Wonder Boy III: Monster Lair (Genesis)/ROM map

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< Wonder Boy III: Monster Lair (Genesis)
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Chip tiny.png The following article is a ROM map for Wonder Boy III: Monster Lair (Genesis).

GFX data

See note page for informations about GFX data format and adressing

  • 0x4304e: (0-0) ?
  • 0x43a40: (0-0) gui fonts
  • 0x46368: (0-0) 1up, bonus points
  • 0x46920: (0-1, 0-2) ?
  • 0x473a0: (1-0, 1-2) leo
  • 0x4a256: (0-1) copyright text
  • 0x4a8b8: (1-2) stage B (schmup section) fg
  • 0x4b080: (1-1) skull exit
  • 0x4c508: (1-0) ? (bang?)
  • 0x4c718: (1-2) explosion
  • 0x4d300: (1-0, 1-2) shots (except missiles) & capsules + explosion
  • 0x4e3e0: (1-0) missiles
  • 0x4ec80: (1-0) ?
  • 0x4fc28: (0-1) title screen fg
  • 0x51848: (0-1) title screen bg
  • 0x51e78: (0-1) title screen leo
  • 0x529a0: (0-1) title screen purapril
  • 0x53ab0: (1-0) kiwi
  • 0x53bd0: (1-0) carot
  • 0x53c90: (1-0) tomato
  • 0x53e70: (1-0) sweet
  • 0x53f90: (1-0) ?
  • 0x54080: (1-0) ?
  • 0x541e8: (1-0) grape
  • 0x54770: (1-0) ?
  • 0x54890: (1-0) lemon
  • 0x54cb0: (1-0) moving rock
  • 0x56450: (1-0) stage 1A fg
  • 0x56c90: (1-0) stage 1A bg
  • 0x586e8: (1-2) level 1B bg
  • 0x68810: (1-0) snail
  • 0x68a20: (1-0) climbing snail
  • 0x68c30: (1-0) whelk
  • 0x69050: (1-0) pelican
  • 0x69290: (1-0) walrus
  • 0x697e8: (1-0) octopus
  • 0x6f008: (1-2) ?
  • 0x6fc98: (1-2) boss 1 ?