Sonic Chaos (Sega Master System)/ROM map

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< Sonic Chaos (Sega Master System)
Revision as of 23:11, 5 March 2024 by RRB Brick (talk | contribs) (A few VRAM addresses to add. Note: This map is for the Master System version, not Game Gear.)
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Chip tiny.png The following article is a ROM map for Sonic Chaos (Sega Master System).

Note that sizes are listed in decimal.

Data found: ~84%

Offset	Size		Description

C0 	64		Sonic Chaos v1.20 text
320 	3		Sprite clipping data pointer
344 	3		Breakable block aftermath data pointer
35F 	3		Boing-o-bot spring data pointer
3A1 	3		Jumping data pointer
3BF 	3		Rolling data? pointer
3F2 	3		1-Up data pointer
3F5 	3		Level complete data pointer
416 	3		Sonic hurt data pointer
425 	3		Death data pointer
58A 	3		Palette ASM data pointer
667 	3		Aqua Planet Underwater palette pointer
688 	32		Aqua Planet Underwater palette
745 	1		Title screen wipe sfx
755 	1		Title screen music
7E8 	3		Level select text pointer
8D8 	504		Level select text
AEB 	3		Sound test text pointer
AF6 	43		Sound test text
C25 	4		Exit text
CAC 	1		Level select cheat sfx
CE4 	1		Sound test cheat sfx
CF5 	3		Level select cheat input pointer
CFB 	3		Sound test cheat input pointer
D02 	9		Level select cheat input
D0B 	9		Sound test cheat input
13A4 	1		Game over music
13E1 	3		Sonic wiggling legs continue screen RAM pointer
13ED 	3		Continues RAM pointer (Cont Screen)
141C 	1		Continue music
144D 	3		Continue secondary data pointer
1471 	3		Continue timer RAM pointer
1477 	1		Continue timer
1486 	1		Continue clock sfx
148D 	1		Continue YES sfx
1491 	3		Continues RAM pointer (Cont Screen)
17B1 	1		100 rings to special stage music
17EF 	2		Special stage timer
1843 	1		Chaos Emerald pickup music
18AE 	3		Musics for acts pointer
18BA 	39		Musics for acts
1943 	1		Credits Sonic music
19D2 	3		"END" letters by themselves (sonic good ending) compressed art pointer
1A9F 	1		Bad ending music
1AC9 	3		Try again data pointer
1AE2 	3		"END" & Tails hanging from the "D" (tails good ending) compressed art pointer
1B36 	1		Credits tails music
1CBD 	3		Palette ASM data 22 bytes | 1CC2 Palette block pointer
2857 	1		Clock freeze sfx
2F44 	1		Score tally sfx
3003 	1		Title screen ring noise sfx
307B 	3		Player Select 8x8 map pointer
30BB 	1		Player select music
3104 	52		1-Up data | 3105 1-Up sfx
31AD 	1		Act begin music
31FE 	3		Title card top arrow data pointer
320A 	3		Title card bottom arrow data pointer
3231 	3		Title card zone data pointers main pointer
32CA 	36		Title card zone data pointers
33CA 	1		Special stage clear music
34D3 	79		Try again data | 34FB Try again music
3555 	1		Lives you start with
3565 	1		Character select sfx
3580 	1		Character choose left sfx
3590 	1		Character choose right sfx
355D 	3		Lives RAM pointer
3739 	3		Peel out data pointer
3769 	3		Spin dash data pointer
37A1 	3		Rolling (short) data pointer
3843 	3		Skid -> data pointer
3849 	3		Skid <- data pointer
385B 	3		Rolling (Long) data pointer
39B2 	3		Let go peel out data pointer
3A1F 	3		Let go spin dash data pointer
3B89 	1		Pogo spring sfx
3FF2 	3		Invincibility monitor art data pointer
4016 	3		Jumping data (standing) pointer
45ED 	79		Jumping data | 4637 Jumping sfx
463C 	39		Walking data
4663 	29		Sonic twisting data
4680 	25		Walking up wall data?
4699 	23		Sonic spinning data?
46B0 	11		Sonic looking up data
46BB 	19		Sonic looking down data
46CE 	20		Peel out data | 46DD Peel out sfx
46E2 	31		Let go peel out data | 46FC Let go peel out sfx
4701 	24		Spin dash data | 4714 Spin dash sfx
4719 	35		let go spin dash data | 4737 Let go spin dash sfx
473C 	57		Unused EEZ Cart data?
4775 	52		Flying shoes data | 478F Flying shoes music
47A9 	13		Sonic running data
47B6 	19		Skid -> data | 47BC Skid -> sfx
47C9 	19		Skid <- data | 47CF Skid <- sfx
47DC 	31		Rolling data | 47F6 Rolling sfx
47FB 	17		Sonic rolling data?
480C 	33		Spring ^ data | 4828 Spring ^ sfx
482D 	28		Sonic flip over data?
4849 	27		Spring -> data | 4863 Spring -> sfx
4868 	42		Spring <- data | 488D Spring <- sfx
4892 	21		Level complete data | 4898 Level complete music
48BC 	147		Sonic hurt data | 490E Sonic hurt on flying shoes sfx | 493E Sonic hurt sfx
4984 	63		Death data | 49B5 Death music
4AFF 	3		Flying shoes data pointer
4B27 	1		Invincibility music 
4E98 	32		Sonic start zones pointers
4EB8 	78		Sonic start acts pointers
4F06 	8		THZ1 Sonic start
4F0E 	8		THZ2 Sonic start
4F16 	8		THZ3 Sonic start
4F1E 	8		GZ1 Sonic start
4F26 	8		GZ2 Sonic start
4F2E 	8		GZ3 Sonic start
4F36 	8		SEZ1 Sonic start
4F3E 	8		SEZ2 Sonic start
4F46 	8		SEZ3 Sonic start
4F4E 	8		MGHZ1 Sonic start
4F56 	8		MGHZ2 Sonic start
4F5E 	8		MGHZ3 Sonic start
4F66 	8		APZ1 Sonic start
4F6E 	8		APZ2 Sonic start
4F76 	8		APZ3 Sonic start
4F7E 	8		EEZ1 Sonic start
4F86 	8		EEZ2 Sonic start
4F8E 	8		EEZ3 Sonic start
4F96 	8		Intro Sonic start
4F9E 	8		SS1 Sonic start
4FA6 	8		SS2 Sonic start
4FAE 	8		SS3 Sonic start
4FB6 	8		SS4 Sonic start
4FBE 	8		SS5 Sonic start
4FC6 	8		Unused Sonic start
4FE3 	3		Level headers pointer main pointer
5082 	2		THZ Level headers pointer
5084 	2		GZ Level headers pointer
5086 	2		SEZ Level headers pointer
5088 	2		MGHZ Level headers pointer
508A 	2		APZ Level headers pointer
508C 	2		EEZ Level headers pointer
5090 	2		Intro Level headers pointer
5092 	2		SS1 level headers pointer
5094 	2		SS2 level headers pointer
5096 	2		SS3 level headers pointer
5098 	2		SS4 level headers pointer
509A 	2		SS5 level headers pointer
50A2 	2		THZ1 Level header pointer
50A4 	2		THZ2 Level header pointer
50A6 	2		THZ3 Level header pointer
50A8 	2		GZ1 Level header pointer
50AA 	2		GZ2 Level header pointer
50AC 	2		GZ3 Level header pointer
50AE 	2		SEZ1 Level header pointer
50B0 	2		SEZ2 Level header pointer
50B2 	2		SEZ3 Level header pointer
50B4 	2		MGHZ1 Level header pointer
50B6 	2		MGHZ2 Level header pointer
50B8 	2		MGHZ3 Level header pointer
50BA 	2		APZ1 Level header pointer
50BC 	2		APZ2 Level header pointer
50BE 	2		APZ3 Level header pointer
50C0 	2		EEZ1 Level header pointer
50C2 	2		EEZ2 Level header pointer
50C4 	2		EEZ3 Level header pointer
50C6 	6		Intro Level header pointer
50CC 	6		SS1 Level header pointer
50D2 	6		SS2 Level header pointer
50D8 	6		SS3 Level header pointer
50DE 	6		SS4 Level header pointer
50E4 	6		SS5 Level header pointer
50EA 	22		THZ1 Level header
5100 	22		THZ2 Level header
5116 	22		THZ3 Level header
512C 	22		GZ1 Level header
5142 	22		GZ2 Level header
5158 	22		GZ3 Level header
516E 	22		SEZ1 Level header
5184 	22		SEZ2 Level header
519A 	22		SEZ3 Level header
51B0 	22		MGHZ1 Level header
51C6 	22		MGHZ2 Level header
51DC 	22		MGHZ3 Level header
51F2 	22		APZ1 Level header
5208 	22		APZ2 Level header
521E 	22		APZ3 Level header
5234 	22		EEZ1 Level header
524A 	22		EEZ2 Level header
5260 	22		EEZ3 Level header
5276 	22		Intro level header
528C 	22		SS1 Level header
52A2 	22		SS2 Level header
52B8 	22		SS3 Level header
52CE 	22		SS4 Level header
52E4 	22		SS5 Level header
5EF8 	31		Breakable block aftermath data
5F17 	16		Boing-o-bot spring data | 5F21 Boing-o-bot spring pointer
61DC 	1		Hit enemy/kill boss sfx
6525 	3		Sprite data pointers main pointer
65BA 	198		Sprite data pointers
6A34 	1		Rolling up ramp sfx
6A8D 	3		Spring ^ data pointer
6AC3 	1		Spring diagonal left/right sfx
6D81 	1		Enter pipe ^ sfx
6DB1 	1		Enter pipe v sfx
6DE8 	1		Enter pipe -> sfx
6E2F 	1		Enter pipe <- sfx
6E75 	1		Corkscrew left sfx
6EF8 	1		Corkscrew right sfx
720D 	3		spring <- data pointer
72B3 	3		spring -> data pointer
74E0 	1		Spring diagonal downright sfx 
75D5 	1		Ring sfx 
763F 	1		Big ring sfx 
7661 	1		Speed booster sfx 
77CB 	97		Sprite clipping data
78FC 	3		All zones all acts GFX pointers main pointer
7985 	3		Text (level select, credits) compressed art pointer
7993	3		Title Screen compressed art VRAM pointer
797F	3		Level select/sound test text VRAM pointer
79BD	3		Character select art VRAM pointer
7A18	3		Title card compressed art VRAM pointer
7A2E	3		Time Over compressed art VRAM pointer
7A1E 	3		title card compressed art pointer
7A2E	3		Time Over compressed art VRAM pointer
7A34 	3		Time Over compressed art pointer
7A5C 	3		Game Over/Continue screen compressed art pointer
7A71 	3		credits text & giant emerald (good ending) compressed art pointer
7BA6 	36		GFX pointers small pointers
7BCA 	1		?
7BCB 	13		end post GFX pointers
7BD8 	19		THZ Boss GFX pointers
7BEB 	13		GZ Boss GFX pointers
7BF8 	13		SEZ Boss GFX pointers
7C05 	13		MGHZ Boss GFX pointers
7C12 	13		APZ Boss GFX pointers
7C1F 	13		EEZ Boss GFX pointers
7C2C 	7		EEZ Boss 2 GFX pointers
7C33 	13		Robotnik running GFX pointers
7C40 	7		Numbers/monitors GFX pointers?
7C47 	7		Sonic end post GFX pointers
7C4E 	7		Sonic end post GFX pointers?
7C55 	7		Tails end post GFX pointers
7C5C 	7		Ring end post GFX pointers
7C63 	7		Flicky end post GFX pointers
7C6A 	7		End post back GFX pointers?
7CED 	21		THZ all acts GFX pointers
7D02 	21		GZ all acts GFX pointers
7D17 	21		SEZ all acts GFX pointers
7D2C 	21		MGHZ all acts GFX pointers
7D41 	21		APZ all acts GFX pointers
7D56 	21		EEZ all acts GFX pointers
7D6B 	21		Intro all acts GFX pointers
7D80 	21		Unused THZ all acts GFX pointers?
7D95 	21		SS1 all acts GFX pointers
7DAA 	21		SS2 all acts GFX pointers
7DBF 	21		SS3 all acts GFX pointers
7DD4 	21		SS4 all acts GFX pointers
7DE9 	21		SS5 all acts GFX pointers
7DFE 	21		Unused THZ all acts GFX pointers?
7E13 	31		THZ Sprite GFX loading data
7E32 	36		GZ Sprite GFX loading data
7E56 	31		SEZ Sprite GFX loading data
7E75 	36		MGHZ Sprite GFX loading data
7E99 	41		APZ Sprite GFX loading data
7EC2 	41		EEZ Sprite GFX loading data
7EEB 	16		Intro Sprite GFX loading data
7EFB 	11		SS1 Sprite GFX loading data
7F06 	16		SS2 Sprite GFX loading data
7F16 	11		SS3 Sprite GFX loading data
7F21 	16		SS4 Sprite GFX loading data
7F31 	11		SS5 Sprite GFX loading data
7F3C 	96		Level palette tags pointers?
7F9C 	54		Empty
7FF0 	16		TMR SEGA text
8000 	3		Pause music flag RAM pointer
8019 	3		Instrument 1 RAM pointer
8024 	3		Instrument 2 RAM pointer
802F 	3		Instrument 3 RAM pointer
803A 	3		Percussion RAM pointer
8045 	3		Music related 1? RAM pointer
8050 	3		Music related 2? RAM pointer
805B 	3		Music related 3? RAM pointer
8066 	3		Tempo speed up timer RAM pointer
817F 	3		Music/SFX pointers main pointer
85FE 	3		Drum track instruments pointers main pointer
89FD 	66		Drum track instruments pointers
8A3F 	1475		Drum track instruments
9002 	98		Unused drum track instruments?
90E1 	136		Music/SFX pointers
9169 	1238		Turquoise Hill music
963F 	340		Choose Sonic or Tails music
9793 	1365		Gigalopolis Music
9CE8 	458		Invincibility Music
9EB2 	200		Flying shoes Music
9F7A 	139		Special Stage clear Music
A005 	160		Game Over Music
A0A5 	173		Act begin Music
A152 	143		Level complete Music
A1E1 	92		100 Rings to activate special stage jingle
A23D 	1803		Final Boss Music
A948 	1569		Boss Music
AF69 	1739		Credits Music
B634 	144		Unused Jingle
B6C4 	551		Special Stage Music
B8EB 	1547		Intro Music
BEF6 	1255		Sleeping Egg Music
C3DD 	1241		Mecha Green Hill Music
C8B6 	1831		Aqua Planet Music
CFDD 	553		Continue Music
D206 	1494		Electric Egg Music
D7DC 	165		Death Music
D881 	155		Boss clear Music
D91C 	117		Try again Music
D991 	569		Title Screen Music
DBCA 	650		After EEZ boss Music
DE54 	26		? music
DE6E 	26		? music
DE88 	26		? music
DEA2 	26		? music
DEBC 	26		? music
DED6 	47		Character selected SFX
DF05 	22		Skid SFX
DF1B 	39		Jump SFX
DF42 	43		Break block SFX
DF6D 	63		Sonic hurt SFX
DFAC 	24		Roll SFX
DFC4 	49		Spring SFX
DFF5 	22		Spikes SFX
E00B 	64		Portable spring SFX
E04B 	46		1-up SFX
E079 	19		Spinning pole SFX
E08C 	25		Hit monitor SFX
E0A5 	47		Spin dash SFX
E0D4 	24		Falling SFX
E0EC 	35		Breathe bubble SFX
E10F 	23		Enter water SFX
E132 	30		? SFX
E150 	27		EEZ Boss projectile SFX
E16B 	40		? SFX
E193 	38		Gigalopolis Boss hit SFX
E1B9 	40		Points tally/Player Select SFX
E1E1 	27		Clock freeze SFX
E1FC 	50		Boss hit SFX
E22E 	30		Electric Egg cart SFX
E24C 	27		Water AAA SFX
E267 	52		Walking robot boss SFX
E29B 	66		Shoot out pipe SFX
E2DD 	48		Hit enemy SFX
E30D 	35		? SFX
E330 	40		Speed booster SFX
E358 	30		Title Screen swipe/Let go spin dash SFX
E376 	27		Ring SFX
E391 	35		? SFX
E3B4 	24		? SFX
E3CC 	64		Portable spring SFX
E40C 	40		Sonic hit by enemy on flying shoes SFX
E434 	48		Heavy boom SFX
E464 	7068		Empty
10000 	15616		Sonic sprite art
13D00 	768		Empty
14000 	13952		Sonic art 2/Tails art 1
17680 	2080		MGHZ Boss art
17EA0 	352		Empty
18000 	15488		Tails art 2
1BC80 	896		Empty
1C000 	14912		Sonic art 3
1FA40 	558		Numbers compressed art
1FC6E 	914		Empty
20000 	15250		Tails art 3
23340 	2130		Spikes/Icons, 16x16 blocks, HUD & Numbers compressed art
23B92 	1134		Empty
24440 	3968		End post art
253C0 	480		Veg-o-Bot (SEZ) compressed art
255A0 	240		Beeton -> (THZ/GZ/EEZ) compressed art
25690 	240		Beeton <- (THZ/GZ/EEZ) compressed art
25780 	464		Metal-o-Turtle (GPZ) compressed art
25950 	352		Frogger (SEZ) compressed art
25AB0 	544		Boing-o-bot (THZ) compressed art
25CD0 	528		Spring Enemy (MGHZ) compressed art
25EE0 	336		Coconut bomb (MGHZ) compressed art
26030 	400		Spring compressed art
261C0 	256		THZ Platform compressed art
262C0 	176		GZ Platform compressed art
26370 	256		SEZ Platform compressed art
26470 	256		MGHZ Platform compressed art
26570 	192		APZ Platform compressed art
26630 	240		EEZ Platform compressed art
26720 	96		Shooting Star (GZ) compressed art
26780 	192		Oil splash (MGHZ) compressed art
26840 	528		Pogo Spring compressed art
26A50 	272		Bomblin (EEZ) compressed art
26B60 	64		Water Surface Wave (APZ) compressed art
26BA0 	384		Fireballs art
26D20 	496		Laser Cannons (EEZ) compressed art
26F10 	192		Oil Splash (duplicate, MGHZ) compressed art
26FD0 	32		Unknown/unused (EEZ) compressed art
26FF0 	160		Sliding Cart (EEZ) compressed art
27090 	192		Harpoon (APZ) compressed art
27150 	368		Mecha Hiyoko (APZ) compressed art
272C0 	288		Bubbles (APZ) compressed art
273E0 	192		Spring (final frame?) compressed art
274A0 	352		Splash (APZ) compressed art
27600 	1376		Robotnik (Intro) compressed art
27B60 	560		Tails (Intro) compressed art
27D90 	304		Sparkles (Good Ending) compressed art
27EC0 	128		TM art
27F40 	192		Empty
28000 	2368		Tails art 4
28940 	2368		THZ Boss art
29280 	3328		GZ Boss art
29F80 	2240		SEZ Boss art
2A840 	4224		APZ Boss art
2B8C0 	1856		Empty
2C000 	15616		EEZ Boss art
2FD00 	320		Smoke Puff from Enemy/Monitor art
2FE40 	448		Empty
30000 	2491		01 Data (Sonic?)
309BB 	3695		02 Data (Tails?) | 311F9 Shoot out pipe sfx?
3182A 	68		03 Data
3186E 	207		04 Data
3193D 	190		05 Data
319FB 	259		06 Data
31AFE 	202		07 Data
31BC8 	144		Invisible ring Data | 31C2D ring sfx | 31C48 ring sfx 2
31C58 	84		Stars trailing Data
31CAC 	239		0B/0C data
31D9B 	496		Water flag data?
31F8B 	62		0E data
31FC9 	312		Enemy explosion data
32101 	300		Monitor data
3222D 	40		11 data
32255 	53		HUD scrolls up data
3228A 	293		13 data
323AF 	99		14 data
32412 	268		15 data
3251E 	100		16 data
32582 	570		Sliding Cart EEZ data | 326D8 ? (boom) sfx
327BC 	659		End Post data
32A4F 	336		KM/H sprite data
32B9F 	171		1A data
32C4A 	271		Moving Spikes data
32D59 	139		1C data
32DE4 	70		1D data
32E2A 	137		1E data
32EB3 	541		Robotnik Carrying Emerald data
330D0 	230		Veg-o-bot data
331B6 	323		Boing-o-bot data
332F9 	224		22 data
333D9 	108		Frogger data
33445 	200		Coconut Bomb data
3350D 	143		Metal-o-bot data
3359C 	2660		Empty
34000 	4172		Loop data
354BC 	3072		End post art
372BC 	3396		Empty
38000 	512		Level block collision data pointers
38200 	1904		Level block collision data 
399A0 	2560		TV Box art
3A3A0 	32		tiny piece smashed block compressed art pointers
3A3C0 	48		tiny piece smashed block (THZ) compressed art
3A3F0 	48		tiny piece smashed block (GPZ) compressed art
3A420 	40		tiny piece smashed block (SEZ) compressed art
3A448 	48		tiny piece smashed block (MGHZ) compressed art
3A478 	40		tiny piece smashed block (APZ) compressed art
3A4A0 	48		tiny piece smashed block (EEZ) compressed art
3A4D0 	36		tiny piece smashed block (SS1/2/4) compressed art
3A4F4 	38		tiny piece smashed block (3/5) compressed art
3A51A 	288		Blue chaos emerald (SS1) compressed art
3A63A 	352		orange chaos emerald (SS2) compressed art
3A79A 	368		green chaos emerald (SS3) compressed art
3A90A 	352		grey chaos emerald (SS4) compressed art
3AA6A 	368		purple chaos emerald (SS5) compressed art
3ABDA 	1632		"END" & Tails hanging from the "D" (tails good ending) compressed art
3B23A 	1038		END letters by themselves (sonic good ending) compressed art
3B648 	3		Palettes pointer
3B64D 	16		Test monochrome Palette?
3B65D 	16		??? (Blues) palette
3B66D 	16		Level Select/Sound Test palette
3B67D 	32		Sonic has passed palette
3B69D 	16		White screen palette
3B6AD 	16		Turquoise Hill palette 2
3B6BD 	16		Gigalopolis palette 2
3B6CD 	16		Sleeping Egg palette 2
3B6DD 	16		Mecha Green Hill palette 2
3B6ED 	16		Aqua Planet palette 2
3B6FD 	16		Electric Egg palette 2
3B70D 	16		Turquoise Hill boss palette
3B71D 	16		Gigalopolis boss palette
3B72D 	16		Sleeping Egg boss palette
3B73D 	16		Mecha Green Hill boss palette
3B74D 	16		Aqua Planet boss palette
3B75D 	16		Electric Egg boss palette
3B76D 	16		Special Stage 1/2/4 palette 2
3B77D 	16		Special Stage 3 palette 2
3B78D 	16		Special Stage 5 palette 2
3B79D 	16		Turquoise Hill palette
3B7AD 	16		Gigalopolis palette
3B7BD 	16		Sleeping Egg palette
3B7CD 	16		Mecha Green Hill palette
3B7DD 	16		Aqua Planet palette
3B7ED 	16		Electric Egg palette
3B7FD 	32		Title screen palette
3B81D 	16		unknown palette
3B82D 	16		Character select palette
3B83D 	32		? palette/s
3B85D 	16		Title Card palette
3B86D 	16		Game Over/Continue palette
3B87D 	16		Try Again palette
3B88D 	16		Game Over/Continue palette
3B89D 	16		Try Again palette
3B8AD 	16		Special Stage 1/2/4 palette
3B8BD 	16		Special Stage 3/5 palette
3B8CD 	16		Intro palette
3B8ED 	16		Ending palette (bad & good)
3B8FD 	16		Ending palette 2 (good)
3B90D 	16		Ending Palette 3 (good)
3B91D 	16		Ending palette 4 (good)
3B92D 	16		Ending palette 5 (good)
3B93D 	16		Ending palette 6 (good)
3B94D 	16		Unknown Underwater palette
3B95D 	16		? palette
3B96D 	1683		Empty
3FAFF 	1281		Empty
40000 	926		Sega logo compressed art
4039E 	722		Sega logo mappings?
40670 	1024		Text (level select, credits) compressed art
40A70 	1190		Time Over compressed art
40F9E 	5338		THZ/intro tiles compressed art
42478 	6571		GZ tiles compressed art
43E23 	477		Empty
44000 	512		Turquoise Hill 32x32 level blocks pointers
44200 	5184		Turquoise Hill 32x32 level blocks
45640 	512		Gigalopolis 32x32 level blocks pointers
45840 	4608		Gigalopolis 32x32 level blocks
46A40 	512		Sleeping Egg 32x32 level blocks pointers
46C40 	2944		Sleeping Egg 32x32 level blocks
477C0 	2112		Empty
48000 	2985		Turquoise Hill 1 level layout
48BA9 	3180		Turquoise Hill 2 level layout
49815 	1040		Turquoise Hill 3 level layout
49C25 	3547		Gigalopolis 1 level layout
4AA00 	3735		Gigalopolis 2 level layout
4B897 	1206		Gigalopolis 3 level layout
4BD4D 	691		Empty
4C000 	3740		Player Select screen compressed art
4CE9C 	1536		Player Select mappings data
4D49C 	4938		end of act screen compressed art
4E7E5 	2478		title card compressed art
4F193 	5		Top arrow card data
4F198 	7		Bottom arrow card data
4F19F 	128		Turquoise Hill card data
4F21F 	128		Gigalopolis card data
4F29F 	128		Sleeping Egg card data
4F31F 	128		Mecha Green Hill card data
4F39F 	128		Aqua Planet card data
4F41F 	128		Electric Egg card data
4F49F 	144		Zone 1/2/3 card data
4F52F 	128		Empty card data
4F5AF 	2583		Game Over/Continue screen compressed art
4FFC6 	58		Empty
50000 	512		Mecha Green Hill 32x32 level blocks pointers
50200 	4484		Mecha Green Hill 32x32 level blocks
51320 	512		Aqua Planet 32x32 level blocks pointers
51520 	4032		Aqua Planet 32x32 level blocks
524E0 	512		Electric Egg 32x32 level blocks pointers
526E0 	3456		Electric Egg 32x32 level blocks
53460 	2418		Sleeping Egg 3 level layout
53DD2 	558		Empty
54000 	3272		Sleeping Egg 1 level layout
54CC8 	3340		Sleeping Egg 2 level layout
559D4 	3300		Mecha Green Hill 1 level layout
566B8 	3139		Mecha Green Hill 2 level layout
572FB 	2040		Mecha Green Hill 3 level layout
57AF3 	794		Aqua Planet 3 level layout
57E0D 	499		Empty
58000 	6144		APZ tiles compressed art
59800 	7920		EEZ tiles compressed art
5B6F0 	2320		Empty
5C000 	1985		Aqua Planet 1 level layout
5C7C1 	1913		Aqua Planet 2 level layout
5CF3A 	3129		Electric Egg 1 level layout
5DB73 	3296		Electric Egg 2 level layout
5E853 	2996		Electric Egg 3 level layout
5F407 	838		Intro level layout
5F74D 	2227		Empty
60000 	6640		SEZ tiles compressed art
619F0 	5675		MGHZ tiles compressed art
6301B 	4069		Empty
64000 	5520		SS1/2/4 tiles compressed art
65590 	8170		SS3/5 tiles compressed art
6757A 	2694		Empty
68000 	1448		Special Stage 1 level layout
685A8 	672		Special Stage 2 level layout
68848 	982		Special Stage 3 level layout
68C1E 	1594		Special Stage 4 level layout
69258 	900		Special Stage 5 level layout
695DC 	6932		credits text & giant emerald (good ending) compressed art
6B0F0 	509		Credits text
6B7C1 	2111		Empty
6C000 	512		Special Stage 1/2/4 32x32 level blocks pointers
6C200 	3424		Special Stage 1/2/4 32x32 level blocks
6CF60 	512		Special Stage 3/5 32x32 level blocks pointers
6D160 	3232		Special Stage 3/5 32x32 level blocks
6DE00 	7188		title screen compressed art
6FA14 	772		Title Screen mappings data
6FD18 	744		Empty
70546 	32		Zones sprites main pointers
70566 	72		Zone acts sprites pointers
705AE 	478		THZ1 Sprites layout
7078C 	370		THZ2 Sprites layout
708FE 	91		THZ3 Sprites layout
70959 	226		GZ1 Sprites layout
70B7F 	559		GZ2 Sprites layout
70DAE 	52		GZ3 Sprites layout
70E00 	352		SEZ1 Sprites layout
70F60 	298		SEZ2 Sprites layout
7108A 	46		SEZ3 Sprites layout
710B8 	316		MGHZ1 Sprites layout
711F4 	388		MGHZ2 Sprites layout
71378 	109		MGHZ3 Sprites layout
713E5 	316		APZ1 Sprites layout
71521 	271		APZ2 Sprites layout
71630 	37		APZ3 Sprites layout
71655 	172		EEZ1 Sprites layout
71701 	316		EEZ2 Sprites layout
7183D 	46		EEZ3 Sprites layout
7186B 	10		Intro Sprites layout
71875 	19		SS1 Sprites layout
71888 	82		SS2 Sprites layout
718DA 	73		SS3 Sprites layout
71923 	109		SS4 Sprites layout
71990 	17		SS5 Sprites layout
719A1 	9823		Empty
7434E 	3		MGHZ Auto palette data pointer
74352 	3		MGHZ Auto palette RAM pointer
74384 	3		MGHZ Auto palette RAM pointer 2
7445F 	3		EEZ Auto palette pointer
74463 	3		EEZ Auto palette RAM pointer
7448E 	3		Player select auto palette pointer
74494 	3		Player select auto palette RAM pointer
7449A 	3		Player select auto palette RAM pointer 2
74511 	2		Ring frames RAM pointer
74513 	3		ring frames value
7455E 	512		Ring art
74FBD 	384		Conveyor Belt (EEZ) compressed art
7513D 	2048		Big ring art
7593D 	20		Player Select auto palette
75951 	16		MGHZ Auto palette
75961 	24		EEZ Auto palette
75997 	7680		Clouds art?
77797 	2153		Empty 2153
78212 	551		Hidden Spring data
78947 	254		Beeton GZ/EEZ data
78A45 	213		2E data
78B1A 	199		Pogo spring data
78BE1 	299		Boss explosions data
78D0C 	151		EEZ Boss 2 explosions data
78DA3 	243		Laser shooter data
78E96 	203		Laser EEZ data
78F61 	390		Bomblin data
790E7 	169		Bomblin bullet data
79190 	97		3A data
791F1 	160		APZ Spear data
79291 	232		Mecha Hiyoko data
79379 	239		3E data
79468 	94		Chaos emerald data
794C6 	197		32 data | 7957A ? (death) music
7958B 	1199		THZ Boss data | 799E6 THZ Boss hit sfx
79A3A 	1954		GZ Boss data | 79AAC GZ Boss music | 79C88 GZ Boss hit sfx | 79C97 GZ Boss hit 2 sfx
7A1DC 	633		SEZ Boss data | 7A3FB SEZ Boss hit sfx
7A455 	111		SEZ Boss bullet data
7A4C4 	531		MGHZ Boss data | 7A66A 	MGHZ Boss hit sfx
7A6D7 	179		MGHZ Boss Large projectile data
7A78A 	48		MGHZ Boss bullet data
7A7BA 	1102		APZ Boss data | 7AAF0 APZ Boss hit sfx
7AC08 	291		APZ Boss Mecha Hiyoko data | 7AD09 Boss Mecha Hiyoko hit sfx
7AD2B 	53		APZ Boss Head pops off data
7AD60 	373		APZ Boss Homing rockets data
7AED5 	119		APZ Boss Projectile data
7AF4C 	1041		EEZ boss data | 7B0AA EEZ boss < walk sfx | 7B0B5 EEZ boss < walk 2 sfx | 7B12F EEZ boss > walk sfx | 7B1CD ? (robot walk)
			sfx | 7B330 EEZ Boss hit sfx
7B35D 	508		EEZ Boss Flying bullet data
7B559 	1008		EEZ Boss 2 data | 7B7AA Boss 2 hit sfx
7B949 	557		EEZ Boss lock screen data
7BB76 	173		Robotnik chase data
7BC23 	171		Robotnik leaves data
7BCCE 	818		Empty
7FC00 	1024		Empty