 - X position for Cave P East Exit
  • 0x006161 - X position for Cave Q West Exit
  • 0x006162 - X position for Cave Q East Exit
  • 0x006163 - X position for Cave R South Exit
  • 0x006164 - X position for Cave R North Exit
  • 0x006165 - X position for Cave N South Exit
  • 0x006166 - X position for Cave N North Exit
  • 0x006167 - X position for Hammer Cave
  • 0x006168 - X position for Elevator Cave G West Exit (Bottom left)
  • 0x006169 - X position for Elevator Cave G East Exit (Bottom right)
  • 0x00616A - X position for Elevator Cave G West Exit (Top left)
  • 0x00616B - X position for Elevator Cave G East Exit (Top Right)
  • 0x00616C - X position for Elevator Cave H West Exit (Top left)
  • 0x00616D - X position for Elevator Cave H East Exit (Top Right)
  • 0x00616E - X position for Elevator Cave H North Exit (Bottom left)
  • 0x00616F - X position for Elevator Cave H South Exit (Bottom right)
  • 0x006170 - X position for Maze Island Forced Battle Scene 2
  • 0x006171 - X position for Maze Island Forced Battle Scene 1
  • 0x006172 - X position for Maze Island's Magic Container
  • 0x006173 - X position for Bridge back to East Hyrule
  • 0x006175 - X position for Cave A back to West Hyrule
  • 0x006176 - X position for Cave K back to West Hyrule
  • 0x00617F - X position for 4th Palace
  • 0x006182 - X position for Maze Island Child
  • 0x006183 - X position for Death Mountain's Magic Container
  • 0x006184 - X position for Maze Island Forced Battle Scene 3
  • 0x006185 - X position for Maze Island Forced Battle Scene 7
  • 0x006186 - X position for Maze Island Forced Battle Scene 4
  • 0x006187 - X position for Maze Island Forced Battle Scene 5
  • 0x006188 - X position for Maze Island Forced Battle Scene 6

Area Pointers - Maze Island

Use these maps as references.

Death Mountain.

Maze Island.


  • 0x00A10C - Y position for Cave B West Exit
  • 0x00A10D - Y position for Cave B East Exit
  • 0x00A10E - Y position for Cave C West Exit
  • 0x00A10F - Y position for Cave C East Exit
  • 0x00A110 - Y position for Cave E South Exit
  • 0x00A111 - Y position for Cave E North Exit
  • 0x00A112 - Y position for Cave D West Exit
  • 0x00A113 - Y position for Cave D East Exit
  • 0x00A114 - Y position for Cave F West Exit
  • 0x00A115 - Y position for Cave F East Exit
  • 0x00A116 - Y position for Cave J West Exit
  • 0x00A117 - Y position for Cave J East Exit
  • 0x00A118 - Y position for Cave I North Exit
  • 0x00A119 - Y position for Cave I South Exit
  • 0x00A11A - Y position for Cave L North Exit
  • 0x00A11B - Y position for Cave L South Exit
  • 0x00A11C - Y position for Cave O North Exit
  • 0x00A11D - Y position for Cave O South Exit
  • 0x00A11E - Y position for Cave M West Exit
  • 0x00A11F - Y position for Cave M East Exit
  • 0x00A120 - Y position for Cave P West Exit
  • 0x00A121 - Y position for Cave P East Exit
  • 0x00A122 - Y position for Cave Q West Exit
  • 0x00A123 - Y position for Cave Q East Exit
  • 0x00A124 - Y position for Cave R South Exit
  • 0x00A125 - Y position for Cave R North Exit
  • 0x00A126 - Y position for Cave N South Exit
  • 0x00A127 - Y position for Cave N North Exit
  • 0x00A128 - Y position for Hammer Cave
  • 0x00A129 - Y position for Elevator Cave G West Exit (Bottom left)
  • 0x00A12A - Y position for Elevator Cave G East Exit (Bottom right)
  • 0x00A12B - Y position for Elevator Cave G West Exit (Top left)
  • 0x00A12C - Y position for Elevator Cave G East Exit (Top Right)
  • 0x00A12D - Y position for Elevator Cave H West Exit (Top left)
  • 0x00A12E - Y position for Elevator Cave H East Exit (Top Right)
  • 0x00A12F - Y position for Elevator Cave H North Exit (Bottom left)
  • 0x00A130 - Y position for Elevator Cave H South Exit (Bottom right)
  • 0x00A131 - Y position for Maze Island Forced Battle Scene 2
  • 0x00A132 - Y position for Maze Island Forced Battle Scene 1
  • 0x00A133 - Y position for Maze Island's Magic Container
  • 0x00A134 - Y position for Bridge back to East Hyrule
  • 0x00A136 - Y position for Cave A back to West Hyrule
  • 0x00A137 - Y position for Cave K back to West Hyrule
  • 0x00A140 - Y position for 4th Palace
  • 0x00A143 - Y position for Maze Island Child
  • 0x00A144 - Y position for Death Mountain's Magic Container
  • 0x00A145 - Y position for Maze Island Forced Battle Scene 3
  • 0x00A146 - Y position for Maze Island Forced Battle Scene 7
  • 0x00A147 - Y position for Maze Island Forced Battle Scene 4
  • 0x00A148 - Y position for Maze Island Forced Battle Scene 5
  • 0x00A149 - Y position for Maze Island Forced Battle Scene 6

  • 0x00A14B - X position for Cave B West Exit
  • 0x00A14C - X position for Cave B East Exit
  • 0x00A14D - X position for Cave C West Exit
  • 0x00A14E - X position for Cave C East Exit
  • 0x00A14F - X position for Cave E South Exit
  • 0x00A150 - X position for Cave E North Exit
  • 0x00A151 - X position for Cave D West Exit
  • 0x00A152 - X position for Cave D East Exit
  • 0x00A153 - X position for Cave F West Exit
  • 0x00A154 - X position for Cave F East Exit
  • 0x00A155 - X position for Cave J West Exit
  • 0x00A156 - X position for Cave J East Exit
  • 0x00A157 - X position for Cave I North Exit
  • 0x00A158 - X position for Cave I South Exit
  • 0x00A159 - X position for Cave L North Exit
  • 0x00A15A - X position for Cave L South Exit
  • 0x00A15B - X position for Cave O North Exit
  • 0x00A15C - X position for Cave O South Exit
  • 0x00A15D - X position for Cave M West Exit
  • 0x00A15E - X position for Cave M East Exit
  • 0x00A15F - X position for Cave P West Exit
  • 0x00A160 - X position for Cave P East Exit
  • 0x00A161 - X position for Cave Q West Exit
  • 0x00A162 - X position for Cave Q East Exit
  • 0x00A163 - X position for Cave R South Exit
  • 0x00A164 - X position for Cave R North Exit
  • 0x00A165 - X position for Cave N South Exit
  • 0x00A166 - X position for Cave N North Exit
  • 0x00A167 - X position for Hammer Cave
  • 0x00A168 - X position for Elevator Cave G West Exit (Bottom left)
  • 0x00A169 - X position for Elevator Cave G East Exit (Bottom right)
  • 0x00A16A - X position for Elevator Cave G West Exit (Top left)
  • 0x00A16B - X position for Elevator Cave G East Exit (Top Right)
  • 0x00A16C - X position for Elevator Cave H West Exit (Top left)
  • 0x00A16D - X position for Elevator Cave H East Exit (Top Right)
  • 0x00A16E - X position for Elevator Cave H North Exit (Bottom left)
  • 0x00A16F - X position for Elevator Cave H South Exit (Bottom right)
  • 0x00A170 - X position for Maze Island Forced Battle Scene 2
  • 0x00A171 - X position for Maze Island Forced Battle Scene 1
  • 0x00A172 - X position for Maze Island's Magic Container
  • 0x00A173 - X position for Bridge back to East Hyrule
  • 0x00A175 - X position for Cave A back to West Hyrule
  • 0x00A176 - X position for Cave K back to West Hyrule
  • 0x00A17F - X position for 4th Palace
  • 0x00A182 - X position for Maze Island Child
  • 0x00A183 - X position for Death Mountain's Magic Container
  • 0x00A184 - X position for Maze Island Forced Battle Scene 3
  • 0x00A185 - X position for Maze Island Forced Battle Scene 7
  • 0x00A186 - X position for Maze Island Forced Battle Scene 4
  • 0x00A187 - X position for Maze Island Forced Battle Scene 5
  • 0x00A188 - X position for Maze Island Forced Battle Scene 6

Level Data

  • 0x004C4C - 0x004C67 - Grass Area level data
  • 0x004C64 - 0x004C78 - Forest Area level data
  • 0x004C8C - 0x004CA6 - 50 point bag level data

Enemy Data

Enemy HP

Western Hyrule

  • 0x005431 - HP for Fairy
  • 0x005432 - HP for Red Magic Jar
  • 0x005433 - HP for Locked Door
  • 0x005434 - HP for Myu
  • 0x005435 - HP for Bot (blue)
  • 0x005436 - HP for Bit (red)
  • 0x005437 - HP for Moa
  • 0x005438 - HP for Ache
  • 0x005439 - HP for ???
  • 0x00543A - HP for ???
  • 0x00543B - HP for Acheman
  • 0x00543C - HP for Bubble Generator
  • 0x00543D - HP for Rock Generator
  • 0x00543E - HP for Red Deeler
  • 0x00543F - HP for Blue Deeler
  • 0x005440 - HP for Bago Bago Generator
  • 0x005441 - HP for Bago Bago
  • 0x005442 - HP for Octoroc Jumping Only
  • 0x005443 - HP for Octoroc Jumping and Moving
  • 0x005444 - HP for Elevator
  • 0x005445 - HP for Spear Handling Orange Moblin
  • 0x005446 - HP for Spear Handling Red Moblin
  • 0x005447 - HP for Spear Handling Blue Moblin
  • 0x005448 - HP for Orange Daira
  • 0x005449 - HP for Red Daira
  • 0x00544A - HP for Orange Goryia
  • 0x00544B - HP for Red Goryia
  • 0x00544C - HP for Blue Goryia
  • 0x00544D - HP for Lowder
  • 0x00544E - HP for Moby Generator
  • 0x00544F - HP for Moby
  • 0x005450 - HP for Megmet
  • 0x005451 - HP for Geldarm
  • 0x005452 - HP for Exp. Stealing Moblin Generator
  • 0x005453 - HP for Exp. Stealing Moblin

Eastern Hyrule

  • 0x009431 - HP for Fairy
  • 0x009432 - HP for Red Magic Jar
  • 0x009433 - HP for Locked Door
  • 0x009434 - HP for Myu
  • 0x009435 - HP for Bot (blue)
  • 0x009436 - HP for Bit (red)
  • 0x009437 - HP for Moa
  • 0x009438 - HP for Ache
  • 0x009439 - HP for ???
  • 0x00943A - HP for ???
  • 0x00943B - HP for Acheman
  • 0x00943C - HP for Bubble Generator
  • 0x00943D - HP for Rock Generator
  • 0x00943E - HP for Red Deeler
  • 0x00943F - HP for Blue Deeler
  • 0x009440 - HP for Bago Bago Generator
  • 0x009441 - HP for Bago Bago
  • 0x009442 - HP for Octoroc Jumping Only
  • 0x009443 - HP for Octoroc Jumping and Moving
  • 0x009444 - HP for Elevator
  • 0x009445 - HP for Tektite
  • 0x009446 - HP for Eye
  • 0x009447 - HP for Leever
  • 0x009448 - HP for Boon
  • 0x009449 - HP for Basilisk
  • 0x00944A - HP for Scorpion
  • 0x00944B - HP for Red Lizalfo
  • 0x00944C - HP for Orange Lizalfo
  • 0x00944D - HP for Blue Lizalfo
  • 0x00944E - HP for Boulder Tossing Lizalfos

Temples (Type A - 1,2,5)

  • 0x011431 - HP for Fairy
  • 0x011432 - HP for Item in Palace Sprite
  • 0x011433 - HP for Locked Door
  • 0x011434 - HP for Myu
  • 0x011435 - HP for Bot
  • 0x011436 - HP for Red Magic Jar (useless)
  • 0x011437 - HP for Slow Magic Stealing Skull
  • 0x011438 - HP for Orange Moa
  • 0x011439 - HP for Block Generator (useless)
  • 0x01143A - HP for Block (useless)
  • 0x01143B - HP for Blue Skull Head
  • 0x01143C - HP for Rathead Generator (useless)
  • 0x01143D - HP for Rathead
  • 0x01143E - HP for Dripping Column
  • 0x01143F - HP for Fast Magic Stealing Skull
  • 0x011440 - HP for Bago Bago Generator (useless)
  • 0x011441 - HP for Bago Bago
  • 0x011442 - HP for Rope Jumping Only
  • 0x011443 - HP for Rope Jumping and Moving
  • 0x011444 - HP for Elevator (useless)
  • 0x011445 - HP for Crystal Slot (useless)
  • 0x011446 - HP for Crystal (useless)
  • 0x011447 - HP for Energy ball from left (useless)
  • 0x011448 - HP for Energy ball from right (useless)
  • 0x011449 - HP for Orange Iron Knuckle
  • 0x01144A - HP for Red Iron Knuckle
  • 0x01144B - HP for Blue Iron Knuckle
  • 0x01144C - HP for Wolf Head Generator (useless)
  • 0x01144D - HP for Wolf Head
  • 0x01144E - HP for Mago
  • 0x01144F - HP for Hammer Thrower
  • 0x011450 - HP for Red Stalfos
  • 0x011451 - HP for Horse Head Boss
  • 0x011453 - HP for Helmethead's floating head
  • 0x011454 - HP for Blue Stalfos
  • 0x013C86 - HP for Helmethead
  • 0x013C87 - HP for Gooma (5th Palace Boss)

Temples (Type B - 3,4,6)

  • 0x012931 - HP for Fairy
  • 0x012932 - HP for Item in Palace sprite
  • 0x012933 - HP for Locked Door
  • 0x012934 - HP for Myu
  • 0x012935 - HP for Bot
  • 0x012936 - HP for Red Magic Jar
  • 0x012937 - HP for Slow Magic Stealing Skulls
  • 0x012938 - HP for Orange Moa
  • 0x012939 - HP for Falling Blocks Generator
  • 0x01293A - HP for Falling Blocks
  • 0x01293B - HP for Blue Skull Head
  • 0x01293C - HP for Rathead Generator
  • 0x01293D - HP for Rathead
  • 0x01293E - HP for Dripping Column
  • 0x01293F - HP for Fast Magic Stealing Skulls
  • 0x012940 - HP for ???
  • 0x012941 - HP for Flame
  • 0x012942 - HP for Rope
  • 0x012943 - HP for ???
  • 0x012944 - HP for Elevator
  • 0x012945 - HP for Crystal Slot
  • 0x012946 - HP for Crystal
  • 0x012947 - HP for Energy Ball shot from left
  • 0x012948 - HP for Energy Ball shot from right
  • 0x012949 - HP for Orange Iron Knuckle
  • 0x01294A - HP for Red Iron Knuckle
  • 0x01294B - HP for Blue Iron Knuckle
  • 0x01294C - HP for Wolf Head Generator
  • 0x01294D - HP for Wolf Head
  • 0x01294E - HP for Wizzrobe
  • 0x01294F - HP for Red Stalfos Knight
  • 0x012950 - HP for Doomknocker
  • 0x012951 - HP for Riding Blue Knight
  • 0x012952 - HP for Dragon
  • 0x012953 - HP for Wizard
  • 0x012954 - HP for Blue Stalfos Knight

Great Palace

  • 0x015531 - HP for Fairy
  • 0x015532 - HP for Red Magic Jar
  • 0x015533 - HP for Locked Door
  • 0x015534 - HP for Myu
  • 0x015535 - HP for Bot (blue)
  • 0x015536 - HP for Bit (red)
  • 0x015537 - HP for Moa
  • 0x015538 - HP for Ache
  • 0x015539 - HP for ???
  • 0x01553A - HP for ???
  • 0x01553B - HP for Acheman
  • 0x01553C - HP for Bubble Generator
  • 0x01553D - HP for Rock Generator
  • 0x01553E - HP for Red Deeler
  • 0x01553F - HP for Blue Deeler
  • 0x015540 - HP for Fire Bago Bago Generator
  • 0x015541 - HP for Fire Bago Bago
  • 0x015542 - HP for Fire Rope Jumping Only
  • 0x015543 - HP for Fire Rope Jumping and Moving
  • 0x015544 - HP for Elevator
  • 0x015545 - HP for Slow Magic Stealing Skull
  • 0x015546 - HP for Fast Magic Stealing Skull
  • 0x015447 - HP for Orange Skull Head
  • 0x015448 - HP for Large Magic Stealing Skull
  • 0x015449 - HP for Orange Dreadhawk
  • 0x01544A - HP for Red Dreadhawk
  • 0x01544B - HP for Blue Dreadhawk
  • 0x01544C - HP for ???
  • 0x01544D - HP for ???
  • 0x01544E - HP for Firebird
  • 0x01544F - HP for King Bot
  • 0x015450 - HP for ???
  • 0x015451 - HP for Barrier for Grand Palace
  • 0x015452 - HP for ???
  • 0x015453 - HP for Thunder Bird Boss
  • 0x015454 - HP for Trigger for Dark Link battle

Towns

  • 0x00D437 - HP for Invisible Purple Eye Ghost(Everywhere)

Enemy Bits

(0000 0000) - Normal uses Link's Palette
(0100 0000) - Normal uses second Sprite Palette (Orange)
(1000 0000) - Normal uses third Sprite Palette (Red)
(1100 0000) - Normal uses fourth Sprite Palette (Blue)
(0001 0000) - Steals Experience Points
(0010 0000) - No Damage from Sword (needs Fire)
(0000 0000) *0 - 0 Experience
(0000 0001) *1 - 2 Experience
(0000 0010) *2 - 3 Experience
(0000 0011) *3 - 5 Experience
(0000 0100) *4 - 10 Experience
(0000 0101) *5 - 20 Experience
(0000 0110) *6 - 30 Experience
(0000 0111) *7 - 50 Experience
(0000 1000) *8 - 70 Experience
(0000 1001) *9 - 100 Experience
(0000 1010) *A - 150 Experience
(0000 1011) *B - 200 Experience
(0000 1100) *C - 300 Experience
(0000 1101) *D - 500 Experience
(0000 1110) *E - 700 Experience
(0000 1111) *F - 1000 Experience

Western Hyrule

  • 0x0054E5 - Bits for Fairy
  • 0x0054E6 - Bits for Red Magic Jar
  • 0x0054E7 - Bits for Locked Door
  • 0x0054E8 - Bits for Myu
  • 0x0054E9 - Bits for Bot (blue)
  • 0x0054EA - Bits for Bit (red)
  • 0x0054EB - Bits for Moa
  • 0x0054EC - Bits for Ache
  • 0x0054ED - Bits for ???
  • 0x0054EE - Bits for ???
  • 0x0054EF - Bits for Acheman
  • 0x0054F0 - Bits for Bubble Generator
  • 0x0054F1 - Bits for Rock Generator
  • 0x0054F2 - Bits for Red Deeler
  • 0x0054F3 - Bits for Blue Deeler
  • 0x0054F4 - Bits for Bago Bago Generator
  • 0x0054F5 - Bits for Bago Bago
  • 0x0054F6 - Bits for Octorok Jumping Only
  • 0x0054F7 - Bits for Octorok Jumping and Moving
  • 0x0054F8 - Bits for Elevator
  • 0x0054F9 - Bits for Spear Handling Orange Moblin
  • 0x0054FA - Bits for Spear Handling Red Moblin
  • 0x0054FB - Bits for Spear Handling Blue Moblin
  • 0x0054FC - Bits for Orange Daira
  • 0x0054FD - Bits for Red Daira
  • 0x0054FE - Bits for Orange Goryia
  • 0x0054FF - Bits for Red Goryia
  • 0x005500 - Bits for Blue Goryia
  • 0x005501 - Bits for Lowder
  • 0x005502 - Bits for Moby Generator
  • 0x005503 - Bits for Moby
  • 0x005504 - Bits for Megmet
  • 0x005505 - Bits for Geldarm
  • 0x005506 - Bits for Exp. Stealing Moblin Generator
  • 0x005507 - Bits for Exp. Stealing Moblin

Eastern Hyrule

  • 0x0094E5 - Bits for Fairy
  • 0x0094E6 - Bits for Red Magic Jar
  • 0x0094E7 - Bits for Locked Door
  • 0x0094E8 - Bits for Myu
  • 0x0094E9 - Bits for Bot (blue)
  • 0x0094EA - Bits for Bit (red)
  • 0x0094EB - Bits for Moa
  • 0x0094EC - Bits for Ache
  • 0x0094ED - Bits for ???
  • 0x0094EE - Bits for ???
  • 0x0094EF - Bits for Acheman
  • 0x0094F0 - Bits for Bubble Generator
  • 0x0094F1 - Bits for Rock Generator
  • 0x0094F2 - Bits for Red Deeler
  • 0x0094F3 - Bits for Blue Deeler
  • 0x0094F4 - Bits for Bago Bago Generator
  • 0x0094F5 - Bits for Bago Bago
  • 0x0094F6 - Bits for Jumping only Octorok
  • 0x0094F7 - Bits for Moving and Jumping Octorok
  • 0x0094F8 - Bits for Elevator
  • 0x0094F9 - Bits for Tektite
  • 0x0094FA - Bits for Eye
  • 0x0094FB - Bits for Leever
  • 0x0094FC - Bits for Boon
  • 0x0094FD - Bits for Basilisk
  • 0x0094FE - Bits for Scorpion
  • 0x0094FF - Bits for Orange Lizalfos
  • 0x009500 - Bits for Red Lizalfos
  • 0x009501 - Bits for Blue Lizalfos
  • 0x009502 - Bits for Boulder Tossing Lizalfos

Temples (Type A - 1,2,5)

  • 0x0114E5 - Bits for Fairy
  • 0x0114E6 - Bits for Item from Palace Sprite
  • 0x0114E7 - Bits for Locked Door
  • 0x0114E8 - Bits for Myu
  • 0x0114E9 - Bits for Bot
  • 0x0114EA - Bits for Red Magic Jar from Statues
  • 0x0114EB - Bits for Slow Magic Stealing Skull
  • 0x0114EC - Bits for Orange Moa
  • 0x0114ED - Bits for Falling Blocks Generator
  • 0x0114EE - Bits for Falling Blocks
  • 0x0114EF - Bits for Blue Skull Head
  • 0x0114F0 - Bits for Rathead Generator
  • 0x0114F1 - Bits for Rathead
  • 0x0114F2 - Bits for Dripping Column
  • 0x0114F3 - Bits for Fast Magic Stealing Skull
  • 0x0114F4 - Bits for Bago Bago Generator
  • 0x0114F5 - Bits for Bago Bago
  • 0x0114F6 - Bits for Rope Jumping Only
  • 0x0114F7 - Bits for Rope Jumping and Moving
  • 0x0114F8 - Bits for Elevator
  • 0x0114F9 - Bits for Crystal Slot
  • 0x0114FA - Bits for Crystal
  • 0x0114FB - Bits for Energy Ball shot from left
  • 0x0114FC - Bits for Energy Ball shot from right
  • 0x0114FD - Bits for Orange Iron Knuckle
  • 0x0114FE - Bits for Red Iron Knuckle
  • 0x0114FF - Bits for Blue Iron Knuckle
  • 0x011500 - Bits for Wolf Head Generator
  • 0x011501 - Bits for Wolf Head
  • 0x011502 - Bits for Mago
  • 0x011503 - Bits for Hammer Thrower
  • 0x011504 - Bits for Red Stalfos
  • 0x011505 - Bits for Horse Head
  • 0x011506 - Bits for Helmethead
  • 0x011507 - Bits for Helmethead's floating head
  • 0x011508 - Bits for Blue Stalfos

Temples (Type B - 3,4,6)

  • 0x0129E5 - Bits for Fairy
  • 0x0129E6 - Bits for Item in Palace sprite
  • 0x0129E7 - Bits for Locked Door
  • 0x0129E8 - Bits for Myu
  • 0x0129E9 - Bits for Bot
  • 0x0129EA - Bits for Red Magic Jar
  • 0x0129EB - Bits for Slow Magic Stealing Skull
  • 0x0129EC - Bits for Orange Moa
  • 0x0129ED - Bits for Falling Blocks Generator
  • 0x0129EE - Bits for Falling Blocks
  • 0x0129EF - Bits for Blue Skull Head
  • 0x0129F0 - Bits for Rathead Generator
  • 0x0129F1 - Bits for Rathead
  • 0x0129F2 - Bits for Dripping Column
  • 0x0129F3 - Bits for Fast Magic Stealing Skulls
  • 0x0129F4 - Bits for ???
  • 0x0129F5 - Bits for Flame
  • 0x0129F6 - Bits for Rope
  • 0x0129F7 - Bits for ???
  • 0x0129F8 - Bits for Elevator
  • 0x0129F9 - Bits for Crystal Slot
  • 0x0129FA - Bits for Crystal
  • 0x0129FB - Bits for Energy Ball shot from left
  • 0x0129FC - Bits for Energy Ball shot from right
  • 0x0129FD - Bits for Orange Iron Knuckle
  • 0x0129FE - Bits for Red Iron Knuckle
  • 0x0129FF - Bits for Blue Iron Knuckle
  • 0x012A00 - Bits for Wolf Head Generator
  • 0x012A01 - Bits for Wolf Head
  • 0x012A02 - Bits for Wizzrobe
  • 0x012A03 - Bits for Red Stalfos Knight
  • 0x012A04 - Bits for Doomknocker
  • 0x012A05 - Bits for Riding Blue Knight
  • 0x012A06 - Bits for Dragon
  • 0x012A07 - Bits for Wizard
  • 0x012A08 - Bits for Blue Stalfos Knight

Great Palace

  • 0x0155E5 - Bits for Fairy
  • 0x0155E6 - Bits for Red Magic Jar
  • 0x0155E7 - Bits for Locked Door
  • 0x0155E8 - Bits for Myu
  • 0x0155E9 - Bits for Bot (blue)
  • 0x0155EA - Bits for Bit (red)
  • 0x0155EB - Bits for Moa
  • 0x0155EC - Bits for Ache
  • 0x0155ED - Bits for ???
  • 0x0155EE - Bits for ???
  • 0x0155EF - Bits for Acheman
  • 0x0155F0 - Bits for Bubble Generator
  • 0x0155F1 - Bits for Rock Generator
  • 0x0155F2 - Bits for Red Deeler
  • 0x0155F3 - Bits for Blue Deeler
  • 0x0155F4 - Bits for Fire Bago Bago Generator
  • 0x0155F5 - Bits for Fire Bago Bago
  • 0x0155F6 - Bits for Fire Rope Jumping Only
  • 0x0155F7 - Bits for Fire Rope Jumping and Moving
  • 0x0155F8 - Bits for Elevator
  • 0x0155F9 - Bits for Slow Magic Stealing Skull
  • 0x0155FA - Bits for Fast Magic Stealing Skull
  • 0x0154FB - Bits for Orange Skull Head
  • 0x0154FC - Bits for Large Magic Stealing Skull
  • 0x0154FD - Bits for Orange Dreadhawk
  • 0x0154FE - Bits for Red Dreadhawk
  • 0x0154FF - Bits for Blue Dreadhawk
  • 0x015500 - Bits for ???
  • 0x015501 - Bits for ???
  • 0x015502 - Bits for Firebird
  • 0x015503 - Bits for King Bot
  • 0x015504 - Bits for ???
  • 0x015505 - Bits for Barrier for Grand Palace
  • 0x015506 - Bits for ???
  • 0x015507 - Bits for Thunder Bird Boss
  • 0x015508 - Bits for Trigger for Dark Link battle

Tile Mappings

Almost Everywhere

  • 0x01EE67 - 0x01EE68 - Tiles for Left side of elevator
  • 0x01EE71 - 0x01EE72 - Tiles for Deelers
  • 0x01EE73 - 0x01EE74 - Tiles for Octoroks frame 1
  • 0x01EE75 - 0x01EE76 - Tiles for Octoroks frame 2
  • 0x01EE77 - 0x01EE78 - Tiles for Aches frame 1
  • 0x01EE79 - 0x01EE7A - Tiles for Aches frame 2
  • 0x01EE7B - 0x01EE7C - Tiles for top of Achemen
  • 0x01EE7D - 0x01EE7E - Tiles for bottom of Achemen
  • 0x01EE87 - 0x01EE88 - Tiles for Bit/Bots frame 1
  • 0x01EE89 - 0x01EE8A - Tiles for Bit/Bots frame 2

Western Hyrule

  • 0x0055FA - 0x0055FB - Tiles for bottom of Darias frame 1
  • 0x0055FC - 0x0055FD - Tiles for bottom of Darias frame 1
  • 0x0055FE - 0x0055FF - Tiles for top of Darias frame 2
  • 0x005600 - 0x005601 - Tiles for bottom of Darias frame 2
  • 0x00561A - 0x00561B - Tiles for top of Moblin frame 1
  • 0x00561C - 0x00561D - Tiles for bottom of Moblin frame 1
  • 0x005620 - 0x005621 - Tiles for Lowders frame 1
  • 0x005622 - 0x005623 - Tiles for Lowders frame 2
  • 0x005624 - 0x005625 - Tiles for Megmets frame 1
  • 0x005626 - 0x005627 - Tiles for Megmets frame 2
  • 0x005628 - 0x005629 - Tiles for Moby frame 1
  • 0x00562A - 0x00562B - Tiles for Moby frame 2
  • 0x00562C - 0x00462D - Tiles for Spear

Temples (Type A - 1,2,5)

  • 0x011638 - 0x011639 - Tiles for Stalfos
  • 0x01163A - 0x01163B - Tiles for sword stab of Iron Knuckle
  • 0x01163C - 0x01163D - Tiles for head of Horse Head frame 1
  • 0x01163E - 0x01163F - Tiles for body of Horse Head frame 1
  • 0x011640 - 0x011641 - Tiles for feet of Horse Head frame 1
  • 0x011642 - 0x011643 - Tiles for head of Horse Head frame 2
  • 0x011644 - 0x011645 - Tiles for body of Horse Head frame 2
  • 0x011646 - 0x011647 - Tiles for feet of Horse Head frame 2
  • 0x011648 - 0x011649 - Tiles for Preparing to swing club of Horse Head
  • 0x01164A - 0x01164B - Tiles for club when preparing of Horse Head
  • 0x01164C - 0x01164D - Tiles for Swinging the club of Horse Head
  • 0x01164E - 0x01164F - Tiles for the club of Horse Head
  • 0x011650 - 0x011651 - Tiles for top of Armored Boss frame 1
  • 0x011652 - 0x011653 - Tiles for bottom of Armored Boss frame 1
  • 0x011654 - 0x011655 - Tiles for top of Armored Boss frame 2
  • 0x011656 - 0x011657 - Tiles for bottom of Armored Boss frame 2
  • 0x01165E - 0x01165F - Tiles for top of Rat Head frame 1
  • 0x011660 - 0x011661 - Tiles for bottom of Rat Head frame 1
  • 0x011662 - 0x011663 - Tiles for top of Rat Head frame 2
  • 0x011664 - 0x011665 - Tiles for bottom of Rat Head frame 2

Experience Tables

The Low Bytes (if more than 255 is needed use the High Byte as well)
  • 0x01DDD0 - Low byte Experience Points Type 01 (0000)
  • 0x01DDD1 - Low byte Experience Points Type 02 (0002)
  • 0x01DDD2 - Low byte Experience Points Type 03 (0003)
  • 0x01DDD3 - Low byte Experience Points Type 04 (0005)
  • 0x01DDD4 - Low byte Experience Points Type 05 (0010)
  • 0x01DDD5 - Low byte Experience Points Type 06 (0020)
  • 0x01DDD6 - Low byte Experience Points Type 07 (0030)
  • 0x01DDD7 - Low byte Experience Points Type 08 (0050)
  • 0x01DDD8 - Low byte Experience Points Type 09 (0070)
  • 0x01DDD9 - Low byte Experience Points Type 10 (0100)
  • 0x01DDDA - Low byte Experience Points Type 11 (0150)
  • 0x01DDDB - Low byte Experience Points Type 12 (0200)
  • 0x01DDDC - Low byte Experience Points Type 13 (0300)
  • 0x01DDDD - Low byte Experience Points Type 14 (0500)
  • 0x01DDDE - Low byte Experience Points Type 15 (0700)
  • 0x01DDEA - Low byte Experience Points Type 16 (1000)
The High Bytes (adds 255 to the Low Byte)
  • 0x01DDEC - High byte Experience Points Type 01 (0000)
  • 0x01DDED - High byte Experience Points Type 02 (0002)
  • 0x01DDEE - High byte Experience Points Type 03 (0003)
  • 0x01DDEF - High byte Experience Points Type 04 (0005)
  • 0x01DDF0 - High byte Experience Points Type 05 (0010)
  • 0x01DDF1 - High byte Experience Points Type 06 (0020)
  • 0x01DDF2 - High byte Experience Points Type 07 (0030)
  • 0x01DDF3 - High byte Experience Points Type 08 (0050)
  • 0x01DDF4 - High byte Experience Points Type 09 (0070)
  • 0x01DDF5 - High byte Experience Points Type 10 (0100)
  • 0x01DDF6 - High byte Experience Points Type 11 (0150)
  • 0x01DDF7 - High byte Experience Points Type 12 (0200)
  • 0x01DDF8 - High byte Experience Points Type 13 (0300)
  • 0x01DDF9 - High byte Experience Points Type 14 (0500)
  • 0x0DDDFA - High byte Experience Points Type 15 (0700)
  • 0x01DDFB - High byte Experience Points Type 16 (1000)

Experience Stealing

  • 0x01E30E - Number of experience to lose from certain enemies (10)
  • 0x01E314 - Number of experience to lose from certain enemies (20)
  • 0x01D4B0 - Offset of the sound played when you lose experience

Needs Sorting Still

0x018027 - 0x01811E - Note Tables


Enemies that give no experience 0x01DD5C - Show no experience points (part 1) 0x01DD6C - Show no experience points (part 2)

Enemies that give 2 experience 0x01DD5D - Show no experience points (part 1) 0x01DD6D - Show "2" experience points (part 2)

Enemies that give 3 experience 0x01DD5E - Show no experience points (part 1) 0x01DD6E - Show "3" experience points (part 2)

Enemies that give 5 experience 0x01DD5F - Show no experience points (part 1) 0x01DD6F - Show "5" experience points (part 2)

Enemies that give 10 experience 0x01DD60 - Show no experience points (part 1) 0x01DD70 - Show "10" experience points (part 2)

Enemies that give 20 experience 0x01DD61 - Show "2" experience points (part 1) 0x01DD71 - Show "0" experience points (part 2)

Enemies that give 30 experience 0x01DD62 - Show "3" experience points (part 1) 0x01DD72 - Show "0" experience points (part 2)

Enemies that give 50 experience 0x01DD63 - Show "5" experience points (part 1) 0x01DD73 - Show "0" experience points (part 2)

Enemies that give 70 experience 0x01DD64 - Show "7" experience points (part 1) 0x01DD74 - Show "0" experience points (part 2)

Enemies that give 100 experience 0x01DD65 - Show "10" experience points (part 1) 0x01DD75 - Show "0" experience points (part 2)

Enemies that give 150 experience 0x01DD66 - Show "15" experience points (part 1) 0x01DD76 - Show "0" experience points (part 2)

Enemies that give 200 experience 0x01DD67 - Show "2" experience points (part 1) 0x01DD77 - Show "00" experience points (part 2)

Enemies that give 300 experience 0x01DD68 - Show "3" experience points (part 1) 0x01DD78 - Show "00" experience points (part 2)

Enemies that give 500 experience 0x01DD69 - Show "5" experience points (part 1) 0x01DD79 - Show "00" experience points (part 2)

Enemies that give 700 experience 0x01DD6A - Show "7" experience points (part 1) 0x01DD7A - Show "00" experience points (part 2)

Enemies that give 1000 experience 0x01DD6B - Show "10" experience points (part 1) 0x01DD7B - Show "00" experience points (part 2)


0x01E8B0 - Number of enemies to defeat for exp. bag or magic jar


0x01E910 - Type of vulnarablity Bit (red) has 0x01E911 - Type of vulnarability Bot (blue) has