Arcana/Mechanics

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Revision as of 14:54, 24 January 2024 by Hawk (talk | contribs) (Reverted edits by Hawk (talk) to last revision by Xkeeper)
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Affinity

  • Race: One of 0, Undead, Dragon, Medusa, Giant
    • Determines physical resistance and physical attack type for enemies.
    • Examples:
      • A Skeleton of the Undead race only takes full physical damage from anti-Undead weapons.
      • Red Dragons only take full damage from anti-Dragon weapons like the Dragon Blade.
      • Wearing an anti-Undead amulet (Mithril Shield/Gauntlet), that character will resist physicals from Undead enemies.
      • In the same vein, the Moon Gauntlet will resist damage from giants like Cyclops.
    • There is a Boss race, used to prevent instant death and escape. The Boss race does not resist damage, though.
  • Attribute: One of Man, Wind, Earth, Water, Fire
    • Also known as their "element".
    • "Man" is neutral; otherwise Wind (yellow) beats Earth (green) beats Water (blue) beats Fire (red) beats Wind.
    • Each attribute slightly resists itself.
    • Opposite attributes (Wind<->Water, Earth<->Fire) take neutral damage.
    • "Man" slightly resists all attributes.
    • Caution: Elemental weapons (Ice Blade) and armor (Mithril Mail) override Change Attribute spells. Someone equipped with these are stuck dealing Water damage, or taking damage as a Wind attribute respectively.

Stats

  • Level: Max level is 60.
    • Enemy LVL determines the success rate of escaping from battle.
      1. The game finds the difference of highest LVL of the party and the enemy party.
      2. (PartyLVL - EnemyLVL) = D
        • 1/8 run chance if D is negative
        • 1/4 run chance if D is 0-7
        • 1/2 run chance if D is 8-14
        • 3/4 run chance if D is 15+
      • Example: The party's highest LVL is 43, and the enemy's highest LVL is 25. The difference 43-25=18, so the run chance is 3/4.